Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Hello Purvis on October 21, 2014, 06:40:33 PM

Title: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 06:40:33 PM
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>You are Youmu Konpaku, Hakugyokurou?s finest half-ghost!
>Yours is a life at once placid and harried. On one hand, few places are really as peaceful as Hakugyokorou, and it is very easy to take life at your own pace. On the other hand, you are also the retainer of Lady Saigyouji, which can be quite hectic sometimes. While you would never say she is a cruel or unfair master, there are times when she can ask a lot from you. Or when her guests can be a royal pain. As well, you can sometimes have your hands full dealing with Hakugyokurou itself; being an estate the size of a city, sometimes it is difficult to organize proper maintenance.Still, you wouldn?t trade it for anything.
>You are a student of the Konpaku School of swordplay; presently the only one that you know of. When you can find the time, and have the energy, you focus on perfecting your art and pushing yourself further and further into it. Yuyuko sometimes jokes that you are a bit obsessed, but you feel that it is something you must do. And you?re not that obsessed... You also take a lot of joy in gardening, and you would like to think that Hakugyokurou is that much brighter for your devotion to it.
>As a half-ghost, you are privileged to have one foot within the netherworld, so to speak. While most people see ghosts as simple white blobs, you can see them as the people they are, and communicate with them. You have a tendency to favor uncomplicated answers to problems, and this sometimes leads you to be impatient. You?re trying to learn from that, though! You do sometimes have a tendency to get lost with regards to complicated things; particularly if Yuyuko herself happens to be involved. She can talk circles around you when she feels like it. As much as you hate to admit it, she is frequently right whenever the two of you disagree, so you try to have faith in her.
>You have been asked by Yuyuko to find a group of five people to act in a play she has written: One who is very tall, one who is medium-sized with red hair, one who does NOT have black hair,  one who is in really good shape, and one who is Reimu. This lead you to Gensokyo, where you encountered a reclusive by the name of Meira, who claimed to have descended from the hereditary rulers of this land. You appraised some swords for her and received a little money for it before continuing on your way to the human village. There, you managed to convince Byakuren to consider joining the play, and were quickly roped into hunting a missing satori by the name of Koishi. With a bit of diligence and luck, you were able to track her down despite her tricks, and managed to make contact with her! In the process, however, you found that the aura of death clings strongly to her. Now she is speaking with you.

> "She is also very close with Yukari Yakumo-sama, whom I suppose might also be able to help. I cannot promise anything in that regard, though."

>"Oh, then I definitely don't want to get mixed up with her," says Koishi. "Yukari definitely hates my guts!"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 06:44:01 PM
> "Have you experienced that first-hand, orare you just saying that because it's Yukari-sama?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 06:47:39 PM
> "Have you experienced that first-hand, orare you just saying that because it's Yukari-sama?"

>"Not firsthand, but I know~" she says. "I've overheard."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 06:51:51 PM
> Has Yukari ever been so overt in her dislike of a person?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 06:54:03 PM
> Has Yukari ever been so overt in her dislike of a person?

>You've heard her drop a couple barbs with relation to this or that while she has gossiped with Yuyuko, but she places her cards close enough to her vest you have no idea how genuine those barbs are, or how deeply they reflect her true feelings if they are genuine.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 06:59:42 PM
> Frown.
> "I've never known Yukari-sama to be so open and honest with her opinions of any individual. But very well, it is no trouble at all to not involve her in any way."
> Do we know what Yuyuko thinks of satori youkai?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 07:04:19 PM
> Frown.
> "I've never known Yukari-sama to be so open and honest with her opinions of any individual. But very well, it is no trouble at all to not involve her in any way."
> Do we know what Yuyuko thinks of satori youkai?

>"Oh, she isn't," says Koishi. "But she can't hide it from me."
>The topic has never come up.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 07:14:08 PM
> "Then we will not involve her at all. Yuyuko-sama's friendship with her shall not be a factor."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 07:16:07 PM
> "Then we will not involve her at all. Yuyuko-sama's friendship with her shall not be a factor."

>"I don't think so," says Koishi. "I think I should go."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 07:19:55 PM
> Are we still holding her hand, given we never prompted to let it go and it was never stated to be let go?
> "But what will you do to save yourself, then? You were not even aware of this until I told you."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 07:25:18 PM
> Are we still holding her hand, given we never prompted to let it go and it was never stated to be let go?
> "But what will you do to save yourself, then? You were not even aware of this until I told you."

>She reclaimed it when she first started to leave.
>"I don't think you're right, to be honest," she says. "so probably nothing. And, you never did tell me why you were looking for me."

>_

Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 07:29:42 PM
> "Well, I actually came here today because Yuyuko-sama wishes to host a theatrical performance in this village. I am inspecting the village to make sure there is nothing major going on, dangerous or otherwise, that would interfere with the performance."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 07:37:08 PM
> "Well, I actually came here today because Yuyuko-sama wishes to host a theatrical performance in this village. I am inspecting the village to make sure there is nothing major going on, dangerous or otherwise, that would interfere with the performance."

>"You're still dodging the question~" she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 07:40:54 PM
> Frown.
> "Patience, please, I am getting there. When I ran down this alley for the first time, I saw no one in it, and yet when I turned around to come back, I saw a door closing. This was curious enough to be worth investigating, so I entered the manor myself and caught a glimpse of your skirt entering the kitchen. I believe you know the rest."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 07:46:14 PM
> Frown.
> "Patience, please, I am getting there. When I ran down this alley for the first time, I saw no one in it, and yet when I turned around to come back, I saw a door closing. This was curious enough to be worth investigating, so I entered the manor myself and caught a glimpse of your skirt entering the kitchen. I believe you know the rest."

>"I told you I can see your soul," she says. "You're trying to dance around the truth~"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 08:00:30 PM
> Sigh.
> "Very well. I was also asked to keep an eye out for you specifically. I was never actually told why, but given how uncomfortably close you are to death, I imagine that must be the reason. A blonde woman with pointed ears and a huge raven youkai woman ask me."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 08:03:30 PM
> Sigh.
> "Very well. I was also asked to keep an eye out for you specifically. I was never actually told why, but given how uncomfortably close you are to death, I imagine that must be the reason. A blonde woman with pointed ears and a huge raven youkai woman ask me."

>"I knew it," she says. "I knew they were still after me!"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 08:07:19 PM
> "They did mention looking for you for years."
> Frown.
> "Come to think of it, if it's really been that long, it wouldn't be because of your deathly aura. You surely would have succumbed by now...what is going on here?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 08:14:30 PM
> "They did mention looking for you for years."
> Frown.
> "Come to think of it, if it's really been that long, it wouldn't be because of your deathly aura. You surely would have succumbed by now...what is going on here?"

>"They want to take me back, but I'm never going back," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 08:16:58 PM
> "Back where?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 08:27:00 PM
> "Back where?"

>"The Palace of the Earth Spirits," she says. "I won't ever go back."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 08:33:19 PM
> Blink.
> "But how could they even make you go anywhere or do anything? Surely you could simply disappear and leave them to searching for you blindly."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 08:42:40 PM
> Blink.
> "But how could they even make you go anywhere or do anything? Surely you could simply disappear and leave them to searching for you blindly."

>"And I do," she says. "I never want to see them again."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 08:45:54 PM
> "Wow, that's quite the sentiment. What happened at this palace?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 09:08:07 PM
> "Wow, that's quite the sentiment. What happened at this palace?"

>"It's a prison," she says. "There's no bars, but it's all the same."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 09:16:28 PM
> Have we heard of this place before?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 09:17:44 PM
> Have we heard of this place before?

>You have. It's somewhere underground.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 09:38:48 PM
> Do we know anything else about it?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 09:39:38 PM
> Do we know anything else about it?

>Not really. You haven't heard that it's a particularly bad place. Though the entire underground has a bad reputation.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 09:52:03 PM
> "Huh. I hadn't heard of that area being any more or less bad than any other part of the underground..."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 10:05:08 PM
> "Huh. I hadn't heard of that area being any more or less bad than any other part of the underground..."

>"You wouldn't notice," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 10:19:16 PM
> "I'm willing to try to understand, if you're willing to tell me about it."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 10:28:56 PM
> "I'm willing to try to understand, if you're willing to tell me about it."

>"It's a prison for us," she says. "People want nothing to do with us, they don't want us to leave. There's no bars or locks, but it's as real of a prison as any other."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 10:53:59 PM
> "'Us'? Is there more than one of you?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 10:58:47 PM
> "'Us'? Is there more than one of you?"

>"There's my sister, and her pets," says Koishi. "That raven is one of them."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 21, 2014, 11:20:14 PM
> "Why is your sister still there while you're out here?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2014, 11:58:08 PM
> "Why is your sister still there while you're out here?"

>"Because she'll never leave," Koishi says. "She's so kind that she'd never want to be a burden or a worry for anyone, so she doesn't ever leave for more than a little while."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 12:17:35 AM
> Give a sympathetic frown.
> "So...you two don't get to see each other anymore, do you?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 06:29:21 AM
> Give a sympathetic frown.
> "So...you two don't get to see each other anymore, do you?"

>"Not for some time, no," she says. "Just once, a couple years ago." You find yourself wondering if that smile of hers has wavered at all.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 10:39:23 AM
> "Is that why they're after you, then, maybe?  So the two of you can see each other again?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 10:59:19 AM
> "Is that why they're after you, then, maybe?  So the two of you can see each other again?"

>"That's probably what they tell themselves, anyway," she says. "But I've heard it all before, and don't feel like hearing it again."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 11:06:19 AM
> "I can understand feeling that way. But hmmm...how did you and your sister meet last time?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 02:04:45 PM
> "I can understand feeling that way. But hmmm...how did you and your sister meet last time?"

>"It was difficult," she says. "We couldn't do it regularly at all."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 02:07:00 PM
> "Did you go down there?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 02:11:14 PM
> "Did you go down there?"

>"No."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 02:17:37 PM
> "So she came up here, then?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 02:22:56 PM
> "So she came up here, then?"

>"Yeah," says Koishi. "As I said, it's not something you can do regularly."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 02:24:24 PM
> "I will have to take your word for that, I suppose. But in that case, why not ask those two to serve as messengers?'
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 03:03:09 PM
> "I will have to take your word for that, I suppose. But in that case, why not ask those two to serve as messengers?'

>"It wouldn't-" she starts to say, then stops. For a moment if wonder if her fate has caught up with her, then she says. "Maybe. I don't want anything to do with them ever again, though."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 03:19:10 PM
> "...There's a lot more to this than what you've told me, isn't there? Between you and them, at least."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 03:48:01 PM
> "...There's a lot more to this than what you've told me, isn't there? Between you and them, at least."

>"It's better if I don't get into it," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 03:49:04 PM
> "And I'm guessing an apology wouldn't help?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 03:58:02 PM
> "And I'm guessing an apology wouldn't help?"

>"I can't imagine it'd be sincere," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 04:03:39 PM
> "Well, I can't say for sure if it would be, or if that's even why they're here. But I can't figure out why they'd come here looking for you. If they hold malice for you, they didn't show it at all. They didn't tell me you were dangerous, or that I should use force to stop you. Not that I would have without a really good reason, but still. And if they're here to take you back underground, you've already shown that they can't make you go anywhere or do anything, so why would they waste their time? Basically, if they're not here to make you do something, or make you go somewhere, or to suppress you, it seems really likely that they just have something to tell you."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 04:32:33 PM
> "Well, I can't say for sure if it would be, or if that's even why they're here. But I can't figure out why they'd come here looking for you. If they hold malice for you, they didn't show it at all. They didn't tell me you were dangerous, or that I should use force to stop you. Not that I would have without a really good reason, but still. And if they're here to take you back underground, you've already shown that they can't make you go anywhere or do anything, so why would they waste their time? Basically, if they're not here to make you do something, or make you go somewhere, or to suppress you, it seems really likely that they just have something to tell you."

>"Mmm, maybe you're right," says Koishi.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on October 22, 2014, 04:45:02 PM
> "It's not like they could fake an apology to you, either. You'd see right through it."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 04:50:18 PM
> "It's not like they could fake an apology to you, either. You'd see right through it."

>"Oh, it's easy to say one and not mean it," she says. "Or think you mean it, but not really mean it. I see it often enough."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on October 22, 2014, 04:58:12 PM
> "Oh...huh. Well, okay."
> Shrug.
> "Anyway, I obviously don't know what happened between you three. But just based on what I've seen and heard today, I think it's worth at least finding out why they're here. You don't even need them to think you're present for it."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 05:28:36 PM
> "Oh...huh. Well, okay."
> Shrug.
> "Anyway, I obviously don't know what happened between you three. But just based on what I've seen and heard today, I think it's worth at least finding out why they're here. You don't even need them to think you're present for it."

>"Maybe," says Koishi.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 05:40:02 PM
> How long have we been having this conversation?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 05:53:54 PM
> How long have we been having this conversation?

>Perhaps a minute or two?

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 05:55:46 PM
> Going all the way back to when we first brought Koishi into this alley? It's only been that long?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 06:05:45 PM
> Going all the way back to when we first brought Koishi into this alley? It's only been that long?

>You aren't sure, it's not as though you've been paying that much attention to the time, all told.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 06:13:14 PM
> "Do you know anyone else that could serve as a messenger for you and your sister?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 06:14:38 PM
> "Do you know anyone else that could serve as a messenger for you and your sister?"

>"No one wants to go down there regularly, let alone deal with both of us regularly," says Koishi.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 06:20:15 PM
> "What about other pets of hers?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 06:56:22 PM
> "What about other pets of hers?"

>"She's only got one other that would come to the surface," says Koishi. "And not too often at that as far as I know."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on October 22, 2014, 07:03:38 PM
> Frown.
> "So it sounds like your options for messengers are fairly limited."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 07:08:06 PM
> Frown.
> "So it sounds like your options for messengers are fairly limited."

>"Yup!" she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 07:19:28 PM
> "With your options that limited, you may not have a choice. Unless you would rather just not keep in contact with her, but that seems like a very unfortunate result."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 07:37:42 PM
> "With your options that limited, you may not have a choice. Unless you would rather just not keep in contact with her, but that seems like a very unfortunate result."

>"Oh, I'm well aware," says Koishi. "Very well aware."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 07:57:11 PM
> "You sounded unsure, so I just wanted to...sorry for making you focus on this so much."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 07:59:27 PM
> "You sounded unsure, so I just wanted to...sorry for making you focus on this so much."

>"It's okay," she says. "I haven't talked about it for a long time."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 08:10:10 PM
> How much do we know about Nue Houjuu?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 08:17:53 PM
> How much do we know about Nue Houjuu?

>You don't know her well, but you've had a reasonably polite social encounter or two with her.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 09:02:13 PM
> Nod.
> "All right. Hmm...how about this? If you agree to meet with my mistress about your condition, I could deliver a message to your sister for you, regardless of whatever you decide about those other two."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 09:11:41 PM
> Nod.
> "All right. Hmm...how about this? If you agree to meet with my mistress about your condition, I could deliver a message to your sister for you, regardless of whatever you decide about those other two."

>"I don't know..." says Koishi.
>You note some motion to your left, and glance over to see the raven youkai round the corner.
>"Oh hey!" she calls out, "Find anything yet?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 09:16:51 PM
> Wave to her.
> "Yeah, the occasional glimpse of clothing that just disappears! This is really weird! What exactly is going on here?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 09:18:48 PM
> Wave to her.
> "Yeah, the occasional glimpse of clothing that just disappears! This is really weird! What exactly is going on here?"

>"Where!? That's definitely her!" says Utsuho. "In fact, come show me!"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 09:20:11 PM
> Shrug.
> "Show you what? I just told you, it disappears! I turn a corner and no one's there! How am I supposed to follow that?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 09:26:22 PM
> Shrug.
> "Show you what? I just told you, it disappears! I turn a corner and no one's there! How am I supposed to follow that?"

>"Where!?" she says, "You had to see her somewhere, so where at? Let's go, before we lose her again!"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 09:27:33 PM
> Is the mansion door we used earlier :present from our current location?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 09:31:16 PM
> Is the mansion door we used earlier :present from our current location?

>You can see it from here quite easily.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 09:37:11 PM
> Point at the door.
> "I saw a skirt go in that manor a little while ago. But I followed it into a dead end kitchen with no one in it. I thought I'd stick around here to see if I'd see something else."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 09:40:03 PM
> Point at the door.
> "I saw a skirt go in that manor a little while ago. But I followed it into a dead end kitchen with no one in it. I thought I'd stick around here to see if I'd see something else."

>"Okay, I'm going to circle around," says the raven youkai. "She might've gone out the back; and sometimes she leaves footprints or stuff like."
>"You're lying to her," says Koishi, as the youkai runs around the house.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 09:44:14 PM
> Phew, she stuck around.
> Take on a quieter tone.
> "Only as much as necessary."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 09:46:18 PM
> Phew, she stuck around.
> Take on a quieter tone.
> "Only as much as necessary."

>"So what are you going to do now?" says Koishi. "You can't lie forever."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 09:49:51 PM
> "I'm going to keep trying to find out why she's looking for you while you can hear her. If they're here to apologize, then the ball's in your court to do with it what you will. If they're here for another reason, well, we'll just have to work with that if it comes."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 09:57:51 PM
> "I'm going to keep trying to find out why she's looking for you while you can hear her. If they're here to apologize, then the ball's in your court to do with it what you will. If they're here for another reason, well, we'll just have to work with that if it comes."

>"Ah," says Koishi.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 09:59:02 PM
> "Of course, you could always follow us around as we look for you. Might make her talk faster if I join the chase."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 10:14:45 PM
> "Of course, you could always follow us around as we look for you. Might make her talk faster if I join the chase."

>"I suppose I could," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 10:20:20 PM
> "Shall we pretend to look for you, then?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 10:26:53 PM
> "Shall we pretend to look for you, then?"

>"Go ahead," she says. "I'll follow for now, I guess."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 10:29:10 PM
> Nod.
> "Don't forget my offer."
> Head back to the door of the manor and inspect the ground for footprints.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 10:42:19 PM
> Nod.
> "Don't forget my offer."
> Head back to the door of the manor and inspect the ground for footprints.

>You look around the front door, and do not find anything. The ground here has been hardened by years of coming and going, you imagine it would take a rainy day to make any footprints here. You can hear the raven looking around around the side of the house, muttering to herself every so often.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 10:47:27 PM
> Raise our voice a bit above a normal spkeaing voice.
> "No footprints here at the door!"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 10:48:33 PM
> Raise our voice a bit above a normal spkeaing voice.
> "No footprints here!"

>"Crap, not having much luck here, either," says the raven youkai from around the side of the house.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 10:49:45 PM
> "So why exactly are you looking for her, anyway?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 10:57:45 PM
> "So why exactly are you looking for her, anyway?"

>"Come back here and help me look," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 11:01:26 PM
> Head back to where the raven woman is.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 11:08:19 PM
> Head back to where the raven woman is.

>You head around back, where you find her poking around the small grassy yard around the house.
>"Bleh, I'm not having any luck," she says. "Do you see anything?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 11:14:39 PM
> Inspect the ground around us, as well as any nearby manor windows.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 11:18:52 PM
> Inspect the ground around us, as well as any nearby manor windows.

>You look around, seeing nothing like footprints in the grass that could belong to Koishi. You do see a number that could be the raven's, though.
>Peeking into the windows, you get glimpses a well-appointed sitting room.
>The raven makes her way behind the house.
>"I don't think she heard you," says Koishi.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 11:27:27 PM
> Shake head.
> Follow that raven!
> "So why are you looking for her, anyway?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2014, 11:40:10 PM
> Shake head.
> Follow that raven!
> "So why are you looking for her, anyway?"

>"She's been missing for awhile,"  the raven says. "Years. It's complicated, but we had a falling out...a real bad one. Tore our family in half."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 22, 2014, 11:46:32 PM
> "Yikes...I'm sorry. Are you here to try to bring her home, then?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 12:02:36 AM
> "Yikes...I'm sorry. Are you here to try to bring her home, then?"

>"I'd like to," she says, as she starts to look around. "But I doubt I could convince her. There was just a point where she couldn't take being down there anymore."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on October 23, 2014, 12:11:16 AM
>Frown.
>"Sounds like you guys have had things tough."
>"So you just want her to hear you out?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 12:21:47 AM
>Frown.
>"Sounds like you guys have had things tough."
>"So you just want her to hear you out?"

>"You wouldn't think so," she says, "But that's how this all got started, I suppose. And yeah, just get heard out, I guess. Or at least say a proper goodbye, if nothing else."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on October 23, 2014, 12:26:46 AM
>"Well, I'll do what I can. She doesn't sound easy to find, especially if she doesn't want to be found."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2014, 12:38:36 AM
> "And hopefully she'll be willing to hear whatever it is that you have to say."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 06:51:25 AM
>"Well, I'll do what I can. She doesn't sound easy to find, especially if she doesn't want to be found."

> "And hopefully she'll be willing to hear whatever it is that you have to say."

>"It's a shot in the dark, alright," says the raven youkai. "But you gotta take it, don't you?"
>"Hmmm," Koishi says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on October 23, 2014, 09:25:44 AM
>"She obviously means a lot to you if you're willing to go so far for her sake."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 10:24:15 AM
>"She obviously means a lot to you if you're willing to go so far for her sake."

>"Yeah," says the Raven. "I should have tried harder, back then. But...eh, don't wanna get into that."
>"Ask her what she thought she could do," says Koishi.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2014, 10:36:00 AM
> "What do you mean? What more could you have done?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 10:50:12 AM
> "What do you mean? What more could you have done?"

>"I don't know," she says. "Maybe I could have been less on edge, or maybe I could have tried harder to work with Kanako, or maybe I just could have been smarter. I don't know..."
>"Maybe you could have thought about someone other than myself." Koishi says. Judging from the way that the raven youkai jumps, you assume she heard it too.
>"Koishi, where are you!?" she says.
>"I'm right here, Utsuho," she says. "So if you have something to say, say it."
>The raven youkai, presumably Utsuho, takes a breath, and looks around. Then she says, "I've been going over this in my head a lot. And...I'm sorry things worked out like this. I don't know what we could have done differently. I don't know if things could have been different, but...I want them to be different, okay?"
>"Go on," says Koishi.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2014, 10:57:56 AM
> Observe with an interested look. This is not our place to interrupt. Not yet, at least.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 11:26:19 AM
> Observe with an interested look. This is not our place to interrupt. Not yet, at least.

>"A bit," says Koishi. "I fixed it, you see, I fixed everything. My sister and I were no longer hated, everyone was happy...and then she tore it all down."
>"It wasn't that simple," says Utsuho.
>"It was," Koishi says. "You just couldn't handle it, just being you. You had to be special, you had to be better than everyone, no matter what. So you did whatever you pleased, and didn't think about anyone else."
>"It wasn't that simple!" Utsuho says. Then she sighs. "But that doesn't matter now, does it?"
>"Not to you, anyways," says Koishi, "you got what you wanted."

>_


Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2014, 11:32:19 AM
> Wait, what? We didn't say that just now, that was earlier.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 11:35:55 AM
> Wait, what? We didn't say that just now, that was earlier.

>Wacky!

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2014, 12:00:25 PM
> Blink.
> "...Okay, I'm completely lost. What exactly happened that people, uh, no longer were afraid of the satori?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 12:08:22 PM
> Blink.
> "...Okay, I'm completely lost. What exactly happened that people, uh, no longer were afraid of the satori?"

>"I changed the world," says Koishi.
>"She, and a couple of others," says Utsuho. "Okay, let me try to make this easy. Um, remember that dream everyone had, where everyone had the same dream? You probably don't remember too many details, but that's okay. the thing is, that dream was real; she, and Kanako, made it happen."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2014, 12:19:16 PM
> "...Huh? Really? How is that even possible??"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 01:04:44 PM
> "...Huh? Really? How is that even possible??"

>"They used some kind of crystal a hakutaku's essence imprisoned in it, and messed with history," says Utsuho. "I don't know all the details, myself."
>"We made the world better," says Koishi. "There wasn't an outside and an inside anymore, just the world. No more worrying about youkai or human."
>"By removing all the youkai and making everyone human," says Utsuho.
>"Which doesn't make a difference for anyone other than satori," Koishi replies. "It's what's in your heart that's important, trust me."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2014, 01:07:52 PM
> Being a Netherworld denizen, how familiar are we with the Higan bureaucracy and the celestial system?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 01:25:07 PM
> Being a Netherworld denizen, how familiar are we with the Higan bureaucracy and the celestial system?

>While you don't know too many specifics; such as what bureau handles which aspects, you know the basic gist of it.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2014, 01:30:18 PM
> "Wow, that's...incredible! I can't believe such a thing was even possible..."
> Put on a thoughtful face.
> "Yuyuko-sama as a human...well, she's been one before, I guess. Yukari-sama, the Yama, the Dragon, all humans..."
> Wince.
> "Oof. I hope the Yama and the Dragon got job coverage while they were humans."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 02:00:12 PM
> "Wow, that's...incredible! I can't believe such a thing was even possible..."
> Put on a thoughtful face.
> "Yuyuko-sama as a human...well, she's been one before, I guess. Yukari-sama, the Yama, the Dragon, all humans..."
> Wince.
> "Oof. I hope the Yama and the Dragon got job coverage while they were humans."

>"They weren't there," says Koishi. "Just people that were in Gensokyo."
>"Yukari was, though," Utsuho says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2014, 02:02:51 PM
> "Oh."
> Blink.
> "So did their memories get altered too? Or did they just not notice Gensokyo was suddenly full of only humans?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 02:15:23 PM
> "Oh."
> Blink.
> "So did their memories get altered too? Or did they just not notice Gensokyo was suddenly full of only humans?"

>"Never really had the chance to ask them, to be honest," says Utsuho.
>"Who knows?" Koishi says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2014, 02:17:21 PM
> "Well, I know some of the celestials come down to Gensokyo from Bhava-Agra from time to time. Surely one of them would have noticed if they visited at that time. Maybe Tenshi would know?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 05:52:53 PM
> "Well, I know some of the celestials come down to Gensokyo from Bhava-Agra from time to time. Surely one of them would have noticed if they visited at that time. Maybe Tenshi would know?"

>"She got caught up in it, actually," says Utsuho. 'It's kind of funny, actually, she was-"
>"We're drifting off topic," Koishi says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2014, 06:06:42 PM
> Are there any inherent differences between human and youkai afterlives?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 06:24:08 PM
> Are there any inherent differences between human and youkai afterlives?

>Most youkai tend not to come out to well for various reasons. You aren't precisely sure why; that would be the purview of the Yama and they are notorious for not going too far into details about such things. If any have appeared at Hakgyokurou, you have not seen them. But this is distinctly possible, it is a large place and you can't really estimate what percent of its residents you have seen before they move on.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2014, 06:34:51 PM
> "Oh, right, sorry. I guess I'm just wondering how everyone's afterlife experience would have been affected by that change. But I guess that's not too relevant."
> Do we remember how Yuyuko acted toward us after that dream?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 07:00:32 PM
> "Oh, right, sorry. I guess I'm just wondering how everyone's afterlife experience would have been affected by that change. But I guess that's not too relevant."
> Do we remember how Yuyuko acted toward us after that dream?

>She seemed to be quite unusually friendly, and definitely picked your brain for what few details you could remember of it.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on October 23, 2014, 08:57:27 PM
>Allow these two to finish their heartfelt reunion.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 09:33:09 PM
>Allow these two to finish their heartfelt reunion.

>"Yeah," says Utsuho, "What is relevant is, I'm sorry. I know it doesn't change anything, but it's important to say."
>"It'd be even more important if you admitted you were wrong," says Koishi.
>"I'm...not here to argue about that," Utsuho says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2014, 09:40:59 PM
> Did Yuyuko act like we'd been gone for a long time, or was her details-picking more idle curiosity?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 09:52:49 PM
> Did Yuyuko act like we'd been gone for a long time, or was her details-picking more idle curiosity?

>It's hard to tell with her.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 23, 2014, 11:36:39 PM
> Did she mention we had been gone for any length of time?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2014, 11:49:43 PM
> Did she mention we had been gone for any length of time?

>She did not. But not mentioning things can be par for the course for her.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2014, 12:30:49 AM
Okay, folks, here's the deal.

For those that weren't around for/don't remember Utsuho Quest, Koishi and the goddesses were pretty adamant they were in the right about creating Gensokyo Isle, because they had taken pains to make sure everyone's life was 'better'. We tried arguing the morals of autonomy and how people should have been allowed to choose the 'better' life, and it never really got through (and perhaps isn't the morally superior position even though we took it). We're not going to get that to work three years later, particularly as a relatively unrelated party, so we shouldn't bother trying.

HOWEVER

There were two objectively wrong things with what they did:

* The SCP Foundation is now alerted to Gensokyo's presence, and who knows how they've spent the last few years. Sadly, despite our being one of their security guards, we obviously don't remember nearly enough about what happened to try to use this in Utsuho's favor/get Koishi to rethink things. It's also not really something they could have anticipated.
* Dragging Gensokyo out into the middle of the Pacific Ocean cut it off from Higan, stranding the souls of departed and recreating the Kaeidzuka Incident except with no slacker shinigami to kick in the rear to fix everything. This Youmu would know, both the seriousness of cutting Gensokyo off from Higan and what gobs of weird flowers would signify. (It's also something Kanako, at least, really should have planned for, but that's neither here nor there.)

Getting to that second one, I believe, is the key to getting Koishi to reconsider. It doesn't absolve Utsuho of what she did, but it does shake the foundation of "what I did was right" that Koishi has been sitting on all this time. We need to get one of them to let it slip that the islanding of Gensokyo is what happened, though, while playing as if we don't know that's important.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2014, 12:51:11 AM
> Turn to Utsuho.
> "If I may ask, how and why did you undo this work?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2014, 09:58:50 AM
> Turn to Utsuho.
> "If I may ask, how and why did you undo this work?"

>"How is kinda complicated, I found the thing they used to do it and got it to Miss Keine; she was able to use it to set things like they were. As for why, well...I kinda said I didn't want to argue about that anymore, but I felt it was better to set things back to the original order. There was a pervasive sense of...wrongness in the world, you know?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2014, 11:06:00 AM
> Have we ever felt anything like that?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2014, 11:14:49 AM
> Have we ever felt anything like that?

>You don't think so.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2014, 12:03:21 PM
> How much knowledge of/study on mental illness is in Gensokyo?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2014, 12:11:38 PM
> How much knowledge of/study on mental illness is in Gensokyo?

>Modern psychology is mostly an unknown thing. Gensokyo's small population also does much to inhibit its a lot of understanding. Still, common problems are recognized. It is made a little more difficult, though, by the fact there are youkai who can cause disorders as well.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2014, 02:02:14 PM
> "I'm afraid I don't really know what you mean. Was there something tangibly wrong with everything, or what?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2014, 02:40:29 PM
> "I'm afraid I don't really know what you mean. Was there something tangibly wrong with everything, or what?"

>"It wasn't something you could see, it was just something you knew," says Utsuho. "My unconscious mind was trying to assert itself, I think, and knew that things weren't right."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2014, 02:46:16 PM
> Frown.
> "Well, that's not very good either."
> Rub chin.
> "Hmm. I wonder if there's a way to meet halfway on this somehow?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2014, 03:31:10 PM
> Frown.
> "Well, that's not very good either."
> Rub chin.
> "Hmm. I wonder if there's a way to meet halfway on this somehow?"

>"Like what?" says Utsuho.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on October 24, 2014, 04:37:51 PM
> "Well, the ultimate goal is to make the world so people no longer hate or fear the satori, right? If the tools exist to change all youkai into humans and reshape everyone's memories, maybe something smaller-scale could be done? Like, um, maybe just making it so everyone forgets satori are mind readers?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2014, 04:39:47 PM
> "Well, the ultimate goal is to make the world so people no longer hate or fear the satori, right? If the tools exist to change all youkai into humans and reshape everyone's memories, maybe something smaller-scale could be done? Like, um, maybe just making it so everyone forgets satori are mind readers?"

>"The problem is, they'd figure it out again pretty soon," says Koishi. "That and Keine broke the crystal."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on October 24, 2014, 05:02:19 PM
> "Oh...so that means no more mind shaping at all?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2014, 05:07:27 PM
> "Oh...so that means no more mind shaping at all?"

>"At least that way," says Utsuho.
>"I tried to put it back together, but it wouldn't work." Koishi adds.
>"Wait, you did?!" Utsuho says, fixing a stare at the point in the air where Koishi's voice emanates from.
>"Of course I did," she says. "Why wouldn't I?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2014, 05:21:40 PM
> Does the stare look surprised or angry?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2014, 05:37:24 PM
> Does the stare look surprised or angry?

>More the former.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2014, 05:44:54 PM
> "To be fair, I think most anyone would try, under the circumstances."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2014, 05:52:21 PM
> "To be fair, I think most anyone would try, under the circumstances."

>"Yeah, I guess," says Utsuho. "Just never thought about it."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2014, 05:58:40 PM
> "Anyway, if memory alteration isn't an option, what about the other half, where youkai were turned into humans?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2014, 06:13:01 PM
> "Anyway, if memory alteration isn't an option, what about the other half, where youkai were turned into humans?"

>"I don't think that's possible," says Koishi. "Otherwise, I would have done it already."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2014, 06:15:20 PM
> "Do you know how it was done the first time?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2014, 06:27:49 PM
> "Do you know how it was done the first time?"

>"We changed history," says Koishi.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2014, 06:30:17 PM
> "Did it require the crystal?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2014, 06:39:33 PM
> "Did it require the crystal?"

>"Obviously," says Koishi. "Otherwise I would have tried to do it again."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2014, 06:45:58 PM
> Isn't it possible for humans to become youkai? Has the reverse ever been documented as possible?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2014, 06:49:31 PM
> Isn't it possible for humans to become youkai? Has the reverse ever been documented as possible?

>Very possible. However, you cannot say you recall ever hearing the reverse happening. It is pretty universally accepted as being normally impossible as far as you know. As for abnormally possible, you don't know anything that would cause such.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 24, 2014, 07:56:34 PM
> "Mmm. If Keine was able to undo everything, maybe she'd be able to redo just a tiny bit of it, even without the crystal."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2014, 08:26:51 PM
> "Mmm. If Keine was able to undo everything, maybe she'd be able to redo just a tiny bit of it, even without the crystal."

>"I don't think so," says Utsuho. "From what I got, she can't usually rewrite history."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2014, 11:58:40 AM
> Make a frustrated face.
> "Is there any other important part of what happened back then that hasn't been mentioned yet? Something that's possibly reproducible?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2014, 12:09:56 PM
> Make a frustrated face.
> "Is there any other important part of what happened back then that hasn't been mentioned yet? Something that's possibly reproducible?"

>"Well, nothing I can think of," says Utsuho. "I mean, Keine kind of went out of her way to make sure it couldn't happen again."
>"The only reason it worked was because the Moriya Goddesses had the power and timeless perspective to use the crystal to start with," says Koishi, "and they needed me to help make sure everyone's memories matched up like we needed them to, and to make sure no one was left behind. Turns out I didn't do as good as I though with that first bit, though they dropped the ball too!"
>"Is there any reason we're dwelling on this?" says Utsuho. "I kinda don't wanna dig up the past any more than we need to."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2014, 12:40:26 PM
> Frown.
> "I think the best place to investigate how to improve the satori's quality of life is to look at the time that came the closest to succeeding. The problem is that I obviously don't know anything about what happened, because it was several years ago and I apparently wasn't even myself."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2014, 12:44:37 PM
> Frown.
> "I think the best place to investigate how to improve the satori's quality of life is to look at the time that came the closest to succeeding. The problem is that I obviously don't know anything about what happened, because it was several years ago and I apparently wasn't even myself."

>"Heh, you definitely weren't," says Utsuho, smirking for a moment. "I...well, I know how we could improve Koishi's quality of life, but I doubt she'd be interested."
>"I don't want to go back," says Koishi.
>"If it's too much of a prison for you, I'll personally knock out as many walls as you want." Utsuho says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2014, 12:48:44 PM
> Shake head.
> "Even if Koishi did go back, that wouldn't solve the overall problem."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2014, 12:54:21 PM
> Shake head.
> "Even if Koishi did go back, that wouldn't solve the overall problem."

>"Well, according to you I'll be dead in a week or so anyways, so I suppose that'll have to go unsolved." says Koishi.
>'Wait, what?" says Utsuho.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2014, 01:26:47 PM
> "Hey, now. I don't know when it will happen, and we're going to try to stop it anyway, right?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2014, 04:47:46 PM
> "Hey, now. I don't know when it will happen, and we're going to try to stop it anyway, right?"

>"What did I miss?" says Utsuho.
>Koishi doesn't reply.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2014, 05:02:50 PM
> "Koishi...has an aura of death surrounding her. It is how I was able to find her. My mistress is more qualified to speak on the subject, but I believe it likely means something has been building up within her over the course of time, something that will eventually kill her in a rather sudden way."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2014, 05:32:58 PM
> "Koishi...has an aura of death surrounding her. It is how I was able to find her. My mistress is more qualified to speak on the subject, but I believe it likely means something has been building up within her over the course of time, something that will eventually kill her in a rather sudden way."

>"I feel fine," Koishi says. "I'm not sure what she's talking about."
>"Have you been anywhere weird lately?" says Utsuho.
>"I don't think so."
>"Well, where did you go yesterday? Maybe you slept somewhere weird?"
>"I don't quite remember," says Koishi.
>Utsuho frowns. "Don't remember which?"
>"Either."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2014, 05:38:16 PM
> "She looks fine, too, which would suggest against a physical malady. Or, at least, an outward physical malady. Forgive me for how rude this may sound, but...perhaps it is psychological? You seem to have some trouble remembering things, such as your name earlier."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2014, 05:51:35 PM
> "She looks fine, too, which would suggest against a physical malady. Or, at least, an outward physical malady. Forgive me for how rude this may sound, but...perhaps it is psychological? You seem to have some trouble remembering things, such as your name earlier."

>"You couldn't remember your name?" says Utsuho.
>"I just hadn't heard it in a long time," Koishi says.
>"Yeah, but that doesn't cause you to forgot it!"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2014, 06:44:16 PM
> "Anyway, I still think we should ask Yuyuko-sama about it, once the two of you have decided what you are going to do."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2014, 07:01:50 PM
> "Anyway, I still think we should ask Yuyuko-sama about it, once the two of you have decided what you are going to do."

>"Might not be an awful idea," says Utsuho. "Okay, Koishi, what's the last thing you do remember?"
>"That's kind of tricky," says Koishi. "Um...I remember talking to some kid about a week ago? Maybe?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2014, 09:38:46 PM
> "...Is this a known issue?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2014, 09:53:48 PM
> "...Is this a known issue?"

>"Not since I've known her," says Utsuho.
>"I suppose I hadn't thought about it," says Koishi.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2014, 10:29:33 PM
> "That could be a symptom."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2014, 11:21:07 PM
> "That could be a symptom."

>"Maybe," says Utsuho. "Where have you been staying, Koishi?"
>"...I don't remember," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 25, 2014, 11:39:03 PM
> "...Uh...With all due respect, I think it would really be worth your time to have Yuyuko-sama weigh in on this."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 25, 2014, 11:53:56 PM
> "...Uh...With all due respect, I think it would really be worth your time to have Yuyuko-sama weigh in on this."

>"Maybe," says Koishi. "I...ugh, I don't think I can remember where I slept last night. Or if I slept..."
>"Is she good at finding missing time?" says Utsuho, looking at you.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 12:06:27 AM
> Is she?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 12:12:26 AM
> Is she?

>Not that you know of, but she has surprised you in the past...

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on October 26, 2014, 01:45:17 AM
>"At the very least she's good with matters concerning death, and she manages to surprise even me sometimes with what she's capable of in other areas."
>What categories do each of these two fall under for our play recruitment drive?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 01:48:47 AM
>"At the very least she's good with matters concerning death, and she manages to surprise even me sometimes with what she's capable of in other areas."
>What categories do each of these two fall under for our play recruitment drive?

>"I...don't know if I trust anyone close to Yukari," says Koishi.
>"I'll hold off Yukari if it comes to that, okay?" says Utsuho.
>Utsuho is pretty tall, and clearly in good shape. She could fit either of those roles. Koishi does not have black hair.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 01:58:04 AM
> "As will I. To the extend I am allowed, anyway."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 02:02:07 AM
> "As will I. To the extend I am allowed, anyway."

>The satori is silent.
>"Koishi?" says Utsuho after a moment.
>"...Maybe," Koishi says at length.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 04:05:49 AM
> "Please."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 09:56:10 AM
> "Please."

>"Okaaaay, if I have to," says Koishi.
>"I don't suppose I could also ask you to stop hiding?" Utsuho asks.
>You can hear an audible sigh, before Koishi suddenly pops into existences in front of you. It does not take appreciably longer than that before Utsuho has her wrapped in a fierce hug, "Don't worry, everything's going to be fine!"
>"Leggo of me!" Koishi cries, trying to flail as much as she can with her arms pinned.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 11:30:32 AM
> Is she still smiling?
> Let this play out.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 12:09:31 PM
> Is she still smiling?
> Let this play out.

>She is. You've yet to see her not do this.
>Utsuho lets her go after a moment. "Okay, so we need to find Parsee. Is there anything else either of you need to do?"
>"I don't...think so?" says Koishi.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 12:13:21 PM
> Shake head.
> "My current tasks are somewhat lax in scheduling, and in fact may be better accomplished by returning home for a bit."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 12:40:49 PM
> Shake head.
> "My current tasks are somewhat lax in scheduling, and in fact may be better accomplished by returning home for a bit."

>"Okay," says Utsuho, "Do we need to do anything special? I've kinda never been to the netherworld before."
>"Oh, it's no big deal," says Koishi. "...I think."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 12:48:53 PM
> "The Netherworld is accessible by normal travel from Gensokyo. There is an entrance near the Prismriver Manor, if either of you have ever been out that way. I should warn you about the staircase, however, it may be preferable to simply fly up it."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 12:51:49 PM
> "The Netherworld is accessible by normal travel from Gensokyo. There is an entrance near the Prismriver Manor, if either of you have ever been out that way. I should warn you about the staircase, however, it may be preferable to simply fly up it."

>"Sure, that's no problem," says Utsuho.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 12:54:29 PM
> Living beings accompanying us into Hakugyokurou should not be a problem, correct?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 01:10:08 PM
> Living beings accompanying us into Hakugyokurou should not be a problem, correct?

>You can't imagine they would be. The front door has been open for awhile now.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 02:12:46 PM
> "There should be no other issues."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 02:26:56 PM
> "There should be no other issues."

>"Alright," says Utsuho. "Last I saw Parsee, she was near the temple."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 02:31:19 PM
> Smile to Koishi.
> "Shall we, then?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 02:43:55 PM
> Smile to Koishi.
> "Shall we, then?"

>"I guess," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 02:47:36 PM
> Head off to the Myouren Temple, keeping an eye out for the blonde pointy-eared woman.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 02:59:34 PM
> Head off to the Myouren Temple, keeping an eye out for the blonde pointy-eared woman.

>You make your way back toward the main road., then toward the Myouren Temple. Koishi remains visible; you note that while she never seems to stop smiling, her eyes are darting every which way.
>You pass by the main intersection, and easily pick the blonde youkai out up ahead. Noticing you as well, she hastens to join you. "Well I'll be," she says, "You guys found her! I was convinced we were wasting our time. Good job, swordslady!"
>"We need to take her to see someone that she knows," says Utsuho. "Koishi is sick."
>"I think we established that a long time ago," says Parsee.
>"No, as in life-threateningly sick."
>"Wouldn't going to the moon doctor be a better idea for that?" says Parsee. "And I guess that means we aren't getting breakfast after all, are we?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 03:19:35 PM
> That's an idea, actually. Would Eirin be better suited for this? Or is Koishi's issue more spiritual than physical?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 03:22:22 PM
> That's an idea, actually. Would Eirin be better suited for this? Or is Koishi's issue more spiritual than physical?

>You honestly don't know. But given the closest thing she's displayed to a physical symptom is not remembering things, you suspect it may be more the former.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 03:27:45 PM
> "She does not appear to have any physical symptoms, aside from some apparent memory issues. I am not sure, but I do think the issue is more spiritual."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 03:29:26 PM
> "She does not appear to have any physical symptoms, aside from some apparent memory issues. I am not sure, but I do think the issue is more spiritual."

>Parsee shrugs. "Whatever works best, it's a pain either way."
>"No it isn't," says Utsuho.
>"You didn't miss supper," says Parsee.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 03:37:10 PM
> How well-stocked are Hakugyokurou's food stores?
> How much leeway do we have to feed our personal guests?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 03:44:41 PM
> How well-stocked are Hakugyokurou's food stores?
> How much leeway do we have to feed our personal guests?

>Quite well. Ghosts eat for pleasure, and many will forgo it for days to months at a time based on their moods.
>You don't know. You've never had personal guests before.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 03:52:25 PM
> Frown.
> "If it is a meal you desire, I can see about putting together something for all of us once we reach our destination."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 03:55:47 PM
> Frown.
> "If it is a meal you desire, I can see about putting together something for all of us once we reach our destination."

>"Deal." says Parsee.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 04:03:57 PM
> "Very well. Do any of you have any remaining business here, or shall we depart?"
> Is Koishi still visible?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 04:13:03 PM
> "Very well. Do any of you have any remaining business here, or shall we depart?"
> Is Koishi still visible?

>Koishi is still visible, eyes still roaming about, periodically fixing on this person or that. You note she seems to have put the Raven youkai between herself and most of the activity to the east.
>"Nothin' here," says Parsee.
>"Yeah, we didn't even intend to be in town long to start with," says Utsuho. "But then we heard about Koishi and knew we had our chance to find her."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 05:14:52 PM
> "Let us depart, then."
> Make our way out of the village on foot, then take flight and head back home.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 08:08:57 PM
> "Let us depart, then."
> Make our way out of the village on foot, then take flight and head back home.

>You make your way from the village, taking flight as you reach the outskirts.
>ELSEWHERE IN THE WORLD: Miko.
>You make your way down the forest path, having left Kourindou.  It has taken an S-shapes curve around the store and its vacant yard, and seems to continue on straight for some distance. As you follow it, you note a large boulder to the eastern side of the path. As you pass it, you hear some voices to the west; too muffled to make out what they are saying.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 08:20:51 PM
> Is there an obvious path to the west, or its it just unbeaten forest?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 08:28:32 PM
> Is there an obvious path to the west, or its it just unbeaten forest?

>It is unbeaten forest, but it is not so dense that you couldn't pick your way through it.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 08:58:27 PM
> Let's head west through the forest, then, trying not to step on too many crunchy things so as to alert the voices to our presence.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 09:23:30 PM
> Let's head west through the forest, then, trying not to step on too many crunchy things so as to alert the voices to our presence.

>You make your way through the brush as unobtrusively as you can, and find that the woods beyond it is rather sparse; you can almost pick out something like a path. Following it, you make your way between the trees and underbrush toward a small clearing. You can just glimpse a white house through the brush. You can almost hear the familiar voice of Marisa, saying "C'mon, give me ten more, you can do it!" and what seem to be reply grunts from someone else.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 09:27:15 PM
> Investigate! Perhaps Marisa and whoever else have seen our comrades.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 09:47:40 PM
> Investigate! Perhaps Marisa and whoever else have seen our comrades.

>You push onward!
>Soon you come to the edge of a small clearing, dominated by a deently-sized white house; you are certain you flew over it twice now. The house is in relatively good condition, a bit smaller than the store you had just visited, and seems to be L-shaped. Flower boxes line the windows,  currently bearing a number of strange-looking leafy plants. The yard is covered with a number of curious-looking objects, many of them looking rather bulky and impractical for anything. Marisa is in the middle of the yard, kneeling at the edge of a bench. A young woman with brown hair, wearing a white dress shirt and black skirt, lays on the bench. Marisa seems to be holding her ankles while the young woman sits up and then lays back down, her hands behind her head. Her face is flushed, and she is obviously sweating heavily.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 10:18:58 PM
> Have we ever seen this activity before?
> Continue observing. There is no need to interrupt.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 10:21:08 PM
> Have we ever seen this activity before?
> Continue observing. There is no need to interrupt.

>Not this particular kind, but you have dealt with soldiers and the like long enough to recognize exercise when you see it.
>You watch as the brown-haired woman completes a few more motions, then collapses back onto the bench, panting and staring up at the sky. "Good job!" says Marisa. "Just rest up, then get some water and change clothes."
>The young woman nods vacantly in response.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 10:27:21 PM
> Step further into the clearing. Give a small wave to whoever notices us.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 10:36:25 PM
> Step further into the clearing. Give a small wave to whoever notices us.

>You step into the clearing, and wave as Marisa looks over. "Oh, hey Miko," she says. The young woman turns her head to regard you curiously, while breathing heavily.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 10:38:33 PM
> Do we recognize this woman?
> Is she human, youkai, or another species?
> Smile and nod to Marisa.
> "Good day. Marisa. Have my companions perhaps made their way by this place recently?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 10:56:21 PM
> Do we recognize this woman?
> Is she human, youkai, or another species?
> Smile and nod to Marisa.
> "Good day. Marisa. Have my companions perhaps made their way by this place recently?"

>You do not recognize her, but she appears to be human.
>"Uh, maybe?" says Marisa. "I think a couple people went past earlier this morning; I was kinda only half awake at the time."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 11:07:12 PM
> What direction did we travel to get here from the shop?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 11:08:20 PM
> What direction did we travel to get here from the shop?

>The shop is to the north, and very slightly to the east of here.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 11:17:33 PM
> "That may very well be them, yes. What notable locations are south of here?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 11:23:17 PM
> "That may very well be them, yes. What notable locations are south of here?"

>"Not a whole lot," says Marisa. "Buncha woods, some mushroom patches.  But if you go west from here you hit that boulder Mokou set up to guide folks to Eientei."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 11:30:31 PM
> Perk up.
> "Really now? How advantageous. Is it marked as such?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2014, 11:44:22 PM
> Perk up.
> "Really now? How advantageous. Is it marked as such?"

>"Yeah," says Marisa. "You gotta be sure to pay attention to what it and the rest of the rocks say, or you'll get real lost."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 26, 2014, 11:56:51 PM
> "I will have to investigate this matter myself soon. I have heard interesting things about Eientei. But first..."
> Turn to the unknown woman.
> "To whom must I apologize for walking in uninvited on their exercise session?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 12:10:23 AM
> "I will have to investigate this matter myself soon. I have heard interesting things about Eientei. But first..."
> Turn to the unknown woman.
> "To whom must I apologize for walking in uninvited on their exercise session?"

>The young woman takes a breath, then says, "I'm Renko."
>"She's kinda my apprentice, sorta," says Marisa. "When there's free time, you know?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 12:41:40 AM
> "Of course."
> Give Renko a smile and a bow.
> "A pleasure to meet you, Renko. I am Miko, a simple Taoist hermit."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 12:47:48 AM
> "Of course."
> Give Renko a smile and a bow.
> "A pleasure to meet you, Renko. I am Miko, a simple Taoist hermit."

>"Oh, I think I've heard of you," says Renko, as she sits up. "You're the one who did the ghost thing, right?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 12:48:57 AM
> This would be the divine spirits, perhaps?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 12:51:20 AM
> This would be the divine spirits, perhaps?

>You would assume so.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 12:55:01 AM
> "Ahaha, you mean the mass of divine spirits? That was about the time my companions and I first arrived here, yes."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 12:58:23 AM
> "Ahaha, you mean the mass of divine spirits? That was about the time my companions and I first arrived here, yes."

>"Yeah, they just looked exactly like ghosts," says Marisa.
>"Ah, got it," says Renko.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 01:20:16 AM
> "Are you training to become a problem solver yourself, then?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 01:32:17 AM
> "Are you training to become a problem solver yourself, then?"

>"Well...probably not," says Renko. "But maybe I can moonlight as one sometimes? I'm more of a do everything kind of girl, myself."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 01:43:55 AM
> "I see! And how much of what there is to do in this land is covered by that 'everything'?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 01:46:42 AM
> "I see! And how much of what there is to do in this land is covered by that 'everything'?"

>"A lot of scavenging," she says. "And doing odd jobs when I can find 'em."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 02:35:30 AM
> "Ah, so you must know much of the land. I may request your services as a guide some day, for myself and my companions. But for now, I think it wise for you to add 'getting yourself some water' to that list of everything you do."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 02:41:45 AM
> "Ah, so you must know much of the land. I may request your services as a guide some day, for myself and my companions. But for now, I think it wise for you to add 'getting yourself some water' to that list of everything you do."

>"Yeah, in a minute," she says. "Waiting for my stomach to calm down."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 02:47:03 AM
> Quests
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 02:54:56 AM
> Quests

>Your Quests are:
>Where Is My Sword?
>The sword that was your former self has been stolen! All you know is that your two followers were last seen with a wrapped bundle that seemed to be long and thin enough for it.
>Momma Jong
>Rumor has it there will be a mahjong tournament soon., wherein the grand prize will be some obscure bit of onmyoudo lore. One of the original reasons you've been out and about is to look into this.
>Speaking of, Where Does This Key Go?
>You have an iron key; it should go somewhere...

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 04:02:03 AM
> Tap chin thoughtfully.
> "Hmm...if I may, I don't suppose you have found any locations in your travels with doors or furniture that no one could determine how to unlock?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on October 27, 2014, 04:38:47 AM
>Use key with all.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 11:36:31 AM
> Tap chin thoughtfully.
> "Hmm...if I may, I don't suppose you have found any locations in your travels with doors or furniture that no one could determine how to unlock?"

>"Once in a while, I'll find something like a jewelry box or something," says Renko. "But stuff like that, you can usually pry open."

>Use key with all.

>You try to insert the key into your ear. You have died.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 11:52:16 AM
> Turn to Marisa.
> "How about you? Though I suppose someone of your physique would have no issue administering the same solution."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 11:57:59 AM
> Turn to Marisa.
> "How about you? Though I suppose someone of your physique would have no issue administering the same solution."

>"Only time I can think of was when they lost the key to a dresser up around Scarlet Devil Mansion," says Marisa, "And we had to spend a bit of time figuring out how to pop the lock on it. Patchy was working on an unlocking spell, but it was easier to just work it open with some pins."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 12:12:40 PM
> Nod.
> "I see. Very well, thank you both for your information."
> "Unfortunately, I must continue my pursuit of my companions. But before I leave, Renko, would you mind telling where I may find you again? I do believe I will have many more questions for you."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 12:22:06 PM
> Nod.
> "I see. Very well, thank you both for your information."
> "Unfortunately, I must continue my pursuit of my companions. But before I leave, Renko, would you mind telling where I may find you again? I do believe I will have many more questions for you."

>"I live just outside the forest," she says, "But I'll be all over the place til late this afternoon."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 12:24:46 PM
> Were the empty house and the house with the young girl in red 'just outside' the forest?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 12:26:37 PM
> Were the empty house and the house with the young girl in red 'just outside' the forest?

>The former was, at least. The latter was some ways away.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 12:32:36 PM
> "I did come across a house with a rather artistic flair on the edge of the forest, though no one appeared to be home. Was that one yours?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 12:41:40 PM
> "I did come across a house with a rather artistic flair on the edge of the forest, though no one appeared to be home. Was that one yours?"

>"Yeah," says Renko, "My wife and I live there; she's off teaching at the university right now."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 12:48:38 PM
> Have we come across any married couples, or even references to married couples, in our short time here?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 12:53:47 PM
> Have we come across any married couples, or even references to married couples, in our short time here?

>Quite a few among the townsfolk.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 12:56:35 PM
> How old does Renko look, if we assume her to be a relatively average human (i.e. not having slowed down or stopped her aging)?
> "Ah, good, good! This could be my second opportunity to learn from a married couple today, after speaking at length with Patchouli and her familiar."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 01:54:03 PM
> How old does Renko look, if we assume her to be a relatively average human (i.e. not having slowed down or stopped her aging)?
> "Ah, good, good! This could be my second opportunity to learn from a married couple today, after speaking at length with Patchouli and her familiar."

>You would estimate she's in her mid to late twenties.
>Marisa barks out a sharp laugh in response. Renko snickers a moment later, seemingly going with the flow.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 02:03:21 PM
> "Anyway, I hope it would not be too much trouble if my companions join me whenever we are able to visit."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 02:04:56 PM
> "Anyway, I hope it would not be too much trouble if my companions join me whenever we are able to visit."

>"No no, go back a minute," says Marisa. "Patchouli and her familiar, married? What tengu newspaper did your read that out of?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 02:16:35 PM
> Give a small grin.
> "I am in no position to say if they have official documentation or not, or even if they agreed upon it. But when two people know each other as well as they do, and are such obvious experts in the art of button-pushing, then ceremony and documentation are a mere formality, really."
> Why did we and Tojiko cease the more intimate aspects of our relationship? was it jusg the natural result of following the Tao, or was it more because of the thousand-year layover?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 02:51:21 PM
> Give a small grin.
> "I am in no position to say if they have official documentation or not, or even if they agreed upon it. But when two people know each other as well as they do, and are such obvious experts in the art of button-pushing, then ceremony and documentation are a mere formality, really."
> Why did we and Tojiko cease the more intimate aspects of our relationship? was it jusg the natural result of following the Tao, or was it more because of the thousand-year layover?

>Marisa barks another laugh. "Now you've made me jealous!"
>A bit of both, really, but favoring the latter and the fact you've both changed from the people you used to be.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 03:03:22 PM
> Chuckle lightly.
> "Now, now. I haven't seen you two converse yet, so for all I know, Patchouli is far better at telling you to not say certain things than she is with her familiar."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 03:09:47 PM
> Chuckle lightly.
> "Now, now. I haven't seen you two converse yet, so for all I know, Patchouli is far better at telling you to not say certain things than she is with her familiar."

>"She can try, anyways!" says Marisa, laughing again.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 03:28:08 PM
> "Then perhaps you have your edge there. But regardless, I must visit Eientei, to see if Futo and Tojiko are there."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 03:40:30 PM
> "Then perhaps you have your edge there. But regardless, I must visit Eientei, to see if Futo and Tojiko are there."

>"Alright. Tell 'em I said hi," Marisa says.
>"Good luck," says Renko. "It's easy to get lost in there if you don't follow those rocks exactly right."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 03:55:47 PM
> Give a small bow.
> "I will, and thank you. Have a pleasant day, both of you."
> Head westward, look for guide boulders.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 04:36:50 PM
> Give a small bow.
> "I will, and thank you. Have a pleasant day, both of you."
> Head westward, look for guide boulders.

>"Take it easy," says Marisa, as you depart.
>Following Marisa's directions, you slip around the southern edge of her yard, then find a worn path leading westward.  The forest itself is a riot of insect noises, bird calls, and the occasion faerie chatter. Every so often you can catch a glimpse of the latter, between the trees going about their own business. A couple stop and stare at you, but none seem to be inclined to follow or interact with you.
>After a few minutes, you note the trees are thinning, while shoots of bamboo become more and more common. Ahead, the trees give way entirely to a wall of bamboo. A large boulder nearby catches your attention, with a message carved crudely into the side of it instructing the reader to go forward until they find another rock, and then follow the arrows.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 04:46:16 PM
> Okay, we were advised to follow the instructions very closely.
> Position ourselves so we are facing the message head-on and it is facing us head-on. Once we are set, go forward, climbing or floating over the boulder as needed to get past it.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 05:15:52 PM
> Okay, we were advised to follow the instructions very closely.
> Position ourselves so we are facing the message head-on and it is facing us head-on. Once we are set, go forward, climbing or floating over the boulder as needed to get past it.

>You align yourself with the message, then proceed westward.
>Pushing your way into the bamboo, you range of vision quickly narrows to a few yards in every direction.  The sounds of insects, birds, and faeries can still be heard, though now the omnipresent rustle of bamboo joins the noises. It is dark here; little of the sunlight can filter through all of the leaves. You try to maintain a straight course like the stone instructed, but bamboo is not always cooperative and forces you to walk around large clumps. Not quite certain where you are, you start to wonder if you've been driven off the path. After some minutes, though, you can glimpse a rock ahead, with arrow carved into it and then charred for emphasis, pointing leftward.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 05:38:59 PM
> Phew!
> Get right up to the rock, face it head-on like the first large boulder, turn 90 degrees to the left, and head straight forward.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 05:47:16 PM
> Phew!
> Get right up to the rock, face it head-on like the first large boulder, turn 90 degrees to the left, and head straight forward.

>You square up with the rock again, and continue leftward. Again, the path is not entirely cooperative, but you do your best to stay on it.
>After a couple minutes, you think you can hear something moving about deeper in the bamboo, to the right.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 05:55:17 PM
> Inventory
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 06:17:32 PM
> Inventory

>You inventory contains:
>Regal Clothing
>Strong enough for a monarch, simple enough for a hermit.
>Shaku
>A ritual baton that is part of any ruler?s regalia. You keep it as a symbol of your old office.
>Harmony Earmuffs
>This does much to cut down the babel of voices you can hear from other people. Particularly strong desires can still get through.
>Travel Bag
>A sack for keeping your things in.
>Used Clothing
>Regal, but in need of a wash
>Bag of Konpeito x2
>Apparently it is regarded as good manners these days for a royal to give these guests and such, they didn't have such things in your day!
>Bag of Curry Powder
>A donation from a potential follower. Quite fresh!
>Iron Key
>A simple ring-handled key made of iron.
>Bundle of Incense
>This is a bundle of incense; it it unlabeled.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 06:20:28 PM
> Place our shaku on the ground, pointing exactly in the direction we are traveling.
> Once this is done, turn to the right.
> "Hello?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 06:36:04 PM
> Place our shaku on the ground, pointing exactly in the direction we are traveling.
> Once this is done, turn to the right.
> "Hello?"

>You place your shaku on the ground, then turn to face the noise and call out.
>"Who's there?" answers a feminine voice.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 06:44:13 PM
> Is it a voice we recognize?
> How mature does it sound?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 07:26:02 PM
> Is it a voice we recognize?
> How mature does it sound?

>You do not. The voice sounds adult, and fairly strong.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 07:31:34 PM
> "I am Miko, a simple Taoist hermit. Who are you?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 07:32:54 PM
> "I am Miko, a simple Taoist hermit. Who are you?"

>"Just a hunter," she answers. "You haven't happened to see a boar around here lately, have you? One got stuck in one of my traps and ran off with it!"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 07:41:31 PM
> "My apologues, but I have not. I have not been here for very long, however."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 07:47:05 PM
> "My apologues, but I have not. I have not been here for very long, however."

>"Ah, what a pain," says the hunter. You can hear her approaching. "A wounded boar is a dangerous thing to leave running around."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 07:55:26 PM
> Take a brief glance at our shaku to make sure it's still there.
> "I will be sure to keep an ear out for it. Thank you for the warning."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 08:18:12 PM
> Take a brief glance at our shaku to make sure it's still there.
> "I will be sure to keep an ear out for it. Thank you for the warning."

>Your shaku does not seem to have moved. You hope it hasn't moved, in any event.
>You get a glimpse of the hunter through the bamboo.  She seems to be a mid-sized woman with dark auburn hair and wolf ears, wearing a red and white gown. "You're welcome," she says. "If you hear it, just try not to get its attention."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 08:33:35 PM
> "I will do my best. Hopefully I will make it to Eientei without meeting it; it would be unfortunate to lose track of the guide rocks. If I do come across it, however, how shall I alert you? It is your game, after all."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 08:38:58 PM
> "I will do my best. Hopefully I will make it to Eientei without meeting it; it would be unfortunate to lose track of the guide rocks. If I do come across it, however, how shall I alert you? It is your game, after all."

>"If I don't come running when you call, there's not much else to be done," she says. "I don't think it's heading toward Eientei, though."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 08:45:38 PM
> "Well, perhaps I could find you later, somewhere else?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 08:53:10 PM
> "Well, perhaps I could find you later, somewhere else?"

>"I suppose I'll be down by the lake later on," she says. "Unless I think I'm getting close to the little bugger, anyways."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 09:09:23 PM
> "Of course."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 09:25:48 PM
> "Of course."

>"Oh, and watch out for hills if you get lost," she adds. "They're what'll really get you around here."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 09:52:14 PM
> "Are there many on the path indicated by the guide rocks?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 10:09:38 PM
> "Are there many on the path indicated by the guide rocks?"

>"Not sure," she says, "I don't use the things."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 27, 2014, 11:01:07 PM
> "Ah, so you can get there on your own? Impressive."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 27, 2014, 11:13:44 PM
> "Ah, so you can get there on your own? Impressive."

>"I probably could, but I don't go to Eientei," she says. She flicks an ear. "The rabbits wouldn't like me much."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 12:26:41 AM
> "I suppose. Though, really, you never know until you try."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 12:28:42 AM
> "I suppose. Though, really, you never know until you try."

>"I know rabbits quite well," she says. "I bid you a safe journey."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 12:45:55 AM
> Smile.
> "And you as well. Best of luck in finding your game."
> Reorient our direction based on our shaku, then pick it up and continue onward.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 01:02:19 AM
> Smile.
> "And you as well. Best of luck in finding your game."
> Reorient our direction based on our shaku, then pick it up and continue onward.

>You reorient yourself, and return to following the rocks' path.
>You follow the rocks, moving from one to another, following their blind directions as best you can. There are several of them, and they lead in strange path, zigzagging this way and that. You suspect it is likely leading you around hills or more thickly overgrown regions, but it's impossible to be sure.
>After some minutes, you suddenly see white walls a few yards ahead of you. Pushing forward, you find yourself before a comfortably familiar mansion, its walls and low roofs stirring many memories. Less nostalgic is the large horde of youkai rabbits gathered in front of a set of double doors, easily dozens of them. You quickly note a large trench has been dug around the front of the mansion as well, stretching all along the walls, and going around the corners. You note many of the rabbits are carrying signs of some sort; and a few of them seem to have noticed your presence and are alerting others in the group.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 01:16:35 AM
> No sudden movements; we don't need the rabbits thinking we are an enemy, however true or false that may be.
> Calmly make our way forward enough that we can read the signs. Look relatively impassive while doing so.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 01:27:43 AM
> No sudden movements; we don't need the rabbits thinking we are an enemy, however true or false that may be.
> Calmly make our way forward enough that we can read the signs. Look relatively impassive while doing so.

>You approach calmly and gracefully. The rabbits regard you curiously, and there is definitely a buzz going through the whole group. However, none of them seem to be taking hostile motions that you can see.
>Having a closer look at the signs, you note they seem to bear a number of slogans, such as "No Holes, No Peace!" and "We'll Dig Right Under Your Bed!"
>"You can't come in!" one of the rabbits cries, "It's off limits!" Other rabbits voice their approval of this sentiment.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 01:29:15 AM
> Look curiously at the signs.
> "What is happening here?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 01:47:11 AM
> Look curiously at the signs.
> "What is happening here?"

>"We're on strike!" calls one of the rabbits, met with a series of affirmative cries. You notice a fairly distinct-looking rabbit making her way through the crowd, easily a head taller than the rest, who are fairly short, with purple hair and a dark, silken jacket.
>"That about sums it up," says the purple-haired rabbit. "I'm afraid Eientei is closed for the time being."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 01:58:51 AM
> Did anything like this happen in our time?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 02:01:29 AM
> Did anything like this happen in our time?

>There were certainly sieges and revolts, but they don't seem to be armed well enough for that. You suppose youkai wouldn't need such, though.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 02:02:57 AM
> Frown.
> "I see..."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 02:05:50 AM
> Frown.
> "I see..."

>"Well, if there's someone sick, we'll make an exception," says the purple-haired rabbit.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 02:13:09 AM
> Shake head.
> "No. I had heard of a mansion here in Gensokyo with architecture from my time, so I came to see it for myself. To find it in such a state is..."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 02:18:28 AM
> Shake head.
> "No. I had heard of a mansion here in Gensokyo with architecture from my time, so I came to see it for myself. To find it in such a state is..."

>"All their fault!" cries one of the rabbits, getting a chorus of "Yeahs!" in reply.
>"Well, if there's something you need, perhaps I can help with it?" says the tall rabbit. "I'm Reisen, but the way."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 02:28:19 AM
> "Ah! Where are my manners?"
> Given Reisen a slight bow.
> "My name is Miko, and I am but a simple Taoist hermit. It is a pleasure to meet you, Reisen."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 02:38:53 AM
> "Ah! Where are my manners?"
> Given Reisen a slight bow.
> "My name is Miko, and I am but a simple Taoist hermit. It is a pleasure to meet you, Reisen."

>"So is it just sight-seeing that brings you here?" she says, as she walks past you, and along the trench that runs around the mansion, beckoning you to follow.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 02:47:13 AM
> Follow!
> "Partially. As I am relatively new to this land, I wish to learn as much as I can about its denizens."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 03:51:24 AM
> Follow!
> "Partially. As I am relatively new to this land, I wish to learn as much as I can about its denizens."

>You fall into step with the rabbit, quickly leaving the rest of the gathering behind.
>" Sorry about the timing, then. But this situation has been brewing for awhile and came to a head yesterday."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 03:55:43 AM
> "What exactly is going on?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 12:09:28 PM
> "What exactly is going on?"

>"Well, the simple version is that the rabbits are angry the aren't allowed to dig holes under Eientei," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 12:24:11 PM
> "Ah. May I assume they have plans to do so without compromising the structural integrity of the building or its foundation?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 12:53:14 PM
> "Ah. May I assume they have plans to do so without compromising the structural integrity of the building or its foundation?"

>"That has become the point of conflict, yes," says Reisen. "The Princess and Eirin don't want to deal with that at all, but...well, the rabbits do enjoy a good burrow every so often."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 01:00:26 PM
> How much knowledge of proper building construction and architecture do we have?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 01:34:50 PM
> How much knowledge of proper building construction and architecture do we have?

>You have some working knowledge, but detailed things are why you had architects.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 02:15:34 PM
> Who did the foundation planning for the mausoleum?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 02:20:14 PM
> Who did the foundation planning for the mausoleum?

>One of your court officials, now long dead.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 02:24:35 PM
> "Perhaps the matter of structural integrity could be delegated to a third party architect, then. are there any such individuals in this land? I have found the Human Village has many skilled crafters of various backgrounds."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 02:35:18 PM
> "Perhaps the matter of structural integrity could be delegated to a third party architect, then. are there any such individuals in this land? I have found the Human Village has many skilled crafters of various backgrounds."

>"Maybe," says Reisen. "And there are a few. Some of the earth spiders, in particular, are quite good at it. And someone at the Myouren Temple managed to convert their ship into a lovely temple."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 02:56:47 PM
> "I don't suppose digging outside the walls of the manor is a viable alternative?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 03:25:08 PM
> "I don't suppose digging outside the walls of the manor is a viable alternative?"

>"Oh, they want that too," says Reisen. "But in particular, they want indoor burrows."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 03:27:55 PM
> "Do the indoor burrows need to be permanent? Or are the current lodgings otherwise sufficient?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 03:41:59 PM
> "Do the indoor burrows need to be permanent? Or are the current lodgings otherwise sufficient?"

>"I think they would like them to be permanent," says Reisen. "Or, at least until they get done with them; if they do."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 03:58:59 PM
> "Are the heads of house actively opposed to the idea, or is the necessary architectural analysis work simply more than they wish to take on?"
> In our experiences as both a Taoist and a Japanese noble with Chinese contacts, what do we know of Chang'e?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 04:54:08 PM
> "Are the heads of house actively opposed to the idea, or is the necessary architectural analysis work simply more than they wish to take on?"
> In our experiences as both a Taoist and a Japanese noble with Chinese contacts, what do we know of Chang'e?

>"Somewhere between the two," says Reisen.
>You are aware of the story; there are many variants of it. You are not certain which of them, if any, would be the correct one.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on October 28, 2014, 05:00:06 PM
> "Hmm...if I may ask a personal question, where do you stand on the issue?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 05:17:31 PM
> "Hmm...if I may ask a personal question, where do you stand on the issue?"

>"To be honest," she says, lowering her voice, "I don't care. But I had to pick a side. I'm kind of in the dog house with Eirin right now, but I know she'll forgive me once it's all over. The rabbits, though, they'd never let me live it down if I turned against them."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 05:22:51 PM
> Nod with a sympathetic look.
> "You have my sympathies that you were caught in the middle like this."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 05:41:27 PM
> Nod with a sympathetic look.
> "You have my sympathies that you were caught in the middle like this."

>"Eh, it's not so bad," says Reisen. "Sure, Eirin is a bit annoyed with me, but at least I get a vacation."
>Following along the wall and circling behind the mansion, you note that the trench seems to go all the way around it.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 06:07:54 PM
> Give the trench a casual lookover.
> "A shame that this volume of digging was not enough to satisfy everyone. I do not envy whomever will be tasked with refilling it once the situation is resolved, however."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 06:12:44 PM
> Give the trench a casual lookover.
> "A shame that this volume of digging was not enough to satisfy everyone. I do not envy whomever will be tasked with refilling it once the situation is resolved, however."

>The trench is about  seven or eight feet deep, and about as wide.
>"Well, it's just a hole in the ground," says Reisen. "They want to make actual burrows. And yeah, it's going to be a pain to fix. I'm hoping it won't rain before then, or the dirt's going to start washing away.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 06:23:41 PM
> Are Reisen's ears different from the ears of the other rabbits on strike?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 06:27:57 PM
> Are Reisen's ears different from the ears of the other rabbits on strike?

>Definitely so.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 06:36:33 PM
> "I suppose that is true. Hmm...if I may diverge a bit from the immediate issue, can you tell me the history of this place? I do find it fascinating that it seems to be the only major structure in this land that uses the architectural styles of old."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 06:54:09 PM
> "I suppose that is true. Hmm...if I may diverge a bit from the immediate issue, can you tell me the history of this place? I do find it fascinating that it seems to be the only major structure in this land that uses the architectural styles of old."

>"Well, it has been around since then," she says. "This is the home of Princess Kaguya, and for a long time, it was isolated from the outer world. A lot of rabbit youkai call it home, obviously, and serve the princess. Well, usually."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on October 28, 2014, 07:02:40 PM
> "And what about you? You seem to be a figurehead amongst the rabbits, and are apparently on a first-name basis with one of the heads of house."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 07:19:02 PM
> "And what about you? You seem to be a figurehead amongst the rabbits, and are apparently on a first-name basis with one of the heads of house."

>"Well, I hail from the moon, much like the Princess and Eirin. Mind, I only came here a few decades ago. So I'm a bit between the two."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 07:23:47 PM
> ...the moon?
> Were tales of people and rabbits on the moon not just those?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 07:34:52 PM
> ...the moon?
> Were tales of people and rabbits on the moon not just those?

>This is what she said, and seems to be what she is implying.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 07:55:53 PM
> Blink.
> "...The Moon? Truly? I had thought life on the moon to be mere stories..."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 08:17:12 PM
> Blink.
> "...The Moon? Truly? I had thought life on the moon to be mere stories..."

>"Most do," she says. "Generally, we're happy to leave it that way. But lately, there's been little point in trying to hide it."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 08:59:27 PM
> "Incredible...and your architecture is the same as our was?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 09:06:50 PM
> "Incredible...and your architecture is the same as our was?"

>"There's some similarities," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 10:04:32 PM
> "You did not mention those other rabbits as being from the moon. Are they natives, then?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 10:13:12 PM
> "You did not mention those other rabbits as being from the moon. Are they natives, then?"

>"Yeah," says Reisen. "Rabbits have gathered here for a long time; the Princess and Eirin know how to appreciate them. Well, usually."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 11:00:28 PM
> "Has this issue never arisen before? In all the time this place has been here, that seems rather unusual."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 11:18:40 PM
> "Has this issue never arisen before? In all the time this place has been here, that seems rather unusual."

>"This particularly one? I'm told the last time it happened was before I came here," says Reisen. "Which probably has some bearing on why it was forbidden."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 11:29:00 PM
> "Ah, so it is an issue that was resolved once before. Perhaps it is worth investigating what happened back then as a first step toward a new resolution."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 11:31:35 PM
> "Ah, so it is an issue that was resolved once before. Perhaps it is worth investigating what happened back then as a first step toward a new resolution."

>"I've not been able to get the whole story," she says. "Tewi, she's the eldest here, won't say a thing about it. Most of the rest are too young to remember it. So I've only been able to get bits and pieces, just that something happened and a wall or a floor or something fell."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 28, 2014, 11:39:04 PM
> Frown.
> "Curious. Why would she not speak of what happened before? Does she not support the rabbit cause?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2014, 11:45:51 PM
> Frown.
> "Curious. Why would she not speak of what happened before? Does she not support the rabbit cause?"

>"Oh, I suspect it's just the opposite," says Reisen. "She figures silence is better."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 12:18:48 AM
> "Hmm. I suppose silence could be advantageous, in the sense that it adds an aura of mystery to the past, and offers the opposition no opportunity to point at something she says and use it to further their argument."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 12:25:12 AM
> "Hmm. I suppose silence could be advantageous, in the sense that it adds an aura of mystery to the past, and offers the opposition no opportunity to point at something she says and use it to further their argument."

>"Exactly," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 12:38:53 AM
> Did we ever have to deal with such a large amount of concentrated civil unrest, particularly within our home?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 12:52:26 AM
> Did we ever have to deal with such a large amount of concentrated civil unrest, particularly within our home?

>There were some small uprisings. Nothing major, easily quelled. The last real such event was the war between the Soga and the Mononobe clans, which concluded when you were 13.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 01:14:22 AM
> Could Futo and Tojiko returned to Senkai on their own? Or do they need us to do that?

> Sigh.
> "Well. This certainly is a complicated situation you are all facing. It sounds like negotiations and compromise are going to be necessary...have talks begun in any meaningful capacity?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 01:25:05 AM
> Could Futo and Tojiko returned to Senkai on their own? Or do they need us to do that?

> Sigh.
> "Well. This certainly is a complicated situation you are all facing. It sounds like negotiations and compromise are going to be necessary...have talks begun in any meaningful capacity?"

>They can, though Tojiko often struggles with it and finds it easier for someone to hold the proverbial door open for her.
>"Not yet," says Reisen. "It's too soon right now; it would seem desperate if we did it, and they'd seem the same way."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 01:31:41 AM
> "That makes sense. Ah! I don't suppose you have had any other visitors this day, have you?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 01:43:17 AM
> "That makes sense. Ah! I don't suppose you have had any other visitors this day, have you?"

>"You would be the first," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 01:49:00 AM
> In which direction did we estimate Futo and Tojiko were traveling from Marisa's house?
> In which direction did we ourselves travel to get from Marisa's house to the first guide boulder?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 01:51:34 AM
> In which direction did we estimate Futo and Tojiko were traveling from Marisa's house?
> In which direction did we ourselves travel to get from Marisa's house to the first guide boulder?

>You suspected they were going west, which is the way you went to get to the first boulder.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 01:53:22 AM
> Assuming Futo and Tojiko passed by the mouse youkai's shop, and then passed by Marisa's house, what other options were there for directions in which to travel after leaving Marisa's house?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 01:59:28 AM
> Assuming Futo and Tojiko passed by the mouse youkai's shop, and then passed by Marisa's house, what other options were there for directions in which to travel after leaving Marisa's house?

>You suppose they could have gone further southward? Perhaps toward the lake, but not so far as Scarlet Devil Mansion?

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 02:05:00 AM
> "Interesting. I am also pursuing my two companions, but if they have not arrived here, then I am suddenly at a loss for where they may have gone."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 02:18:22 AM
> "Interesting. I am also pursuing my two companions, but if they have not arrived here, then I am suddenly at a loss for where they may have gone."

>"I'm afraid I haven't been leaving much lately, so I couldn't tell you," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 02:24:01 AM
> "How well do you know the general geography of the land outside of this forest of bamboo?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 02:27:34 AM
> "How well do you know the general geography of the land outside of this forest of bamboo?"

>"Reasonably well," she says. "I can tell you how to get to most places, anyways."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 02:51:12 AM
> Nod.
> "It is less a matter of getting to a specific place as learning what specific places are worth going to. I have tracked my companions going from the Human Village to the curio shop in the forest to the Kirisame residence, and from there, I came here. However, they have not been here, and they have not been to the Scarlet Devil Mansion. Is there anywhere else notable they may have gone?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 03:40:57 AM
> Nod.
> "It is less a matter of getting to a specific place as learning what specific places are worth going to. I have tracked my companions going from the Human Village to the curio shop in the forest to the Kirisame residence, and from there, I came here. However, they have not been here, and they have not been to the Scarlet Devil Mansion. Is there anywhere else notable they may have gone?"

>"Hmmm," says Reisen, pursing her lips. "From Marisa's house, eh? Well... If they went Southward, they may be around the Lake. Alice lives near there. They might have just gotten lost in the bamboo, too. If that's the case, it might be awhile before they are heard from. Oh, I guess they might have tried to go to Mokou's house, but the way there isn't marked, so they would be as good as lost... There's some other people who live out there, but I don't know them very well. People in the Bamboo Forest tend to keep to themselves."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 11:09:05 AM
> Could they have returned to Senkai from anywhere, or is there a specific location we prefer?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 12:14:57 PM
> Could they have returned to Senkai from anywhere, or is there a specific location we prefer?

>You suppose that they could have. However, it seems unlikely they would go to a forest full of faeries and youkai in order to perform an act that is fairly concentration and effort intensive.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 12:31:16 PM
> "I do believe the Scarlet Devil Mansion gatekeeper mentioned an Alice whose house is visible from her post...perhaps I will venture there next once I am done here, then."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 01:01:58 PM
> "I do believe the Scarlet Devil Mansion gatekeeper mentioned an Alice whose house is visible from her post...perhaps I will venture there next once I am done here, then."

>Reisen nods. "That might not be a bad idea. I wish I had more to tell you on that, but I've just not heard about anyone coming today."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 01:45:15 PM
> "Understandably so, given your situation."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 02:36:10 PM
> "Understandably so, given your situation."

>"Oh, don't worry about it. It'll work itself out sooner or later," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 04:32:23 PM
> "Regardless, if you need assistance in any capacity, please let me know. I have lived through my fair share of civil unrest."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 04:41:43 PM
> "Regardless, if you need assistance in any capacity, please let me know. I have lived through my fair share of civil unrest."

>"Really?" she says. "What've you got to offer?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 04:50:57 PM
> "Mmm...how well-versed are the moon's citizens on Earth history?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 05:34:18 PM
> "Mmm...how well-versed are the moon's citizens on Earth history?"

>"I know a few things, but we don't pay a whole lot of attention to it."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 05:54:46 PM
> "Have you ever come across an historical figure named Shoutoku-taishi in your studies? This is what many used to call me, back when I ruled over mainland Japan, many years ago."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 05:56:13 PM
> "Have you ever come across an historical figure named Shoutoku-taishi in your studies? This is what many used to call me, back when I ruled over mainland Japan, many years ago."

>"Really now?" says Reisen, glancing at you curiously. "I don't know a lot of the details, but I do know the name."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 06:05:32 PM
> Nod.
> "I know a thing or two about proper diplomacy between the ruling class and their citizens due to what I have done in my time. I would be willing to offer both sides experienced advice, should they desire it, on how the situation could be best resolved through compromise."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 06:09:45 PM
> Nod.
> "I know a thing or two about proper diplomacy between the ruling class and their citizens due to what I have done in my time. I would be willing to offer both sides experienced advice, should they desire it, on how the situation could be best resolved through compromise."

>"I'll take what you have," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 06:31:11 PM
> "In that case, is there anything else notable about the situation you have not told me?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 06:43:34 PM
> "In that case, is there anything else notable about the situation you have not told me?"

>"I don't think so," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on October 29, 2014, 07:14:52 PM
> Nod.
> "Then your best bet is for the rabbits to be proactive and produce possible solutions that satisfy the concerns of the heads of house. I am concerned about the sentiments expressed earlier, that the ruling class is solely responsible for this incident. If what you say about past instances of this conflict is true, then there is indeed a valid concern in letting burrows be dug willy-nilly, and that can easily get lost in flaring tempers. If such has not happened already."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 07:25:39 PM
> Nod.
> "Then your best bet is for the rabbits to be proactive and produce possible solutions that satisfy the concerns of the heads of house. I am concerned about the sentiments expressed earlier, that the ruling class is solely responsible for this incident. If what you say about past instances of this conflict is true, then there is indeed a valid concern in letting burrows be dug willy-nilly, and that can easily get lost in flaring tempers. If such has not happened already."

>"I don't think there have been any really flared tempers," says Reisen. "At least, I don't think I've seen anyone actually mad at them... They're just irritated they can't dig up any burrows."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 09:04:29 PM
> "Do you expect things to simply blow over in a few days, then? This is not meant to imply anything offensive, of course."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 09:12:22 PM
> "Do you expect things to simply blow over in a few days, then? This is not meant to imply anything offensive, of course."

>"Well, eventually the rabbits will get sick of protesting," says Reisen. "Assuming the Princess or Eirin doesn't get sick of the demonstration or bored first."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on October 29, 2014, 09:23:00 PM
> Nod.
> "As is often the case with such protests, and in fact is quite frequently a strategic decision by one side or the other. If your princess and her...ah, pardon, but what position does Eirin hold in this house?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 09:41:55 PM
> Nod.
> "As is often the case with such protests, and in fact is quite frequently a strategic decision by one side or the other. If your princess and her...ah, pardon, but what position does Eirin hold in this house?"

>"Doctor," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 29, 2014, 09:46:00 PM
> "Thank you. If the Princess and her doctor have what they believe to be a valid reason for banning burrowing in the past, they are going to be all the more willing to try the strategy of ignoring this problem until it goes away. Especially if the rabbits make little effort to do anything outside of what they are doing now."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2014, 09:56:01 PM
> "Thank you. If the Princess and her doctor have what they believe to be a valid reason for banning burrowing in the past, they are going to be all the more willing to try the strategy of ignoring this problem until it goes away. Especially if the rabbits make little effort to do anything outside of what they are doing now."

>"Probably," says Reisen. "The rabbits are counting on them getting annoyed with no one to make their meals, or clean up, or be around for them to speak with. Well, they could leave and eat elsewhere and visit peoples, but that's pretty much admitting we're getting to them."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 12:10:05 AM
> Nod.
> "Right. It seems a riskier proposition than offering an agreeable solution, though."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 01:17:09 AM
> Nod.
> "Right. It seems a riskier proposition than offering an agreeable solution, though."

>"Oh, definitely," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 02:29:28 AM
> "And even if it succeeds, I would not expect your princess or her doctor to forget how the battle was waged."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 02:35:31 AM
> "And even if it succeeds, I would not expect your princess or her doctor to forget how the battle was waged."

>"Heh, I expect that's the point," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 02:38:38 AM
> "Which could make the tactic all the more damaging in the long term."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 03:13:48 AM
> "Which could make the tactic all the more damaging in the long term."

>"So what would you recommend that we do in particular, then?" Reisin asks.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 03:38:24 AM
> "You are right to not immediately start negotiations, for precisely the reasons you have given. While I would advise taking as much of the history of this conflict as you have access to into account, it is important to show that this is something that means very much to all of you, and holding out for a notable period of time will do exactly that."
> "However, in the meantime, I would suggest sending someone shrewd and trustworthy to learn what they can from the earth spiders you mentioned. Have a proposal ready for when negotiations begin. If you can have an earth spider architect present at the time to provide on-the-spot analysis of indoor tunneling, all the better."
> "And...be willing to help finance at least part of what your consultant or consultants will ask in compensation for their work. This will further show the importance of the issue to the rabbits, as well as demonstrate desire for a peaceful resolution and a lack of total blame on your princess."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 01:16:18 PM
> "You are right to not immediately start negotiations, for precisely the reasons you have given. While I would advise taking as much of the history of this conflict as you have access to into account, it is important to show that this is something that means very much to all of you, and holding out for a notable period of time will do exactly that."
> "However, in the meantime, I would suggest sending someone shrewd and trustworthy to learn what they can from the earth spiders you mentioned. Have a proposal ready for when negotiations begin. If you can have an earth spider architect present at the time to provide on-the-spot analysis of indoor tunneling, all the better."
> "And...be willing to help finance at least part of what your consultant or consultants will ask in compensation for their work. This will further show the importance of the issue to the rabbits, as well as demonstrate desire for a peaceful resolution and a lack of total blame on your princess."

>"Mmm, finding an earth spider wouldn't be a bad idea..." says Reisen. "I'd be really surprised if that ever happened before."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 01:27:08 PM
> "With all due respect, history would suggest no architectural experts have been consulted on this issue before."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 01:31:38 PM
> "With all due respect, history would suggest no architectural experts have been consulted on this issue before."

>"Now that I can't say," says Reisen. "I suspect Eirin might know something on the topic, at least. We've never discussed it."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 01:33:03 PM
> "Mmm. If that is the case, then I should also say that you should be prepared for the possibility that your consultant gives you an analysis you do not like."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 01:52:48 PM
> "Mmm. If that is the case, then I should also say that you should be prepared for the possibility that your consultant gives you an analysis you do not like."

>"Yeah, that is a possibility," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 02:17:24 PM
> "If you could, I would look into that as much as you can, perhaps by consulting your Tewi in private so the air of mystery is not ruined for anyone else."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 02:42:16 PM
> "If you could, I would look into that as much as you can, perhaps by consulting your Tewi in private so the air of mystery is not ruined for anyone else."

>"I'll see what I can get out of her," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 02:58:55 PM
> "Is there anything else you would like to know?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 03:03:42 PM
> "Is there anything else you would like to know?"

>"I don't think there's much else you need to tell me," says Reisen. "I just need to figure out how to slip away long enough to get anything done."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 03:07:23 PM
> "Are you confident the walls will not metaphorically come crashing down without your presence?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 03:28:32 PM
> "Are you confident the walls will not metaphorically come crashing down without your presence?"

>Reisen shakes her head. "Rather, it would be bad if I vanished and it were noticed. I'm rather easy to pick out, and it would look bad if we were suspected of just using this as an excuse to go play."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 03:32:56 PM
> "Ah, I see. Yes, that could be problematic. I admit it would be best for your cause if it was you that consulted with the earth spiders, but is there possibly another rabbit that you would trust with this task?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 03:35:50 PM
> "Ah, I see. Yes, that could be problematic. I admit it would be best for your cause if it was you that consulted with the earth spiders, but is there possibly another rabbit that you would trust with this task?"

>"Not really," says Reisen. "Not with sending them underground, anyways."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 03:37:49 PM
> Put on a thinky face.
> "Unfortunate. Mmm...how poorly would it reflect on you if I asked for a local's assistance in finding my missing companions?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 03:40:56 PM
> Put on a thinky face.
> "Unfortunate. Mmm...how poorly would it reflect on you if I asked for a local's assistance in finding my missing companions?"

>"I think that might be fine," says Reisen. "There's a difference between running off and helping someone out."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 03:44:23 PM
> Smile.
> "Splendid. After all, there is a lot of bamboo to search, and I know very little of the area. Even with a guide, such a search is likely to take a long time."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 04:21:40 PM
> Smile.
> "Splendid. After all, there is a lot of bamboo to search, and I know very little of the area. Even with a guide, such a search is likely to take a long time."

>"Maybe, but I wouldn't recommend running around out there too much," says Reisen. "The faeries out there can get kind of irritable."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on October 30, 2014, 04:45:55 PM
> Let the smile fade a bit.
> "Well, yes, perhaps, but that is not entirely what I was getting at. Regardless, what must we do to see this through?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 05:39:59 PM
> Let the smile fade a bit.
> "Well, yes, perhaps, but that is not entirely what I was getting at. Regardless, what must we do to see this through?"

>"Well, I can probably just ask someone to go with you," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 06:09:16 PM
> "Why not you yourself?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 06:11:41 PM
> "Why not you yourself?"

>"Oh, well, I suppose I could," says Reisen. "Sorry, I thought you meant send someone else."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 06:51:54 PM
> Nod.
> "It is quite all right. My apologies if I was unclear in my suggestions."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 07:00:10 PM
> Nod.
> "It is quite all right. My apologies if I was unclear in my suggestions."

>"No, it's okay," says Reisen.
>You round another corner and make your way back toward the group of rabbits. From this angle, you note several of them are playing with a notably pudgy dog.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on October 30, 2014, 07:02:43 PM
> "And, ah, if I may, on the record, the personal goings-on of your house and its denizens are not my business to meddle in, and I have little-to-no preference for whom comes out on top."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 07:11:44 PM
> "And, ah, if I may, on the record, the personal goings-on of your house and its denizens are not my business to meddle in, and I have little-to-no preference for whom comes out on top."

>"That's what I expected," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 07:19:18 PM
> "Thank you for understanding."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 07:20:35 PM
> "Thank you for understanding."

>"I'm more surprised that you've taken an interest in Eientei's internal affairs to begin with," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 07:27:14 PM
> Shrug with a smile.
> "It costs nothing to be pleasant, yes? Your house has a problem I am in a unique position to offer advice on. And, truth be told, my companions and myself benefit from a more peaceful land, so an expedient resolution is worth helping."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 07:33:06 PM
> Shrug with a smile.
> "It costs nothing to be pleasant, yes? Your house has a problem I am in a unique position to offer advice on. And, truth be told, my companions and myself benefit from a more peaceful land, so an expedient resolution is worth helping."

>"I suppose that makes sense. Though I'd hardly call this a real disturbance to the peace. Not like it'll turn violent or anything."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 08:51:15 PM
> "Of course, but still, the general sentiment remains the same. Particularly if a medic resides here."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 09:05:58 PM
> "Of course, but still, the general sentiment remains the same. Particularly if a medic resides here."

>"Well, that is true," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 09:11:01 PM
> Take another look at the dog.
> "I must say, I find it amusingly interesting that a house of rabbits has a domesticated canine."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 09:15:55 PM
> Take another look at the dog.
> "I must say, I find it amusingly interesting that a house of rabbits has a domesticated canine."

>"Oh, he's not really domesticated. He's just a lone wolf I ran into some time ago, and kind of adopted me as a new pack leader. He's a big furball, though, and kind of became a mascot."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 09:24:29 PM
> Chuckle.
> "Really now? I wonder what the wolf-eared huntress I met earlier would say if she knew that."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 09:26:58 PM
> Chuckle.
> "Really now? I wonder what the wolf-eared huntress I met earlier would say if she knew that."

>"Wolf-eared huntress?" says Reisen. "Never heard of her."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 09:31:50 PM
> "She knows of this place and who lives here, though she did mention no desire to visit. I suspect she avoids contact because she fears how the rabbits would react to seeing her."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 09:35:06 PM
> "She knows of this place and who lives here, though she did mention no desire to visit. I suspect she avoids contact because she fears how the rabbits would react to seeing her."

>She nods. "Well, maybe. Admittedly, we've only really begun to welcome guests in the past few years."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 09:39:06 PM
> "Ah, I see. I will keep your pseudo-pet a secret, then."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 10:04:53 PM
> "Ah, I see. I will keep your pseudo-pet a secret, then."

>"It's nothing to worry about," says Reisen. "Anyways, give me a minute to let everyone know we'll be going."
>With that, she quickens her pace to approach the group and rejoins it. You watch her seek out someone without it; it's hard to tell who, and converses for a few moments; nearby rabbits start buzzing among themselves. Then she approaches the wolf, and tells him to stay there, before rejoining you.
>"Alright, that should hold things," she says. "Anything else you need here?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 30, 2014, 11:04:45 PM
> "I do not believe so."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2014, 11:25:05 PM
> "I do not believe so."

>"Then where shall we go next?" says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 12:56:02 AM
> "Perhaps the part of the bamboo forest closest to the first large guidance boulder?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 01:26:00 AM
> "Perhaps the part of the bamboo forest closest to the first large guidance boulder?"

>"Sure," says Reisen, "I can take us there."
>She starts off into the forest, then asks, "Though if I may, why?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 01:36:03 AM
> Follow!
> "It seems the most likely place for them to have entered this forest. Though perhaps it would be wiser to search in areas deeper into the forest where they could have gotten lost if they had tried to enter there."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 01:52:35 AM
> Follow!
> "It seems the most likely place for them to have entered this forest. Though perhaps it would be wiser to search in areas deeper into the forest where they could have gotten lost if they had tried to enter there."

>"Ah," says Reisen, as she leads you further in. "It shouldn't take too long to get there. The way Mokou set up is designed to be easy and reliable, not fast."
>You follow the rabbit youkai into the forest. The bamboo seems to be be even more dense than before, and you quickly find that travelling in a straight line for any length of time is impossible. You are consistently lead around clumps of impassibly thick bamboo and large rocks, up and down valleys. At one point, you swear you even see one of the large rocks move a little bit!
>After some minutes, Reisen says, "We're close to it."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 01:59:33 AM
> "Is there anything notable in the immediate vicinity?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 02:03:37 AM
> "Is there anything notable in the immediate vicinity?"

>"Not immediately," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 02:29:15 AM
> "Then I suppose it does not matter much which direction we take next, outside of probably avoiding that boulder. Though, before we head any further, I should probably warn you that the huntress I met earlier was chasing a wild boar. It had been caught in one of traps, but managed to escape. We had best keep a wary eye."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 02:33:55 AM
> "Then I suppose it does not matter much which direction we take next, outside of probably avoiding that boulder. Though, before we head any further, I should probably warn you that the huntress I met earlier was chasing a wild boar. It had been caught in one of traps, but managed to escape. We had best keep a wary eye."

>"Mmm, got it." says Reisen. "Anything in particular you want me to look for?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 02:36:14 AM
> Did FuTojiko have anything notable with them aside from our sword?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 02:55:08 AM
> Did FuTojiko have anything notable with them aside from our sword?

>Not that you know of.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 02:57:37 AM
> "Hmm. Futo is clothed mostly in white, while Tojiko is clothed mostly in green. Both wear tate eboshi. I do not believe they had anything notable with them, aside from a sheathed sword. Futo may leave footprints, but Tojiko will not."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 02:59:04 AM
> "Hmm. Futo is clothed mostly in white, while Tojiko is clothed mostly in green. Both wear tate eboshi. I do not believe they had anything notable with them, aside from a sheathed sword. Futo may leave footprints, but Tojiko will not."

>"So, footprints, then," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 02:59:48 AM
> Nod.
> "As mentioned, only one set, but it is better than nothing."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 03:14:04 AM
> Nod.
> "As mentioned, only one set, but it is better than nothing."

>"Alright, let's see if we can find anything," says Reisen.
>ELSEWHERE IN THE WORLD: Youmu
>You enter into the vale where the stairs to the Netherworld lie. Making your way up them, the rest of your entourage follows. They have been silent; Koishi visibly more calm now that you have left the town, though she still casts glances around. Utsuho seems to be keeping an eye on Koishi. Parsee just seems to be faintly annoyed, but you get the feeling this is about how she always is. As you fly up the stairs, Utsuho asks, "Um, this is safe, right?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 03:20:00 AM
> Jerk a thumb at our ghost half.
> "It should be. I'm only half-ghost."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 03:28:29 AM
> Jerk a thumb at our ghost half.
> "It should be. I'm only half-ghost."

>"Alright, just making sure," says Utsuho.
>The mountainsides give way to the forests on the near edge of the Netherworld and open up to the sky, while Hakugyokurou looms ahead. "Wow," says Utsuho. "It's...not what I expected up here."
>"What did you expect?" Parsee asks.
>"Dunno, but not this."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 03:34:00 AM
[23:29:43] <Reisen-Udongein-Inaba> Damnit, Youmu gets to make one joke per century and it's wasted on a birdbrain
[23:30:05] <OneLoveOnePurvis> *HAW HAW HAW*

> Where might Yuyuko be at this time of day?
> If we're not sure, is there any way we can quickly find her?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 04:20:15 AM
> Where might Yuyuko be at this time of day?
> If we're not sure, is there any way we can quickly find her?

>Lately, you believe she tends to spend her later mornings in the southernmost tower.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 06:58:50 AM
> "Welcome to Hakugyokurou, everyone."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 01:33:49 PM
> "Welcome to Hakugyokurou, everyone."

>"We're not gonna have to worry about any of those ghosts trying to possess us or anything, right?" says Parsee.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 01:41:21 PM
> Are Hakugyokurou's ghosts even capable of that?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 01:52:04 PM
> Are Hakugyokurou's ghosts even capable of that?

>They might be, but being the properly passed on, by and large they wouldn't entertain the thought let alone have an interest in such.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on October 31, 2014, 02:01:58 PM
> Shake head.
> "It is exceedingly unlikely they would even think of it, never mind wanting to do it. Please, follow me."
> Head toward the southernmost tower.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 04:14:16 PM
> Shake head.
> "It is exceedingly unlikely they would even think of it, never mind wanting to do it. Please, follow me."
> Head toward the southernmost tower.

>You make your way toward the southernmost tower, the others following. Utsuho excitedly points out the gardens that you fly over, which even Parsee seems to appreciate and leaves you with a little smile that no one sees as you lead the way.  Koishi, though ever wearing a smirk, seems to grow cagey again as the ghosts become numerous. Some of the ghosts fly along with your group, quietly observing before moving on. A few call out greetings to you that the rest of the group likely cannot hear.
>Landing at the foot of the southernmost tower, you lead the others in, and have to pause for a moment as they boggle at the red walls, decorated with elaborate golden filigrees set out in geometric designs, and at the brass statues of various animals that line the front room.  Heading into the halls, you start to prowl about, looking for Yuyuko, but find it is unnecessary, as you round a corner and find her floating down the hall in your general direction.
>"Ah, fast as ever I see," says Yuyuko, smiling at you. Then she frowns slightly. "Oh, no no no. I needed five people, Youmu, not three."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 04:19:45 PM
> Give Yuyuko a bow.
> "Apologies, Yuyuko-sama, but that task is still in progress. My guests are here for a different matter for which I was hoping to consult you."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 04:36:33 PM
> Give Yuyuko a bow.
> "Apologies, Yuyuko-sama, but that task is still in progress. My guests are here for a different matter for which I was hoping to consult you."

>"Oh, that's a shame," says Yuyuko. "The one with the wings would do a good job!"
>"Huh?" says Utsuho.
>"Wait, this is who we're looking for?" Parsee says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on October 31, 2014, 04:38:36 PM
> Is Koishi still visible?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 04:41:58 PM
> Is Koishi still visible?

>You can still see her; and Yuyuko did say three.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on October 31, 2014, 04:50:44 PM
> "I have not yet had the chance to ask. But yes, I believe some introductions are in order."
> Gesture to the raven woman, the blonde woman, and the satori, in that order.
> "Yuyuko-sama, this is Utsuho, Parsee, and Koishi. It is my understanding that they hail from underground."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 04:57:20 PM
> "I have not yet had the chance to ask. But yes, I believe some introductions are in order."
> Gesture to the raven woman, the blonde woman, and the satori, in that order.
> "Yuyuko-sama, this is Utsuho, Parsee, and Koishi. It is my understanding that they hail from underground."

>"Why hello there," says Yuyuko, beaming at them. "I do hope you enjoy your stay."
>"Thank you," says Utsuho.
>"Yeah," Parsee says, "This place is kind of ridiculously ornate."
>"Isn't it?" says Yuyuko.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on October 31, 2014, 05:00:07 PM
> Turn to the other three and indicate Yuyuko in whatever manner is befitting of introducing someone of her position.
> "Honored guests, this is indeed Lady Yuyuko Saigyouji, Ruler of the Netherworld."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 05:18:24 PM
> Turn to the other three and indicate Yuyuko in whatever manner is befitting of introducing someone of her position.
> "Honored guests, this is indeed Lady Yuyuko Saigyouji, Ruler of the Netherworld."

>"Thank you for having us," says Utsuho.
>"And seeing us," Parsee adds.
>"Oh, think nothing of it," says Yuyuko. "But you've come too early, I'm afraid I haven't separated out the scripts yet."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 05:22:47 PM
> "Actually, Yuyuko-sama, there is a different problem."
> Gesture to Koishi.
> "To make a long story short, in my trip to the Human Village, I came across Koishi, and I noticed that she seems to have an aura of death. None of us can determine why this might be, however."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 05:27:28 PM
> "Actually, Yuyuko-sama, there is a different problem."
> Gesture to Koishi.
> "To make a long story short, in my trip to the Human Village, I came across Koishi, and I noticed that she seems to have an aura of death. None of us can determine why this might be, however."

>"Why, because she is dying," says Yuyuko.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 05:31:22 PM
> "Well, yes. But we could not determine why she is dying. She appears to be in proper physical condition."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 05:45:19 PM
> "Well, yes. But we could not determine why she is dying. She appears to be in proper physical condition."

>"I suppose so," says Yuyuko. "Mmm."
>She gives Koishi a look, which the satori meets with a grin that doesn't seem to quite reach her eyes.
>"Has there been anything weird?" asks Yuyuko.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 05:54:08 PM
> "She seems to be experiencing some memory loss, which is new to her and her friends."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 06:10:28 PM
> "She seems to be experiencing some memory loss, which is new to her and her friends."

>"Oho," says Yuyuko, as she starts to float around Kosihi. "My my my... Do tell me, dear, when was the last time you can remember being alone?"
>"Just this morning," says Koishi.
>"And what happened?" Yuyuko prompts.
>"I...don't remember."
>"Mmm, and when is the last time you do remember with some details?"
>Koishi runs her fingers along the mask she has been carrying. "I'm not really sure..."
>"Aha."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 06:14:05 PM
> Brighten a little.
> "Do you have an idea of what is wrong, Yuyuko-sama?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 06:41:34 PM
> Brighten a little.
> "Do you have an idea of what is wrong, Yuyuko-sama?"

>"Oh, I think so," says Yuyuko. "Tell me, dear. I bet your every other memory after some point is when you're around other people, isn't it?"
>"...I don't know," Koishi says.
>"I'd gamble on it, wouldn't you, Youmu?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on October 31, 2014, 06:51:38 PM
>"I would if you were going to, but I'm still not sure what the cause is."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 06:54:41 PM
>"I would if you were going to, but I'm still not sure what the cause is."

>Yuyuko chuckles. You want to believe it's in appreciation of your reply.
>"I would think the answer is obvious," she says. "You're borrowing, dear."
>Koishi raises an eyebrow. "I'm what?"
>"Borrowing from us," Yuyuko says. "And you know it, don't you?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 07:00:21 PM
> "Do you mean, like...borrowing memories?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 07:06:26 PM
> "Do you mean, like...borrowing memories?"

>"Oh, so much more than that," says Yuyuko. "Borrowing memories is one thing, but she's let herself go so much further. She's borrowing thoughts."
>"That doesn't make any sense," Parsee says.
>"Oh, doesn't it, though? Koishi's let herself go so far that without people around for her to borrow from, there's not really a whole lot left to be Koishi. Why, I imagine you drift about like a seed in the wind, most of the time."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 07:11:08 PM
> "...But...how does that even work?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 07:18:10 PM
> "...But...how does that even work?"

>"Why don't you ask her?" says Yuyuko.
>"Actually, I think I understand," says Utsuho. "Koishi, you didn't just stop at trying to close your third eye, right? You've been trying to stop everything, and it's hurt you. Am I right?"
>"I don't know..." says Koishi.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 07:35:10 PM
> Let's watch a little bit of this. We might be a bit over our head right now.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 08:05:13 PM
> Let's watch a little bit of this. We might be a bit over our head right now.

>"I guess it does make sense," says Parsee. "I mean, if tried to stop reading minds, and that just caused a new problem, then I suppose you'd try to stop the new problem."
>"And you took out too much, am I right?"
>"I don't know..." Koishi repeats.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on October 31, 2014, 08:10:51 PM
>"If I understand correctly, then I don't think Koishi would be able to remember it."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 08:28:28 PM
>"If I understand correctly, then I don't think Koishi would be able to remember it."

>"You might be right," says Utsuho.
>"So what do we do about it?" Parsee says.
>"My, isn't that a question?" says Yuyuko.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on October 31, 2014, 08:41:41 PM
>"Ah! Would you like some tea while we discuss this?"
>Do we know anyone knowledgeable about thoughts and memories?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 08:46:46 PM
>"Ah! Would you like some tea while we discuss this?"
>Do we know anyone knowledgeable about thoughts and memories?

>"Oh, don't run off Youmu," says Yuyuko.
>You don't believe so. You'd imagine a satori would be best.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on October 31, 2014, 08:49:06 PM
>"Hmm, maybe Koishi's sister would have some idea of what to do."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 08:50:32 PM
> Look at Koishi's third eye.
> "Or, well, if closing that eye started all of these problems, I can think of one logical solution."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 09:03:42 PM
>"Hmm, maybe Koishi's sister would have some idea of what to do."

>"I dunno," says Utsuho. "This feels a bit far out of her league."

> Look at Koishi's third eye.
> "Or, well, if closing that eye started all of these problems, I can think of one logical solution."

>"It doesn't open anymore," says Koishi.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on October 31, 2014, 09:14:09 PM
>Frown.
>"Well that's definitely not a good sign."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 09:16:51 PM
> "You have tried, then?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 09:28:11 PM
>Frown.
>"Well that's definitely not a good sign."

>"It's fine," she says. "I don't want it to open."

> "You have tried, then?"

>"Have you tried to pull your nose off?" says Koishi. "You don't need to try to know it won't come off."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 10:52:28 PM
> "So...we need someone better at dealing with thoughts than a satori. Does such a person even exist?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 11:07:15 PM
> "So...we need someone better at dealing with thoughts than a satori. Does such a person even exist?"

>"I shouldn't hope so," says Yuyuko.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 11:45:34 PM
> Frown.
> "That doesn't really leave us with many options, then, does it?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 11:47:45 PM
> Frown.
> "That doesn't really leave us with many options, then, does it?"

>"Do we need that many?" says Yuyuko.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on October 31, 2014, 11:50:52 PM
> "Well, we only need one feasible one, I guess."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2014, 11:54:31 PM
> "Well, we only need one feasible one, I guess."

>"Precisely!" says Yuyuko. "Why, just because you've dug yourself into this hole, dear, doesn't mean that you can't dig yourself out."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 12:55:25 AM
> Deep breath.
> "Okay. If we disregard everything that won't work, we'll only be left with what could, right?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 12:57:48 AM
> Deep breath.
> "Okay. If we disregard everything that won't work, we'll only be left with what could, right?"

>"That's basic logic," says Yuyuko with a nod. "But don't you think the answer is rather obvious?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 01:25:36 AM
> "I guess maybe Koishi could undo a lot of it. But that would require knowing exactly what else was done, as well as know how to reverse it, or if it's even possible."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 01:36:14 AM
> "I guess maybe Koishi could undo a lot of it. But that would require knowing exactly what else was done, as well as know how to reverse it, or if it's even possible."

>"She'll have to rebuild herself, it seems" says Yuyuko. Then she looks to Koishi and smiles. "Ah, but you don't feel discouraged, do you?"
>"Mmm," says Koishi. "Maybe not."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 01:47:41 AM
> "And how will that work? Just by doing stuff with people around?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 01:52:46 AM
> "And how will that work? Just by doing stuff with people around?"

>"I could only imagine," says Yuyuko.
>"Well, you spend a lot of your time going around unseen, right?" says Utsuho. "Maybe...you could do that less."
>You swear you nearly see Koishi's smile waiver. "I don't want people to hate me more, though."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 02:10:30 AM
> "Well, there's us here, at least. No one here hates you."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 02:12:16 AM
> "Well, there's us here, at least. No one here hates you."

>"That's not true," says Koishi.
>"Well, maybe if you don't wander around so much at random..." says Utsuho. "I mean...I know at least one place where you'll be accepted, no matter what."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 02:16:34 AM
> Look to Utsuho.
> "With all due respect, I'm not sure now is the time to encourage that again."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 02:21:17 AM
> Look to Utsuho.
> "With all due respect, I'm not sure now is the time to encourage that again."

>"Yeah, give her some time," says Parsee.
>"Sorry," says Utsuho, grimacing and drawing her wings a bit closer.
>"Thanks," says Koishi, glancing toward you.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 03:04:57 AM
> Nod to Koishi.
> "You're welcome. The question does still remain, though, of what you would like to do. We can fire off ideas, but ultimately the decision is yours."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 03:20:00 AM
> Nod to Koishi.
> "You're welcome. The question does still remain, though, of what you would like to do. We can fire off ideas, but ultimately the decision is yours."

>"I'll have to think about it," she says. "It's...going to be interesting."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 03:25:17 AM
> "I understand. This is...well, it's a really big thing to digest."
> Frown.
> "How are you feeling, anyway? You've kind of had to deal with a lot in the past couple of hours."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 03:38:12 AM
> "I understand. This is...well, it's a really big thing to digest."
> Frown.
> "How are you feeling, anyway? You've kind of had to deal with a lot in the past couple of hours."

>"I...feel fine, I suppose. Scared?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 03:44:45 AM
> Nod.
> "Being scared is certainly understandable. Just remember that now that we know what's going on, we can work to stop it."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 03:54:47 AM
> Nod.
> "Being scared is certainly understandable. Just remember that now that we know what's going on, we can work to stop it."

>She nods.
>"How about we work to stop it over that breakfast you promised?" says Parsee.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 11:34:15 AM
> Oh, right, that.
> What time is it?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 02:31:05 PM
> Oh, right, that.
> What time is it?

>It is creeping up on the later side of mid-morning.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 03:10:12 PM
> Did we already eat breakfast?
> Did Yuyuko already eat anything?
> Is Yuyuko known for her love of eating?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 03:29:35 PM
> Did we already eat breakfast?
> Did Yuyuko already eat anything?
> Is Yuyuko known for her love of eating?

>You have, as has she.
>Yuyuko does have a somewhat undeserved reputation for being a glutton, as she tends to go all out at public events, but you think it's safe to say that she is definitely a gourmet.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 04:20:11 PM
> "Ah, yes."
> Turn back to Yuyuko.
> "Our guests have not had breakfast yet, due to apparent unfortunate circumstances. May I prepare a meal for them?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 04:50:31 PM
> "Ah, yes."
> Turn back to Yuyuko.
> "Our guests have not had breakfast yet, due to apparent unfortunate circumstances. May I prepare a meal for them?"

>"Oh, most certainly," says Yuyuko. "I would be pleased to entertain your guests."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 07:22:58 PM
> Where would be the best place to do so?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 07:24:00 PM
> Where would be the best place to do so?

>There is a kitchen on the third floor, likely staffed.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 08:05:34 PM
> Nod.
> "Thank you. Shall we do so now?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 08:32:44 PM
> Nod.
> "Thank you. Shall we do so now?"

>"By all means!" says Yuyuko. She then looks to your guests and says, "Does anyone happen to know how to play Parcheesi?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 08:36:18 PM
> Wait for a response.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 08:39:32 PM
> Wait for a response.

>"I've...heard of it," says Utsuho.
>"Maybe back when I was little." says Parsee with a shrug, "But I don't remember how it works."
>"Ah," says Koishi after a moment. "Well, I can learn."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 09:03:09 PM
> Do we know how to play?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 09:13:50 PM
> Do we know how to play?

>You do, you and Yuyuko sometimes play at idle times.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 10:14:57 PM
> "I am sure we could teach them, Yuyuko-sama."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 10:16:29 PM
> "I am sure we could teach them, Yuyuko-sama."

>"Oh, I intend to," says Yuyuko. "Don't worry, I'll keep them good and busy while you get to work on breakfast."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 10:29:24 PM
> Nod, then turn to our guests.
> "Of course. Please follow me."
> Lead the way to the third floor area where they can dine.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 10:50:58 PM
> Nod, then turn to our guests.
> "Of course. Please follow me."
> Lead the way to the third floor area where they can dine.

>You lead the group up to the third floor, Yuyuko hovering along. The dining room is more of a ball room, really, with a number of large tables set to entertain parties of ghosts. Some ghosts flip around here, relaxing and conversing among themselves. You also note it is a bit dusty in here; not to the point the room is unsuitable for use, but enough to annoy you. It seems it's been left too long.
>Yuyuko shows the guests to one of the tables. The kitchen is across the hall.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 11:02:01 PM
> Do we normally ask guests what foods they prefer?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2014, 11:23:07 PM
> Do we normally ask guests what foods they prefer?

>Typically not; Hakugyokurou isn't a restaurant!

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2014, 11:33:31 PM
> That doesn't mean it wouldn't be polite to ask of someone we've never served before!
> Head into the kitchen and take stock of what we have for mealstuffs.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 12:04:47 AM
> That doesn't mean it wouldn't be polite to ask of someone we've never served before!
> Head into the kitchen and take stock of what we have for mealstuffs.

>You make your way into the kitchen. Several phantoms scurry about, working on meals of their own. A a couple of ranges are set up, sufficient to cook for a sizable party, or to allow several people to make their own meals at once. Several tables have been set up, and you're pleased to see they are cleaner than the dining room. While ghosts don't have to worry about getting sick, an unclean kitchen is still a horrible disgrace. The ghosts pay you little mind as you make your way toward the pantry. Inside, you find it is well-stocked with dry goods, as many vegetables and fruits as you could ask for, dried fish, a variety of spices. There is but one problem, which is that the rice appears to have nearly run out. Checking the bag, there isn't really enough to feed everyone. It may be a good idea to get more from another kitchen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 12:30:20 AM
> Where is the nearest kitchen from here?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 12:33:54 AM
> Where is the nearest kitchen from here?

>There should be one not too far from here, in the southeastern wing. Just outside the tower and across the garden, then down the hall.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 12:35:46 AM
> Hurry down to that kitchen and check out the rice availability.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 12:41:56 AM
> Hurry down to that kitchen and check out the rice availability.

>You dash out the door and down the stairs. You run across the garden, paying no mind to the trees and flowers surrounding you and keeping an easy but swift pace.
>As you draw near the doors at the far end, you hear someone call out "Lady Konpaku!"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 12:45:10 AM
> Look around for the speaker.
> "Yes?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 12:54:35 AM
> Look around for the speaker.
> "Yes?"

>You look around, and see a small, sturdy-looking ghost woman flying toward you from over the rooftops. "There's a strange outsider loitering around the Saigyou Ayakashi!" she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 12:58:09 AM
> How long would it take to get to the Saigyou Ayakashi from here?
> Frown.
> "What do they look like?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 01:00:56 AM
> How long would it take to get to the Saigyou Ayakashi from here?
> Frown.
> "What do they look like?"

>It would take a couple minutes.
>"I didn't get a good look," says the ghost, "I only saw her from a distance. Someone wearing a lot of blue."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 01:06:19 AM
> "I see. I will investigate. In the meantime, can you do me a favor? If there is any rice in this kitchen here, please bring a bag to the kitchen on the third floor of the tower, for my use later. Then please head into the ball room, where Lady Saigyouji is entertaining some guests, and inform her what you have seen, and that I am investigating, but will be back as soon as possible."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 01:07:36 AM
> "I see. I will investigate. In the meantime, can you do me a favor? If there is any rice in this kitchen here, please bring a bag to the kitchen on the third floor of the tower, for my use later. Then please head into the ball room, where Lady Saigyouji is entertaining some guests, and inform her what you have seen, and that I am investigating, but will be back as soon as possible."

>"I can do that," says the ghost.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 01:22:22 AM
> Nod.
> "Thank you for your assistance. Good luck."
> Run to the Saigyou Ayakashi to investigate!
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 01:49:52 AM
> Nod.
> "Thank you for your assistance. Good luck."
> Run to the Saigyou Ayakashi to investigate!

>You make your way toward the Saigyou Ayakashi as fast as you can, dashing toward the central orchards. This takes back into the complex itself and through several long hallways; dashing around the ghosts lingering there and definitely leaving some of them saying scandalized things in your wake.
>Emerging into the Central garden, you blaze past the cherry trees, and likely mashing a few fallen cherries underfoot as you make your way toward the less visited and wilder parts of the garden. Soon, there are no signs of ghosts at all, and you can see the immense tree looming ahead. Bearing only a few leaves, it looks to be almost but not quite dead. Little else grows here; just some clumps of scattered grass. Ahead, you can definitely see a woman in a light blue dress, You barely even have to register her hair, pulled into twin loops, to recognize Seiga Kaku.  You aren't certain what she is doing, but it seems to have involved placing talismans everywhere.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 02:05:00 AM
> Continue making our way to Seiga, slowing as we get closer.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 02:23:53 AM
> Continue making our way to Seiga, slowing as we get closer.

>You slow your approach. Suddenly, the talismans all catch aflame at once, quickly burning away, as Seiga raises her arms. You can sense that something magically significant just happened, although you don't know what that might be.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 02:48:05 AM
> Is she within speaking distance?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 02:57:14 AM
> Is she within speaking distance?

>You wouldn't be able to use an indoor voice, but she could probably hear you.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 02:58:14 AM
> "Oy!"
> Keep making our way to Seiga while continuing to slow down as we get closer.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 03:16:01 AM
> "Oy!"
> Keep making our way to Seiga while continuing to slow down as we get closer.

>You call out to Seiga. She looks back, as she puts something anyway in a dress pocket.
>"Oh, you're very fast," she says.  As you get closer, you note her jiangshi minion is lurking around one of the other cherry trees at the edge of the Ayakashi's grove, currently stretching up to nibble cherries off the branch.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 03:19:46 AM
> Put on a no-nonsense tone.
> "Can I help you?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 03:28:23 AM
> Put on a no-nonsense tone.
> "Can I help you?"

>"No need to bother," she says, bowing slightly. "I was just on my way out."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 03:32:55 AM
> "Perhaps you could help me, then. I don't suppose you would like tell me what just happened here?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 03:35:57 AM
> "Perhaps you could help me, then. I don't suppose you would like tell me what just happened here?"

>"Just taking a little taste," says Seiga, smiling.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 03:42:03 AM
> "That felt like more than just a 'little' anything."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 03:45:51 AM
> "That felt like more than just a 'little' anything."

>"Oh, have you begun to study the tao then?" she says.
>Her tone sounds fairly serious; you aren't sure if that's a barb or not.
>The jiangshi begins to hop toward the two of you, munching on some cherries and part of a leaf, judging from what's sticking from her mouth. "Hellooo!" she says.

>_

Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 04:12:53 AM
> Look a little taken aback.
> "Um, hello to you too."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 05:40:00 AM
> Look a little taken aback.
> "Um, hello to you too."

>"These cherries are reaaaal good!" says the jiangshi, grinning.
>"She's been like a child in a toy shop," says Seiga, giving a chuckle.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 02, 2014, 09:40:57 AM
>Do we know about Seiga's level of trustworthiness?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 02:45:25 PM
>Do we know about Seiga's level of trustworthiness?

>You cannot say for sure, but she has struck you as being pretty untrustworthy. Not to mention she keeps a jiangshi around...

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 02, 2014, 03:07:36 PM
>"Stop trying to avoid the question! What were you doing here?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 03:14:32 PM
>"Stop trying to avoid the question! What were you doing here?"

>"Oh, didn't I just say?" says Seiga, frowning slightly. "But if it's a problem, I'll just leave."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 03:33:01 PM
> "You told me a bunch of stuff that doesn't make sense! How do you taste something by burning a bunch of talismans?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 02, 2014, 04:02:55 PM
>"What foul sorcery is this?!"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 04:32:48 PM
> "You told me a bunch of stuff that doesn't make sense! How do you taste something by burning a bunch of talismans?"

>"Oh, it's a secret technique, of course," says Seiga, as she starts to walk toward the Saigyou Ayakashi. "I'm sorry, I thought I had implied that."
>"Master has loooots of secrets!" says the jiang shi. Yoshika, you think she was called?

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 04:59:30 PM
> Dash over to to cut off Seiga's path to the tree, then turn to face her with the tree at our back.
> "Maybe you're in a sharing mood, then?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 05:11:37 PM
> Dash over to to cut off Seiga's path to the tree, then turn to face her with the tree at our back.
> "Maybe you're in a sharing mood, then?"

>You run to cut Seiga off, and immediately notice Yoshika lunging toward you!

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 05:13:48 PM
> From which direction is she coming?
> How physically strong are we?
> Where is our ghost half at present?
> Can we shoot bullets from our ghost half?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 05:25:23 PM
> From which direction is she coming?
> How physically strong are we?
> Where is our ghost half at present?
> Can we shoot bullets from our ghost half?

>She is coming from ahead and left.
>You are reasonably strong, but not supernaturally so.
>Your ghost half is currently trailing behind you, it can be used as a familiar if you like.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 05:28:44 PM
> How is Yoshika lunging? Is she mostly upright or closer to horizontal?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 05:36:08 PM
> How is Yoshika lunging? Is she mostly upright or closer to horizontal?

>You would say somewhere between the two.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 05:43:58 PM
> We should have a reflexes advantage in a fight with a jiangshi. Let's take advantage of that.
> Change course to the left so we look initially like we're aiming for Yoshika head-on, but keep turning left so we pass by on her other side. Try to grab her leg on our way by.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 05:58:07 PM
> We should have a reflexes advantage in a fight with a jiangshi. Let's take advantage of that.
> Change course to the left so we look initially like we're aiming for Yoshika head-on, but keep turning left so we pass by on her other side. Try to grab her leg on our way by.

>You change directions and dash around her, reaching out and grabbing her leg in the process!

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 06:03:09 PM
> Start spinning in whichever directing momentum is currently pulling us, getting our other hand on her leg in the process if it isn't there already. Use all our might to whip Yoshika around in a circle! We might have to tank a few bullets in the process; just gotta grit our teeth and bear it.
> While spinning, locate Seiga and determine how far away she is from us.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 06:27:38 PM
> Start spinning in whichever directing momentum is currently pulling us, getting our other hand on her leg in the process if it isn't there already. Use all our might to whip Yoshika around in a circle! We might have to tank a few bullets in the process; just gotta grit our teeth and bear it.
> While spinning, locate Seiga and determine how far away she is from us.

>You pivot around and manage to nab the Jiang shi's other leg, then throw all your strength and momentum into trying to drag her off course. Your arms and shoulders begin to ache fiercely from the effort, as well as the force of her own flight, but you feel her give! It is difficult, but you whirl her around.
>At a glance, while moving reasonably fast and with Yoshika occupying much of your view, you do not see Seiga.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 06:50:54 PM
> Keep spinning around, lowering her a tiny bit, and see if we can see Seiga as we spin.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 06:59:08 PM
> Keep spinning around, lowering her a tiny bit, and see if we can see Seiga as we spin.

>"Aaaaaaaaah!" cries Yoshika as you continue to spin her.
>You whirl her around a couple more times, as she continues to shout, but you cannot see Seiga. Did she go around the Saigyou Ayakashi?

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 07:11:05 PM
> What do we know about how jiangshi work?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 07:45:09 PM
> What do we know about how jiangshi work?

>You're aware that they can't bend their limbs, which you think is probably due to rigor mortis. You're also aware that the talismans on their face have some power over them.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 07:57:24 PM
> Is Yoshika currently facing toward the sky or the ground?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 08:11:43 PM
> Is Yoshika currently facing toward the sky or the ground?

>The ground.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 08:22:18 PM
Bah.

> Whip Yoshika around three more times, then fling her away in the opposite direction of the Saigyou Ayakashi, angled slight toward the ground so she hopefully slides face-first into it.
> Once we've let go, give ourselves a moment to steady ourselves, then turn back around and sprint our way to the Saigyou Ayakashi.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 09:11:59 PM
Bah.

> Whip Yoshika around three more times, then fling her away in the opposite direction of the Saigyou Ayakashi, angled slight toward the ground so she hopefully slides face-first into it.
> Once we've let go, give ourselves a moment to steady ourselves, then turn back around and sprint our way to the Saigyou Ayakashi.

>You swing Yoshika around a few more times, then send her hurtling away from the Saigyou Ayakashi and into the dirt.
>You take a moment to regain your footing, then dash toward the tree.  Drawing close to it, you can see no sign of the hermit.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 09:18:20 PM
> Take a quick glance back at Yoshika.
> After checking on her status, look upward to see if Seiga flew into the branches or something.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 09:20:45 PM
> Take a quick glance back at Yoshika.
> After checking on her status, look upward to see if Seiga flew into the branches or something.

>You look back and see that Yoshika is awkwardly trying to stand back up, which involves a bit of rolling and trying to prop herself up on her arms.
>Looking upward, you don't see anyone among the tree's mostly bare branches.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 09:35:55 PM
> Run around to the other side of the Saigyou Ayakashi.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 09:40:11 PM
> Run around to the other side of the Saigyou Ayakashi.

>You run around to the other side of the immense tree. There, among the roots, you see a very sizable hole in the ground.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 09:53:32 PM
> Are we aware of Seiga's hole-making abilities?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 09:57:09 PM
> Are we aware of Seiga's hole-making abilities?

>You've heard something to that effect, though you don't know any details.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 10:02:38 PM
> Investigate said hole, then!
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 10:07:01 PM
> Investigate said hole, then!

>You look into the hole. It is a little over two feet in diameter, and proceeds down into darkness. It seems to be angled slightly diagonally.
>"Bleh!" Yoshika cries, before you hear what imagine is her toppling over again. "Wheeeere did you go?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 10:22:15 PM
> Sorry, Yuyuko-sama, we might not be back as soon as everyone would have hoped.
> Head down the hole.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 10:23:22 PM
> Sorry, Yuyuko-sama, we might not be back as soon as everyone would have hoped.
> Head down the hole.

>How do you intend to proceed down the hole?

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 10:34:02 PM
> Let's go feet-first.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 10:39:30 PM
> Let's go feet-first.

>You make your way in feet first! At first, you are practically falling, and then you can can't see anything. But the incline becomes less severe, and you find yourself sliding on perfectly smooth dirt. The incline quickly becomes more smooth, and your slide slows to a stop.
>It is pitch black, you cannot see anything.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 11:10:35 PM
> Is our ghost half capable of lighting up?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 11:35:24 PM
> Is our ghost half capable of lighting up?

>It is not.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 11:35:52 PM
> Fire a burst of danmaku straight ahead of us to light the tunnel up.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 11:42:05 PM
> Fire a burst of danmaku straight ahead of us to light the tunnel up.

>You fire some danmaku ahead, illuminating a straight and perfectly circular tunnel ahead, the same diameter as before.  You imagine it was meant to be flown through.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 11:43:10 PM
> Reposition ourselves so we can fly head-first through the tunnel, then take to the air and do so, continuously using danmaku to light our path.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2014, 11:49:15 PM
> Reposition ourselves so we can fly head-first through the tunnel, then take to the air and do so, continuously using danmaku to light our path.

>You do not have a whole lot of room to manuever, and run the risk of getting yourself stuck. How do you intend to go about this process?

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2014, 11:54:00 PM
> How much are our swords going to flop around if we shift ourselves?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 12:00:21 AM
> How much are our swords going to flop around if we shift ourselves?

>Roukanken is on your back, and shouldn't flop to much. But it is also longer than the tunnel is wide. Hakurouken is at your hip and presently pressed up against your side and under your arm at the moment; it had the potential to flop around a lot.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 12:09:37 AM
> How tall are we, in either imperial or metric units?
> How flexible are we? (This doesn't have to be in units.)

> Roll a little bit to the side to unpin Hakurouken, then unsheathe it with the arm whose arm was previously covering it, and slide it a bit down the tunnel until we no longer risk cutting ourselves by rolling into it.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 12:12:39 AM
> How tall are we, in either imperial or metric units?
> How flexible are we? (This doesn't have to be in units.)

> Roll a little bit to the side to unpin Hakurouken, then unsheathe it with the arm whose arm was previously covering it, and slide it a bit down the tunnel until we no longer risk cutting ourselves by rolling into it.

>You are a tad over five feet tall.
>You are are pretty flexible.
>You unsheathe your shorter blade, then scoot it down the tunnel to get away from you.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 12:14:27 AM
> Roll in either direction enough to unpin Roukanken, then unsheathe it and do the same thing. Try not to wave the blade around too much while doing this; we should be able to just sent it point-first straight down the tunnel.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 12:20:58 AM
> Roll in either direction enough to unpin Roukanken, then unsheathe it and do the same thing. Try not to wave the blade around too much while doing this; we should be able to just sent it point-first straight down the tunnel.

>You then unsheathe Roukanken. Then takes a bit of work, as it is sheathed from shoulder to hip, but you are able to turn sideways enough to get it free without too much trouble, then slide it ahead of yourself.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 12:53:46 AM
> Roll or flop over onto our stomach.
> Try to fold our legs under us to the point where our knees are brought to our chest (with our legs bent, of course). If we can do though, wrap our arms around our legs so we're curled up into a ball.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 12:59:57 AM
> Roll or flop over onto our stomach.
> Try to fold our legs under us to the point where our knees are brought to our chest (with our legs bent, of course). If we can do though, wrap our arms around our legs so we're curled up into a ball.

>You roll onto your stomach and curl into a ball. You can feel your knees bush against the edge of the tunnel, but you have some room, yet.

>_

Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 01:07:16 AM
> Float a little bit off the ground.
> While in the air, try to roll-rotate forward, to swing our head underneath out body and out the other side.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 01:22:24 AM
> Float a little bit off the ground.
> While in the air, try to roll-rotate forward, to swing our head underneath out body and out the other side.

>You try to float, and hit the ceiling before you get more than a little bit off the ground.
>Slowly, you try to roll back.  It is a slow process, and midway through you keep bumping your head on the ground. Roukanken's sheath digs into the wall, making progress all the harder as you have to force it further and further while in an uncomfortable position. Eventually, after an embarrassing amount of wiggling and shifting your weight in the darkness, you flop through and are able to stretch out again.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 01:23:37 AM
> Phew!
> Get back lying flat in our stomach, then resheathe our two swords, twisting as needed so they can actually slide into their sheaths.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 01:49:55 AM
> Phew!
> Get back lying flat in our stomach, then resheathe our two swords, twisting as needed so they can actually slide into their sheaths.

>You twist back into your stomach, then carefully feel ahead for your swords. Then you spend a bit more time flopping about like a trout to get them sheathed again.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 01:58:00 AM
> We've wasted a lot of time. Take off flying down the tunnel.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 01:58:52 AM
> We've wasted a lot of time. Take off flying down the tunnel.

>You cannot see a thing. Are you sure you want to do this?

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 02:00:28 AM
> Oh, right, that.
> Fire some more light-up danmaku ahead of us, to see if the path is clear again.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 02:05:43 AM
> Oh, right, that.
> Fire some more light-up danmaku ahead of us, to see if the path is clear again.

>You fire some danmaku ahead, and the path seems reasonably clear before the danmaku fades.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 02:09:30 AM
> Fly on forward, lighting up our path with danmaku as needed to avoid crashing into things.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 02:14:17 AM
> Fly on forward, lighting up our path with danmaku as needed to avoid crashing into things.

>You continue forward, lighting up the way ahead. It is somewhat touch and go; without being able to see you find that you tend to list toward one side or the other, or too far up or down, and need to correct for it.
>After what feels like too long, you find the tunnel begins to tilt upward.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 02:18:11 AM
> That's probably a good sign that we're going to resurface.
> Continue lighting our path as we go along, but keep an ear our for noises when we're not firing.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 02:20:32 AM
> That's probably a good sign that we're going to resurface.
> Continue lighting our path as we go along, but keep an ear our for noises when we're not firing.

>You continue onward, firing ahead of yourself, and have to slow as the tunnel curves upward to avoid crashing; but soon you can see a light ahead; or above if you prefer.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 02:22:42 AM
> Light is good! Go towards the light!
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 02:44:10 AM
> Light is good! Go towards the light!

>You fly toward the light, and emerge into one of the many hallways of Hakugyokurou. Several ghosts are gathered around, drawing back as you emerge.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 02:45:31 AM
> Look around for Seiga.
> If she isn't immediately visible, ask "Where did the woman in blue go?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 03, 2014, 02:49:13 AM
>How much do we know about the Saigyou Ayakashi?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 02:52:31 AM
> Look around for Seiga.
> If she isn't immediately visible, ask "Where did the woman in blue go?"

>"Oh, someone else came out," says one of the ghosts as you look around for Seiga, and see no sign of her.
>"She ran down the hall," another ghost says.
>"The hole closed!" a third ghost exclaims, pointing behind you.

>How much do we know about the Saigyou Ayakashi?

>While you can't say you know every detail, you are aware that at its core, it is a very high dangerous youkai.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 02:57:59 AM
> Look behind us real quick to check that it did indeed close, then turn back around so we're facing down the hallway the way we emerged.
> "Thank you!"
> Run off in the direction we are now facing.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 03:07:39 AM
> Look behind us real quick to check that it did indeed close, then turn back around so we're facing down the hallway the way we emerged.
> "Thank you!"
> Run off in the direction we are now facing.

>You glance back, and see that floor is indeed intact.
>You head off down the hall at top speed.  Looking around, its pale white walls suggest you are in the western part of Hakugyokurou. Which isn't too surprising, you are pretty sure you followed a straightish line that was more or less westward. The walls are decorated with delicate ink paintings, you quickly note a few familiar ones and orient yourself. You're not to terribly far from the front gates now.
>Charging ahead, you quickly notice a large hole in one of the walls; easily large enough to run through.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 03:08:40 AM
> Quick making holes in our architecture!
> Head into the hole.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 03:12:44 AM
> Quick making holes in our architecture!
> Head into the hole.

>You head into the hole,and find yourself in an empty sitting room, dominated by a large, artfully trimmed potted fern that stretches in all directions.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 03:17:59 AM
> Are we still actually in the hole? If not, maneuver ourselves so we are still in it.
> Is the sitting room door open?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 03:19:58 AM
> Are we still actually in the hole? If not, maneuver ourselves so we are still in it.
> Is the sitting room door open?

>You are in the hole, and the doors are closed.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 03:21:18 AM
> And there are no holes in the sitting room walls?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 03:22:11 AM
> And there are no holes in the sitting room walls?

>No, aside from the one you are currently standing in.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 03:32:25 AM
> Are there any ghosts nearby?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 03:35:03 AM
> Are there any ghosts nearby?

>None that you can see.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 03:40:41 AM
> How many doors are there in the sitting room?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 03:41:44 AM
> How many doors are there in the sitting room?

>Just one set, on the wall to your right.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 03:54:25 AM
> Do we recognize where this room is relative to the hallway we were just in?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 04:03:32 AM
> Do we recognize where this room is relative to the hallway we were just in?

>Yes. It connects to another hall that runs perpendicular to the one on you were in; that hall comes to an end at the doors here.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 04:10:52 AM
> Step back into the hallway and keep going.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 04:17:42 AM
> Step back into the hallway and keep going.

>You step back into the hallway and keep going! Soon you come to an intersection; another hall passing through this one.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 04:19:26 AM
> This is the hall that ends at the doors to that sitting room, yes?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 04:22:48 AM
> This is the hall that ends at the doors to that sitting room, yes?

>No, you have passed that one. This is a different one.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 04:23:40 AM
> Did we pass that one before or after getting to the hole?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 04:26:44 AM
> Did we pass that one before or after getting to the hole?

>Before, technically. It doesn't connect with the hall you are in; ending instead at the doorway to that room.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 04:29:58 AM
> Look up and down the hallway we have come across for any ghosts or large holes.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 04:35:55 AM
> Look up and down the hallway we have come across for any ghosts or large holes.

>You pause and look up and down the new hallway. While you see no holes, you do see a few ghosts milling about, tending to their business.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 04:40:18 AM
> "Excuse me! Has anyone seen a woman in blue run by here?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 04:45:02 AM
> "Excuse me! Has anyone seen a woman in blue run by here?"

>You call out to the ghosts. They all look toward you curiously; as shouting is fairly uncommon here.
>"Ah, yes," says one of the ghosts. "She flew that way, a little while ago." She points toward the direction you were running.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 04:49:24 AM
> "Thank you!"
> Keep heading in that direction.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 04:52:40 AM
> "Thank you!"
> Keep heading in that direction.

>You resume heading that way. You are getting reasonably close to the outer walls now.
>Running down the hallway as fast as you can, you soon find two holes in the walls, one on the wall to your left and one to the right. The hallways continues ahead.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 03, 2014, 07:03:04 AM
>Quickly check what's on the other side of the holes.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 09:49:49 AM
>Quickly check what's on the other side of the holes.

>Glancing through the hole to the left, you see a small room that someone seems to have claimed for themselves, give the unmade bed. Otherwise, there isn't much to distinguish it from a guest room; ghosts tend not to have much in the way of personal effects. No one seems to be here.
>Looking to the right, you see small gallery, witn several terra-cotta statues of people and animals on display. You note a ghostly couple looking at the hole in the wall curiously from inside.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 03, 2014, 10:31:16 AM
>"Did anyone go through that hole?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 01:45:59 PM
> Was the door to the claimed bedroom open?

It's gonna get harder to outguess Seiga from here. She'll know if we got this far that we didn't fall for the first hole trick.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 03:02:40 PM
>"Did anyone go through that hole?"

>"I'm not sure," says one of the ghosts.
>"We just arrived here a moment ago," says the other.

> Was the door to the claimed bedroom open?

>Glancing back, it does seem that door is open.

>_

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 03:13:25 PM
> How many entrances are there to the gallery, not counting the hole?
> Are any of the entrance doors open?
> "Hmm. Did you meet a woman in blue on your way here?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 04:01:44 PM
> How many entrances are there to the gallery, not counting the hole?
> Are any of the entrance doors open?
> "Hmm. Did you meet a woman in blue on your way here?"

>Just one.
>Not in the gallery, no.
>"I don't think we say anyone like that," says the second ghost. The first shakes her head.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 04:10:36 PM
> Nod.
> "Thank you!"
> Head through the hole into the bedroom, then head out its open door and reassess where we are.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 04:59:04 PM
> Nod.
> "Thank you!"
> Head through the hole into the bedroom, then head out its open door and reassess where we are.

>You head through the bedroom and through its doorway, coming out into a small hallway that runs southward. It is empty, save for a single ghost who is presently sweeping.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 05:12:00 PM
> "Hello. Did a woman in blue come through here?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 05:14:17 PM
> "Hello. Did a woman in blue come through here?"

>The ghost looks up, then points down the hall without a word.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 05:22:26 PM
> Allow ourselves a small grin. We won't be outsmarted that easily!
> Close the door behind us.
> "Thank you!"
> Motor on down the hall! (Don't run into anyone or knock anything valuable over, of course.)
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 05:49:26 PM
> Allow ourselves a small grin. We won't be outsmarted that easily!
> Close the door behind us.
> "Thank you!"
> Motor on down the hall! (Don't run into anyone or knock anything valuable over, of course.)

>'Welcome," says the ghost.
>You close the door behind yourself, and take off down the hall. You get the feeling that Seiga must be at least a little lost, or she's really planning something. There isn't too much of interest in this direction, and going south is not going to get her out any faster. You pass by a few ghosts,  and come to another intersection with a hall that runs from east to west.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on November 03, 2014, 05:50:54 PM
> Take a look down both directions, looking for Seiga, ghosts, or holes in walls.
> Is south still an option, or have we hit a T?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 05:59:15 PM
> Take a look down both directions, looking for Seiga, ghosts, or holes in walls.
> Is south still an option, or have we hit a T?

>South is still an option.
>Looking down both directions, you notice a hole in the floor to the west, with a few ghosts gathered around it.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on November 03, 2014, 06:00:04 PM
> Head to the west.
> "Did a women in blue come this way?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 06:04:16 PM
> Head to the west.
> "Did a women in blue come this way?"

>The ghosts look up toward you.
>"I'm sorry," says one, "But I haven't seen anyone like that. I only just noticed this hole a minute ago.
>The other ghosts gives nods and affirmatives.
>"Did she cause this?" asks another.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 06:13:29 PM
> "Yes, but it will hopefully close up fairly soon. The other one she made in the ground did."
> Peer down the hole.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 06:20:36 PM
> "Yes, but it will hopefully close up fairly soon. The other one she made in the ground did."
> Peer down the hole.

>"Ah, that's convenient," says the ghost.
>You peer into the hole. It is a bit more angled than the last one, and about the same size. It is deep enough that you cannot see the bottom.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 06:23:28 PM
> We left Yuyuko in the third floor dining room of the southernmost tower, yes?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 06:58:04 PM
> We left Yuyuko in the third floor dining room of the southernmost tower, yes?

>Yes, though it is some distance from here.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 07:14:40 PM
> "Okay. I need someone to deliver a message to Lady Saigyouji, in the third floor dining room in the southernmost tower. Please tell her I am in pursuit of an intruder, who cast an unknown spell at the base of the Saigyou Ayakashi. If she is still entertaining a raven youkai guest, please ask if this raven youkai can head to the Saigyou Ayakashi and retrieve that intruder's jiangshi minion, who is hostile but not exceedingly dangerous."
> Crawl far enough into the hole to shoot danmaku to light it up.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 07:28:40 PM
> "Okay. I need someone to deliver a message to Lady Saigyouji, in the third floor dining room in the southernmost tower. Please tell her I am in pursuit of an intruder, who cast an unknown spell at the base of the Saigyou Ayakashi. If she is still entertaining a raven youkai guest, please ask if this raven youkai can head to the Saigyou Ayakashi and retrieve that intruder's jiangshi minion, who is hostile but not exceedingly dangerous."
> Crawl far enough into the hole to shoot danmaku to light it up.

>"I'll go," says one of the ghosts, who scurries off while you kneel by the hole.
>You fire some danmaku into the hole. You cannot see the bottom, but you note that it continues to incline at the same angle for as far as you can see, tilted westward. It seems to go some distance underground.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 07:34:32 PM
> Fly down the tunnel, keeping a danmaku stream in front of us to light it up.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 07:41:11 PM
> Fly down the tunnel, keeping a danmaku stream in front of us to light it up.

>You fly down the tunnel, keeping it lit up as well as you can. It's hard to gauge just how far it goes, but you note that it never seems to change direction. Then, suddenly, it comes to a dead end.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 07:44:17 PM
> How quickly can we fly in reverse?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 07:48:10 PM
> How quickly can we fly in reverse?

>Normally? Reasonably fast. Keeping yourself diagonal while you can't see behind you in a confined space? Much less so. Unfortunately, you may not have a choice unless you wish to go to the bottom in order to turn yourself around.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 07:54:14 PM
> Does the bottom offer a wider area to turn around in?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 08:02:02 PM
> Does the bottom offer a wider area to turn around in?

>Not that you saw.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 08:19:43 PM
> Ugh, nothing for it, then.
> Reverse flight direction and head back to the surface. At least we know there's nothing in our way and no turns...
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 08:31:00 PM
> Ugh, nothing for it, then.
> Reverse flight direction and head back to the surface. At least we know there's nothing in our way and no turns...

>And thus, you begin making your way out.
>ELSEWHERE IN THE WORLD: Miko.
>You and Reisen have spent the last little while combing over this region of the bamboo forest, finding little. At one point, Reisen came across some footprints, and there was some brief excitement, but the footprints were much too large to be Futo's. You suspect that they belonged to the huntswoman you met earlier. Since then, you've found nothing of interest. Until now; this bit of ground has some reasonably fresh red stains on it. Reisen is somewhere to your left; you can't see her, but you can hear her moving around.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 08:38:20 PM
> "Mmm, what is this?"
> Bend down and take a closer look at the stains. Perhaps they are blood?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 08:49:17 PM
> "Mmm, what is this?"
> Bend down and take a closer look at the stains. Perhaps they are blood?

>Taking a closer look, you believe so.
>"What'd you find?" Reisen calls.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 08:54:24 PM
> Frown.
> "It appears to be blood stains. I hope they come from that boar. The other possibility is not pleasant to think about."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 09:26:25 PM
> Frown.
> "It appears to be blood stains. I hope they come from that boar. The other possibility is not pleasant to think about."

>"I don't think I could tell you which of the two it is," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 09:35:35 PM
> Do the stains form a trail?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 09:37:51 PM
> Do the stains form a trail?

>They may faintly form a line.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2014, 09:49:20 PM
> How fresh do the stains look?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 10:11:56 PM
> How fresh do the stains look?

>This is hard to tell, you don't usually stare at blood splatters. They seem to be dry, but not quite weathered.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on November 03, 2014, 10:14:23 PM
> "These stains seems to form a bit of a trail. Will you join me in following them?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 10:23:45 PM
> "These stains seems to form a bit of a trail. Will you join me in following them?"

>"I better, if we don't wanna lose you," says Reisen.
>You hear her approaching.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on November 03, 2014, 10:25:24 PM
> Let her approach.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 10:30:20 PM
> Let her approach.

>Within a couple moments, she emerges from the bamboo.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on November 03, 2014, 10:35:26 PM
> Indicate the stains with a sweep of the hand.
> "Here."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 10:41:02 PM
> Indicate the stains with a sweep of the hand.
> "Here."

>Reisen comes and has a look. "Hmm, looks like it's going southward, don't you think?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on November 03, 2014, 10:43:44 PM
> Is it?
> Can we even tell cardinal directions in this place?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 10:53:49 PM
> Is it?
> Can we even tell cardinal directions in this place?

>You surmise it might be going in a direction, but you've lost all sense of which one is which.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on November 03, 2014, 10:54:47 PM
> "Sadly, I have long since lost any semblance of direction."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2014, 11:03:44 PM
> "Sadly, I have long since lost any semblance of direction."

>"That way," she points, toward your right.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2014, 12:01:23 AM
> Nod.
> "Thank you. Let us follow this trail, then."
> Track the 'trail' 'south'.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2014, 12:08:34 AM
> Nod.
> "Thank you. Let us follow this trail, then."
> Track the 'trail' 'south'.

>You proceed southward. After a little ways, you think you can see some more red on the dirt.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2014, 12:11:04 AM
> "Aha."
> Does this red look any fresher?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2014, 12:21:46 AM
> "Aha."
> Does this red look any fresher?

>"Ah, there's more," says Reisen.
>Not particularly.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2014, 12:43:44 AM
> Continue following the pseudo-trail of red, using where we've just come from as a guide for where the trail should lead.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2014, 12:53:15 AM
> Continue following the pseudo-trail of red, using where we've just come from as a guide for where the trail should lead.

>You continue to follow the implied trail. After a little bit, you find some more red, this one smeared low again a stalk of bamboo. You think it is a bit fresher than the last one.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2014, 01:25:54 AM
> "Mmm, it seems we are getting closer."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2014, 01:28:37 AM
> "Mmm, it seems we are getting closer."

>"Yeah," she says. "So what's the plan?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2014, 01:44:46 AM
> "Assuming we find the injured boar, would you object to suppressing it?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2014, 01:50:53 AM
> "Assuming we find the injured boar, would you object to suppressing it?"

>"Well, not if you're just gonna kill it and leave it," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2014, 01:55:59 AM
> "I would call the huntress from earlier to it, if she is in the area."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2014, 02:01:06 AM
> "I would call the huntress from earlier to it, if she is in the area."

>"I haven't seen any signs of her nearby," says Reisen. "There's a lot of bamboo out there; she might have moved on."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2014, 02:15:36 AM
> "Perhaps. I do know where she will be later, though. But I suppose this whole task does deviate from your purpose for coming out this way, does it not?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2014, 02:18:03 AM
> "Perhaps. I do know where she will be later, though. But I suppose this whole task does deviate from your purpose for coming out this way, does it not?"

>"A bit," she says, "But I don't mind if it's important."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2014, 02:48:06 AM
> "Well, ultimately, the huntress's business is her own. But it would also not do to leave an injured boar running around unchecked, for the safety of any that may be in the area, so I suspect it would be beneficial if we were to put it down."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2014, 03:14:37 AM
> "Well, ultimately, the huntress's business is her own. But it would also not do to leave an injured boar running around unchecked, for the safety of any that may be in the area, so I suspect it would be beneficial if we were to put it down."

>"Well, it's up to you," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2014, 03:40:28 AM
> Nod.
> "Let us continue pursuit, then."
> Continue following the psuedo-trail.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2014, 04:06:39 AM
> Nod.
> "Let us continue pursuit, then."
> Continue following the psuedo-trail.

>You continue trying to follow the trail. It is difficult, as there isn't much to go on, all you can really do is hope that your quarry has followed a mostly straight line. You proceed for a few minutes, then find a spot of blood on the ground that is significantly more fresh than before.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2014, 04:24:00 AM
> Point wordlessly at the blood, then investigate the immediate area around it for possibly-trampled foliage and/or more of a blood trail.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2014, 04:25:33 AM
> Point wordlessly at the blood, then investigate the immediate area around it for possibly-trampled foliage and/or more of a blood trail.

>Reisen nods.
>There isn't a lot in the way of foliage here; the bamboo drives out the competition.  You do note, however, that some of the bamboo sprouts seem to have been gnawed upon.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2014, 04:29:36 AM
> Give a small sigh of relief. At least that more or less confirms that this is the boar and not our friends...
> Is there any pattern to the chewed bamboo?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2014, 04:32:16 AM
> Give a small sigh of relief. At least that more or less confirms that this is the boar and not our friends...
> Is there any pattern to the chewed bamboo?

>Not that you can discern.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2014, 04:36:02 AM
> Between the direction we've been traveling, the location of the blood stain, and the chewed bamboo, is there any indication as to the direction the bleeding party traveled?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2014, 04:43:35 AM
> Between the direction we've been traveling, the location of the blood stain, and the chewed bamboo, is there any indication as to the direction the bleeding party traveled?

>You don't see any particular indication, save that the chewed bamboo is mostly ahead.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2014, 04:46:13 AM
> Might as well go 'ahead', then.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2014, 04:53:04 AM
> Might as well go 'ahead', then.

>You proceed forward.
>You note that gnawed bamboo is more common here; only the smallest and newest sprouts seem untouched.
>Reisen touches you on your shoulder, then points to her ear.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2014, 04:55:32 AM
> Stop moving and nod.
> Listen carefully to the sounds of the forest.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2014, 08:47:34 PM
> Stop moving and nod.
> Listen carefully to the sounds of the forest.

>You stop and listen. While there are many sounds of forest life, you don't hear anything unusual.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2014, 08:58:51 PM
> Would removing an earmuff help us hear the forest ambiance better?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2014, 04:08:04 AM
> Would removing an earmuff help us hear the forest ambiance better?

>Yes.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 05, 2014, 04:17:53 AM
> Lift our earmuffs off our ears and relisten.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2014, 04:30:19 AM
> Lift our earmuffs off our ears and relisten.

>You do so. With them off, you can hear the sounds a bit more sharply. In particular, you hear what might be porcine grunting in the distance.
>As well, you start to get a sense of Reisen's desires, and the ghost of a headache.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 05, 2014, 04:38:02 AM
> Is the headache hers, or ours from removing our headphones?
> Let our eyes light up, so Reisen understands that we hear the grunting noise.
> Try to pick out the direction from which the grunting is coming.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2014, 05:01:18 AM
> Is the headache hers, or ours from removing our headphones?
> Let our eyes light up, so Reisen understands that we hear the grunting noise.
> Try to pick out the direction from which the grunting is coming.

>It is most definitely your headache.
>Reisen nods.
>It you are certain its coming from ahead. it is also getting difficult to ignore the sound of Reisen's desires, which makes it somewhat difficult to concentrate on more mudane sounds.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 05, 2014, 05:03:59 AM
> Replace our earmuffs.
> Did we pick up anything specific from Reisen?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2014, 05:11:43 AM
> Replace our earmuffs.
> Did we pick up anything specific from Reisen?

>You replace your earmuffs, returning the level of noise to normal.
>She is...astoundingly unconcerned with her own mortality. Very unusual.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 05, 2014, 05:14:09 AM
> Does she actively want to die, or does she simply not care if she dies? Or maybe she doesn't think she will die?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2014, 05:42:56 AM
> Does she actively want to die, or does she simply not care if she dies? Or maybe she doesn't think she will die?

>It seems to be the second one. It doesn't seem as though she seeks it and seems to be generally interested in preventing it, but is also amazingly at peace with the idea of it.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 05, 2014, 11:35:39 AM
> Huh, interesting.
> Well, whatever. Her thoughts are her own.
> Continue heading forward toward the grunting, taking care not to crunch anything underfoot that might alert the boar to our presence.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2014, 04:35:07 PM
> Huh, interesting.
> Well, whatever. Her thoughts are her own.
> Continue heading forward toward the grunting, taking care not to crunch anything underfoot that might alert the boar to our presence.

>You continue forward, taking care to make no sound. You think you can kind of hear the noises now on your own now, as you begin to proceed up a hill.
>Reisen taps your shoulder again, and points to the southeast.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 05, 2014, 04:47:33 PM
> Nod and head in that direction, treading as lightly as before.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2014, 04:58:55 PM
> Nod and head in that direction, treading as lightly as before.

>You make your way in that direction, continuing to make you way up the incline, when you hear a rustling ahead, and the noises change.

>_

Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 05, 2014, 05:33:45 PM
> Stop where we are. Hold a hand out to our side, palm facing behind us, to indicate Reisen should stop as well.
> Take on a defensive stance and steel ourselves for the arrival of the boar.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2014, 09:06:20 PM
> Stop where we are. Hold a hand out to our side, palm facing behind us, to indicate Reisen should stop as well.
> Take on a defensive stance and steel ourselves for the arrival of the boar.

>You hold out and hand and stop Reisen, then take as good of a defensive stance as you can with no physical tools to defend yourself.
>You can hear it coming closer now, smashing through bamboo and grunting angrily.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 05, 2014, 09:44:49 PM
> Well, it definitely knows we're here now.
> Take on a low tone.
> "Ready?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2014, 09:47:52 PM
> Well, it definitely knows we're here now.
> Take on a low tone.
> "Ready?"

>"I have no idea," says Reisen, "What are you planning?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on November 05, 2014, 10:01:38 PM
> "To knock it out. Without killing it, if possible."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2014, 10:18:41 PM
> "To knock it out. Without killing it, if possible."

>Reisen does not have time to answer before the boar crashes through the bamboo, perhaps five yards away. Your eyes are immediately drawn to the trap caught on its leg, a thing of steal jaws that it has stepped on and stepped through, forcing the teeth up its leg with gruesome-looking results. This aside, it a bit over two feet tall at shoulder, its enormous light brown head flecked with white whiskers. It gives an angry gurgling grunt as it sees you, and clumsily charges!

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on November 05, 2014, 10:21:30 PM
> Which leg is the trap caught on?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2014, 10:33:34 PM
> Which leg is the trap caught on?

>It's front right leg.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on November 05, 2014, 10:43:38 PM
> How densely packed is the bamboo in our current location?
> Do we know what the area to our immediate left looks like?
> Are we still on that hill?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2014, 10:55:07 PM
> How densely packed is the bamboo in our current location?
> Do we know what the area to our immediate left looks like?
> Are we still on that hill?

>It is fairly dense everywhere.
>To the left is more bamboo for a few yards, then it becomes too dense to see.
>You are still on the hill, the boar is further up it.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 06, 2014, 03:17:41 AM
> "Stay alert!"
> Fire a stream on danmaku at the boar's head just a hair to the left of center, then jump to our left if this does little to inhibit its charge.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2014, 04:08:42 AM
> "Stay alert!"
> Fire a stream on danmaku at the boar's head just a hair to the left of center, then jump to our left if this does little to inhibit its charge.

>"Got it!"
>You fire on the boar, and it squeals angrily but continues its charge. You jump to the left, and passes you by, trying to reach over and catch you with its tusks as passes, just missing. It tries to come to a halt after it passes, the hill givign it some trouble.
>Reisen moves well away from the boar, trying to circle behind it.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 06, 2014, 04:39:59 AM
> Where is Reisen relative to ourselves and the boar?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2014, 05:12:14 AM
> Where is Reisen relative to ourselves and the boar?

>The boar is just ahead of you, as you turned to face it while it passed, and to your left. Reisen is further to your left, giving it and you a wide berth.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 06, 2014, 02:39:13 PM
> "Let's make it use that leg!"
> As we are speaking, float backwards up the hill, keeping in mind what we remember about the slope of the hill to angle ourselves properly. Also, fire a horizontal wave of danmaku, sweeping from our left to our right, in the boar's direction, aimed at boar-head level.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2014, 04:49:28 PM
> "Let's make it use that leg!"
> As we are speaking, float backwards up the hill, keeping in mind what we remember about the slope of the hill to angle ourselves properly. Also, fire a horizontal wave of danmaku, sweeping from our left to our right, in the boar's direction, aimed at boar-head level.

>You send out a wave of danmaku at the boar as it turns around to face you. Many of the shots hit home, but it doesn't really seem to slow the animal done. This doesn't surprise you, you are well aware of a boar's near supernatural tolerance for pain.
>"Got it!" says Reisen, "Give me a moment to set up something."
>The boar turns around, as you float away. This is a bit more difficult to do freely than you'd like, as you back into a large bamboo stalk rather quickly. The boar dashes up the hill at you, stumbling a little and squealing furiously.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on November 06, 2014, 05:32:21 PM
> So our back is currently to that large bamboo stalk?
> How common have low-hanging bamboo branches been in this section of the forest?
> How close is the boar?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2014, 05:37:24 PM
> So our back is currently to that large bamboo stalk?
> How common have low-hanging bamboo branches been in this section of the forest?
> How close is the boar?

>Yes.
>Bamboo does not have low-hanging branches, but some of the smaller plants have little branches at relatively low levels.
>It is a few yards away and closing rapidly.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on November 06, 2014, 05:45:35 PM
> "Okay!"
> We've seen it swing its tusks at us once, so we should have an idea of how quick that action is.
> Given the above, prepare our legs for a strong jump. Then, when the boar is a yard away, leap straight up into the air, using our flight ability to boost our propulsion and get out of the boar's range. Hopefully it'll run face-first into the bamboo stalk behind us.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2014, 06:16:18 PM
> "Okay!"
> We've seen it swing its tusks at us once, so we should have an idea of how quick that action is.
> Given the above, prepare our legs for a strong jump. Then, when the boar is a yard away, leap straight up into the air, using our flight ability to boost our propulsion and get out of the boar's range. Hopefully it'll run face-first into the bamboo stalk behind us.

>You leap into the air as the boar charges and take flight. It tries to flick its tusk toward your legs, but its is not in a good position to do so.
>It does collide with the bamboo stalk, but going uphill with a reasonably short charge, it doesn't seem to impact hard enough to do more than irritate it a little. Then a stream of damage slams into its side with enough force to make it stagger.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 07, 2014, 12:11:36 AM
> Did the stream come from Reisen's direction?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 07, 2014, 12:13:37 AM
> Did the stream come from Reisen's direction?

>Yes.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 07, 2014, 03:34:16 AM
> How far below us is the boar?
> How physically strong are we?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 07, 2014, 03:38:26 AM
> How far below us is the boar?
> How physically strong are we?

>It is about a foot below you. This may not be enough to be safe from it.
>You are significantly stronger than the average human by virtue of your training and your transmigration.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 07, 2014, 05:23:37 AM
> Is it currently in kicking range, or are our legs already dangling straight down below us?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 07, 2014, 05:29:30 AM
> Is it currently in kicking range, or are our legs already dangling straight down below us?

>Your legs are already below you.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 07, 2014, 05:30:45 AM
> How much upward momentum do we have at present? Are we still flying upward, or did we come to a stop?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 07, 2014, 05:41:11 AM
> How much upward momentum do we have at present? Are we still flying upward, or did we come to a stop?

>You've exhausted your momentum and have stopped, but it's not hard to fly further up.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 07, 2014, 11:58:49 PM
#YOLO

> Bend our legs as quickly as we can to prepare for a double foot stomp, while flying downward, aiming for the side of the boar that just got blasted.
> Once we've covered the foot of distance between us and the boar before we bent our legs, kick out with the bottoms of our feet at the side of the boar that just got blasted in an effort to keep it off-balance, if not knock it over entirely. Use the kick-back force of the collision to spring back up into the air a bit, backward away from the boar. (If the kick lands true and it feels like we didn't just irritate the boar, turn the jump-back into an aerial backflip for style points.)
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 08, 2014, 12:37:56 AM
> Bend our legs as quickly as we can to prepare for a double foot stomp, while flying downward, aiming for the side of the boar that just got blasted.
> Once we've covered the foot of distance between us and the boar before we bent our legs, kick out with the bottoms of our feet at the side of the boar that just got blasted in an effort to keep it off-balance, if not knock it over entirely. Use the kick-back force of the collision to spring back up into the air a bit, backward away from the boar. (If the kick lands true and it feels like we didn't just irritate the boar, turn the jump-back into an aerial backflip for style points.)

>You descend and stomp on the boar's shoulder as it staggers, sending it to the ground. You then spring back upward and away, and collide  with the bamboo stalk that got your way previously. Thankfully, this isn't painful; bamboo is not very defense, but does ruin your momentum.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 08, 2014, 01:40:55 AM
> Did it fall on its side?
> If so, did it fall on its injured leg?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 08, 2014, 01:57:17 AM
> Did it fall on its side?
> If so, did it fall on its injured leg?

>It has fallen onto its side, but not onto its injured leg.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 08, 2014, 04:14:33 AM
> Do we have a wig to put on the pig?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 08, 2014, 04:15:57 AM
> Do we have a wig to put on the pig?

>It's not been four turns, and you have not sang the song.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 08, 2014, 04:41:41 AM
> Fly back down the hill several yards, shooting some danmaku at the injured leg as we pass by. Aim our flight path toward another large bamboo stalk.
> Once we've traveled to that stalk, turn around and reassess the situation.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 08, 2014, 04:49:17 AM
> Fly back down the hill several yards, shooting some danmaku at the injured leg as we pass by. Aim our flight path toward another large bamboo stalk.
> Once we've traveled to that stalk, turn around and reassess the situation.

>You make your way down the hill, sending some more danmaku toward the boar as you pass by. It struggles to its feet, definitely slowed a little by the danmaku. But you expect it will take much more to put it down; you've known boars to be stabbed by a spear, and react by running up the shaft to gore the spearman.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 08, 2014, 08:31:15 PM
> Are we strong enough to rip a bamboo stalk out of the ground, or at least in half, to carry around as a hand-held weapon?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 08, 2014, 08:42:26 PM
> Are we strong enough to rip a bamboo stalk out of the ground, or at least in half, to carry around as a hand-held weapon?

>You could rip out a moderately large stalk, you imagine. Snapping one might be hand, as bamboo tends to fracture and bend easily, rather than snapping.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 09, 2014, 05:01:07 AM
> Are there any potential candidate stalks immediately visible?
> Are we currently facing the boar?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 09, 2014, 05:05:59 AM
> Are there any potential candidate stalks immediately visible?
> Are we currently facing the boar?

>There is one or two.
>Yes.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 09, 2014, 07:32:27 AM
>What is the boar doing?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 09, 2014, 08:42:39 AM
>What is the boar doing?

>Having gotten up, it looks around, and seems to have directed its attention toward Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 10, 2014, 12:39:06 AM
> Are we within its line of vision?
> Are any of the bamboo stalks we see and think are suitable for uprooting near the boar?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2014, 12:48:55 AM
> Are we within its line of vision?
> Are any of the bamboo stalks we see and think are suitable for uprooting near the boar?

>Not really, more in its peripheral vision, if anything.
>One of them is fairly close to you, a bit to your right. The other is on the other side of the boar, reasonably close to it, and close to the edge of your vision in the bamboo.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 10, 2014, 02:42:07 AM
> "Please give me a moment!"
> Assuming the boar does not immediately come charging after us, Go for the stalk to our right and uproot it.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2014, 02:49:03 AM
> "Please give me a moment!"
> Assuming the boar does not immediately come charging after us, Go for the stalk to our right and uproot it.

>"Got it!" Reisen calls back.
>As you go to get the stalk, the boar charges at Reisen, prompting her to leap back further into the bamboo, out of easy sight, then into a fairly thick stand of it. You lose sight of her, as the boar tries to follow. You do hear rustling from higher up, though, suggesting that she has taken flight.
>In the meantime, you easily uproot the stalk of bamboo.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 10, 2014, 02:51:05 AM
> Can we still see the boar?
> How long is our new bamboo weapon? Would it be better wielded as a wooden sword a lance?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2014, 02:53:52 AM
> Can we still see the boar?
> How long is our new bamboo weapon? Would it be better wielded as a wooden sword a lance?

>You can still just see it.
>The bamboo is about ten or so feet long, and a bit over an inch in diameter. It would make a better lance, and a better club than that.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 10, 2014, 02:57:44 AM
> Dash after that boar, gripping the bamboo like a club and ready to swing if the boar comes after us.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2014, 03:06:25 AM
> Dash after that boar, gripping the bamboo like a club and ready to swing if the boar comes after us.

>You are not so much dashing as flying at this point, but as you approach the boar, it does notice you and whirl around, coming for you. It probably cannot reach you. Probably.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 10, 2014, 04:10:26 AM
>Inwardly curse Futo and Tojiko for taking our sword.
>Whomp the boar on the noggin.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2014, 04:17:23 AM
>Inwardly curse Futo and Tojiko for taking our sword.
>Whomp the boar on the noggin.

>You are really upset about that right now; as much as you wouldn't want to use something like a sword on a boar in any event.
>You bring the length of bamboo down on the boar's head, walloping it firmly and causing it to stagger a little as it charges toward you. As it gets close, it rears up and aims its tusks right for your leg!

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 10, 2014, 04:35:15 AM
>Quickly put the bamboo between us and the boar and leap backwards into the air again.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2014, 04:39:33 AM
>Quickly put the bamboo between us and the boar and leap backwards into the air again.

>You move back and put the bamboo between you.  The boar snags the bamboo with its tusks, and nearly rips it from your hands!

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 10, 2014, 04:44:38 AM
>How superhuman is our strength?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2014, 04:46:52 AM
>How superhuman is our strength?

>You aren't certain what its exact limits are, but you can pick up and carry a person rather easily.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 10, 2014, 04:53:54 AM
>Aim a powerful kick at the boar's face while simultaneously pulling the bamboo toward ourself to get some extra momentum going on.
>Immediately jump back again and abandon the bamboo if we have to.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2014, 05:30:47 AM
>Aim a powerful kick at the boar's face while simultaneously pulling the bamboo toward ourself to get some extra momentum going on.
>Immediately jump back again and abandon the bamboo if we have to.

>Distracted by the length of bamboo, the boar is open to a swift kick to the face You bowl it over from the force, though you feel one of its tusks dig into the bottom of your sandal, just barely missing your foot.
>You fly back, managing to keep a hold on the bamboo. The boar is quickly picking itself up.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 10, 2014, 05:41:43 AM
>How lethal can our danmaku be?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2014, 06:21:13 AM
>How lethal can our danmaku be?

>Your danmaku is not lethal.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 10, 2014, 06:29:33 AM
>Can we know any lethal projectile magic?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2014, 06:30:55 AM
>Can we know any lethal projectile magic?

>You've not bothered with anything like that. It's not very becoming of someone seeking to ascend to celestialhood.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 10, 2014, 08:47:57 PM
> Is Reisen anywhere in sight?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 10, 2014, 10:33:19 PM
> Is Reisen anywhere in sight?

>You cannot hear her, but you think you can hear her ahead and to the left, heading further left.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 11, 2014, 04:58:22 AM
> Is the boar facing us?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 11, 2014, 05:15:13 AM
> Is the boar facing us?

>It is trying to, as it stands up again.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 12, 2014, 12:55:54 AM
Man, this fight is bizarrely puzzling.

> How far are we from the boar after the leap back?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 12, 2014, 01:36:39 AM
> How far are we from the boar after the leap back?

>You are a yard away from it and about two feet above it.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 12, 2014, 06:21:18 AM
> Are its horns curled, curved, or straight?

Forgot to ask that earlier.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 12, 2014, 06:25:52 AM
> Are its horns curled, curved, or straight?

>As a boar, it does not have horns. Rather, it has some tusks, which are curved.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 13, 2014, 01:12:52 AM
>Skirt around the boar and try and land a hit on it's wounded leg with our bamboo.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 13, 2014, 02:51:12 AM
>Skirt around the boar and try and land a hit on it's wounded leg with our bamboo.

>You skirt around the animal as it stands, then strike it with the bamboo before it can turn to face you. It staggers and nearly falls. Then it does fall as another burst of white danmaku flies from the bamboo and slams into its side again. It is already trying to stand again, but more slowly than before.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 13, 2014, 06:11:08 AM
> Has it been able to make any lateral movement while trying to stand?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 13, 2014, 06:18:09 AM
> Has it been able to make any lateral movement while trying to stand?

>It has not tried to move sideways, rather it seems to prefer to turn to face you; likely so it back bring its primary weapons to bear on you.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 14, 2014, 12:14:53 AM
> Bring the bamboo down hard on the boar's head, right between the eyes. (Try not to stab it with any points ends of the bamboo while doing this, we're only trying to bludgeon it.)
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2014, 12:24:45 AM
> Bring the bamboo down hard on the boar's head, right between the eyes. (Try not to stab it with any points ends of the bamboo while doing this, we're only trying to bludgeon it.)

>You strike the boar as hard as you can between the eyes, while another barrage flies from the bamboo and slams into its side. The boar falls again, and struggles to stand, not really succeeding at such.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 14, 2014, 01:19:01 PM
> Do we have a more humane method at our disposal for knocking the boar out? Repeated smacks to the head seems kind of brutal.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 14, 2014, 09:00:57 PM
> Do we have a more humane method at our disposal for knocking the boar out? Repeated smacks to the head seems kind of brutal.

>Good use of danmaku would probably be more humane. At this point, its endurance is probably sapped well enough that it wouldn't take too much.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 15, 2014, 05:41:14 AM
> What variety of bullets do we use?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 15, 2014, 06:05:15 AM
> What variety of bullets do we use?

>You have a pretty wide variety at your disposal; arrows and arrowheads, small dark spheres, large bright spheres, knives, and talismans. Arrows tend to be your basic ones.

>_

Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 15, 2014, 01:24:11 PM
> Do any of our shot types do notably more damage than others?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 15, 2014, 09:36:19 PM
> Do any of our shot types do notably more damage than others?

>Not really, it's more being a part of a pattern.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 16, 2014, 04:22:11 AM
> Let's pelt it between the eyes with arrowheads before it stops trying to get back up, then.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 16, 2014, 04:48:15 AM
> Let's pelt it between the eyes with arrowheads before it stops trying to get back up, then.

>You do so! It takes several, quite a few actually, before the boar slumps back down and stays down.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 16, 2014, 05:44:16 AM
> Give it a moment, to see if it tries again.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 16, 2014, 05:48:58 AM
> Give it a moment, to see if it tries again.

>You give it a moment, but it doesn't seem like it's going to try to raise up again.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 16, 2014, 06:16:00 AM
> Nod to the boar.
> "A worthy adversary. A shame fate could not smile upon us all this day."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 16, 2014, 06:32:45 AM
> Nod to the boar.
> "A worthy adversary. A shame fate could not smile upon us all this day."

>"You okay?" Reisen calls out; as you hear her approaching from the left.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 16, 2014, 01:03:01 PM
> "Yes. That was quite the impressive showing on your part."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 16, 2014, 01:14:15 PM
> "Yes. That was quite the impressive showing on your part."

>"You kept it distracted long enough for me to do anything," Reisen says, as she emerges from the bamboo.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 16, 2014, 01:23:17 PM
> "Perhaps. Still, my shots did little more than irritate it."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 16, 2014, 09:43:47 PM
> "Perhaps. Still, my shots did little more than irritate it."

>"Most of what we did just irritated it," says Reisen. "That's just the kind of animals they are."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 16, 2014, 10:22:11 PM
> "Yours also knocked the beast over."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 16, 2014, 11:24:11 PM
> "Yours also knocked the beast over."

>"True," shes says.  "Speaking of which, it's not going to be unconscious forever..."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 17, 2014, 01:08:22 AM
> How much commotion did this entire encounter cause?
> How much fresh blood is on the trap?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 17, 2014, 01:19:01 AM
> How much commotion did this entire encounter cause?
> How much fresh blood is on the trap?

>It was a fairly noisy affair.
>Looking at the trap, some of the blood is fresh, some is dried.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 17, 2014, 01:25:52 AM
> "This is also true. Perhaps the solution to that problem is in the area? Please pardon my shouting."
> Give Reisen a second to brace herself, then turn the volume up to a controlled shouting level. Aim away from Reisen, to be polite.
> "Huntress! Are you nearby?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 17, 2014, 01:37:29 AM
> "This is also true. Perhaps the solution to that problem is in the area? Please pardon my shouting."
> Give Reisen a second to brace herself, then turn the volume up to a controlled shouting level. Aim away from Reisen, to be polite.
> "Huntress! Are you nearby?"

>You shout for the hunter, but get no reply

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 17, 2014, 03:12:57 AM
> If we wanted to take the trap off the boar's leg and bring it with us, do we have any way to keep it from bleeding all over the rest of our possessions?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 17, 2014, 03:15:35 AM
> If we wanted to take the trap off the boar's leg and bring it with us, do we have any way to keep it from bleeding all over the rest of our possessions?

>You could probably bandage it, in theory.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 17, 2014, 03:42:00 AM
> What about keeping the trap from bleeding all over the place?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 17, 2014, 03:49:55 AM
> What about keeping the trap from bleeding all over the place?

>You could probably wipe it off on the ground.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 17, 2014, 05:22:48 AM
> Nod.
> "Perhaps it would be best to remove the trap, and then take our leave. I have no particular desire to carry the boar's body around with me, for a variety of reasons."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 17, 2014, 05:45:27 AM
> Nod.
> "Perhaps it would be best to remove the trap, and then take our leave. I have no particular desire to carry the boar's body around with me, for a variety of reasons."

>I don't suppose you have some disinfectant with you, do you?" says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 17, 2014, 06:09:08 AM
> Do we have such a thing?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 17, 2014, 06:18:19 AM
> Do we have such a thing?

>You do not. Disinfectant as a concept is kind of new to you, though you do recognize what it is.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 17, 2014, 06:21:29 AM
> "I do not possess such things, sadly. I must admit that there have been many advances in medicine since my time."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 17, 2014, 06:41:38 AM
> "I do not possess such things, sadly. I must admit that there have been many advances in medicine since my time."

>"Shame," says Reisen, "Either way, we can probably at least dress the wound."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 17, 2014, 11:52:17 AM
> Inventory

> "Do you have any materials for doing so?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 17, 2014, 12:01:02 PM
> Inventory

> "Do you have any materials for doing so?"

>"I'm not carrying much," Reisen says.
>You inventory contains:
>Regal Clothing
>Strong enough for a monarch, simple enough for a hermit.
>Shaku
>A ritual baton that is part of any ruler?s regalia. You keep it as a symbol of your old office.
>Harmony Earmuffs
>This does much to cut down the babel of voices you can hear from other people. Particularly strong desires can still get through.
>Travel Bag
>A sack for keeping your things in.
>Used Clothing
>Regal, but in need of a wash
>Bag of Konpeito x2
>Apparently it is regarded as good manners these days for a royal to give these guests and such, they didn't have such things in your day!
>Bag of Curry Powder
>A donation from a potential follower. Quite fresh!
>Iron Key
>A simple ring-handled key made of iron.
>Bundle of Incense
>This is a bundle of incense; it it unlabeled.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 17, 2014, 12:11:39 PM
> How poor an idea would it be to remove the trap from the leg without having anything to  bandage the wound? What kind of blood loss risk would there be?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 17, 2014, 12:14:06 PM
> How poor an idea would it be to remove the trap from the leg without having anything to  bandage the wound? What kind of blood loss risk would there be?

>You don't think it would be bad enough to cause the animal to bleed out; otherwise it would have already done so. Given it's clearly moved the trap around on its own, and hurt itself in the process, you don't think it's stopping anything.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 17, 2014, 12:18:37 PM
> Frown.
> "Neither do I. The only thing I have that is remotely close to a bandage is a change of clothes, and I would rather not use those if I do not absolutely have to."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 17, 2014, 12:42:23 PM
> Frown.
> "Neither do I. The only thing I have that is remotely close to a bandage is a change of clothes, and I would rather not use those if I do not absolutely have to."

>"That's more than what I have to offer," she says. "I wasn't anticipating that we were going to go boar hunting."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on November 17, 2014, 03:01:06 PM
> What does our dirty change of clothes consist of, precisely?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 17, 2014, 09:44:31 PM
> What does our dirty change of clothes consist of, precisely?

>They are more or less identical to your current ones. Some small changes in cut and color, but nothing significant.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 18, 2014, 02:33:14 AM
> Does this include a pair of socks?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 18, 2014, 02:33:59 AM
> Does this include a pair of socks?

>Yes.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 18, 2014, 02:47:07 AM
> Pull out our dirty socks.
> "Will these do, do you think?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 18, 2014, 02:51:01 AM
> Pull out our dirty socks.
> "Will these do, do you think?"

>"They're better than nothing," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 18, 2014, 04:39:00 AM
> What sort of preparation would be best for using our socks to bandage the leg, given the trap is still on it?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 18, 2014, 04:49:42 AM
> What sort of preparation would be best for using our socks to bandage the leg, given the trap is still on it?

>Probably, you would want to remove the trap. Then you'd want to apply the bandages. Otherwise, you'll just have to do the best you can.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 18, 2014, 04:52:16 AM
> Nod and put the socks away.
> "Then they will have to do. But first, this trap will need to come off."
> Examine the trap. How could we safely remove it from the boar's leg?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 18, 2014, 05:04:24 AM
> Nod and put the socks away.
> "Then they will have to do. But first, this trap will need to come off."
> Examine the trap. How could we safely remove it from the boar's leg?

>"Right," says Reisen.
>The best way seems to be to open it up directly. You suppose this would be difficult for most people, but you aren't most people.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 18, 2014, 12:01:30 PM
> Let's pry it apart, then, being careful to not let it slam shut on our fingers.
> Once it is off the boar's leg, move it away from the boar, and let it close on itself again, again being careful to not let it slam shut on our fingers.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 18, 2014, 12:24:56 PM
> Let's pry it apart, then, being careful to not let it slam shut on our fingers.
> Once it is off the boar's leg, move it away from the boar, and let it close on itself again, again being careful to not let it slam shut on our fingers.

>You slip your fingers around the outer edges of the trap's jaws, then slowly but surely pry it apart. The challenge is more in not jostling it and making wounds worse. Once this is done, it's easy enough to slip the trap off and let it close harmlessly.
>"Here, let me dress it," says Reisen, holding her hands out for your bandages.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 18, 2014, 12:45:10 PM
>Provide 'bandages'.
>"Are you experienced with this kind of thing?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 18, 2014, 12:56:42 PM
>Provide 'bandages'.
>"Are you experienced with this kind of thing?"

>You pass over your socks. She takes them them in hand, and starts to clean the wounds with one.
>"I am Doctor's student, after all," says Reisen. "Normally, this wouldn't be a problem, but with this kind of improvising..."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 18, 2014, 01:55:24 PM
>"Sometimes one just has to make do, especially in the case of medicine."
>Allow her to finish treating the wound.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 18, 2014, 01:59:47 PM
>"Sometimes one just has to make do, especially in the case of medicine."
>Allow her to finish treating the wound.

>"Quite," she says, as she starts to bind the wounds. It takes her a moment, before she says, "There, done. The punctures are nasty, but they're reasonably small."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 18, 2014, 02:11:54 PM
> Take the trap, wipe the fresh blood off on the grass, and then wrap it in our dirty blouse and store it away.
> "I will hang on to this, in the hopes of returning it to the huntress later."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 18, 2014, 02:19:53 PM
> Take the trap, wipe the fresh blood off on the grass, and then wrap it in our dirty blouse and store it away.
> "I will hang on to this, in the hopes of returning it to the huntress later."

>You clean off the trap, and then place it in your bag.
>You obtain: Steel Trap
>"No problem there," says Reisen. "Better than some faerie finding it. We ready to move on?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 18, 2014, 03:14:33 PM
> "I imagine that if my friends were in the area, they would have heard this commotion and come to investigate. So yes, I believe we can continue on."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 18, 2014, 10:13:00 PM
> "I imagine that if my friends were in the area, they would have heard this commotion and come to investigate. So yes, I believe we can continue on."

>"Alright," she says, "Where are we going now?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 18, 2014, 11:49:10 PM
> Where did we decide would be the best place to gather information about the mahjong tournament? The Human Village, or elsewhere?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 18, 2014, 11:54:32 PM
> Where did we decide would be the best place to gather information about the mahjong tournament? The Human Village, or elsewhere?

>The Hakurei Shrine is probably the best place to look, as this is where it is being held.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 19, 2014, 12:35:57 AM
> "At this point, my search for my friends is ostensibly blind. I do want to stop by the Hakurei Shrine to look into this tournament I have heard about, but that is less pressing. Since you were kind enough to join me, I think it is only fair we travel to your destination next."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 19, 2014, 12:46:59 AM
> "At this point, my search for my friends is ostensibly blind. I do want to stop by the Hakurei Shrine to look into this tournament I have heard about, but that is less pressing. Since you were kind enough to join me, I think it is only fair we travel to your destination next."

>She nods.
>"Well, I'm headed to find a good earth spider to back up our case, so that'll take me underground. I think you wanted to talk with some other forest residents about your runaway friends? That would certainly be on my way."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 19, 2014, 01:33:13 AM
> Which forest residents did we have in mind?
> Do we know where the entrance to the Underground is?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 19, 2014, 01:50:57 AM
> Which forest residents did we have in mind?
> Do we know where the entrance to the Underground is?

>You recall that Alice lives on the lake.
>You do not.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 19, 2014, 11:48:29 AM
> Nod.
> "That would do nicely. I believe you have a better grasp of the area than I do, however; may I request you lead the way?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 19, 2014, 11:56:54 AM
> Nod.
> "That would do nicely. I believe you have a better grasp of the area than I do, however; may I request you lead the way?"

>"This way," Reisen says, as she starts heading into the bamboo, walking past you.
>Following her, it's practically impossible to tell one place from another. The plants all the look the same, and you swear that they shift when you look away for more than a moment, just enough to make you question your memory. A couple times you see a faerie draw near, flying some yards overhead and watching the two of you curiously, then darting away when she notices that you've noticed her. Still, you cut a more or less straight course, and after a few minutes you note the bamboo ahead is much less thick than before. Then you see other plantlife, some light underbrush and thick trees.
>"A bit further south than I thought," says Reisen, "But we're here!"

>_ 

Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 19, 2014, 12:01:21 PM
> Are there any houses nearby?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 19, 2014, 12:02:08 PM
> Are there any houses nearby?

>None that you can see.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 19, 2014, 12:07:27 PM
> What about anything that looks like an underground entrance?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 19, 2014, 12:22:56 PM
> What about anything that looks like an underground entrance?

>Nothing of the sort.
>"So, where did you want to go first?" says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 19, 2014, 01:12:01 PM
> "Hmm...where are the three locations I mentioned relative to our current position?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 19, 2014, 10:01:36 PM
> "Hmm...where are the three locations I mentioned relative to our current position?"

>"I must have been spacing out," says Reisen. "Which three?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on November 19, 2014, 10:46:30 PM
> "Ah, apologies. The underground entrance, Miss Alice's house, and the Hakurei Shrine."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 19, 2014, 11:34:09 PM
> "Ah, apologies. The underground entrance, Miss Alice's house, and the Hakurei Shrine."

>"Okay," says Reisen. "The first two should be more or less ahead. Alice's house is by the lake, you can't miss it even from the air. If you're going underground, it's at the edge of the forest, there's a cave on the side of a cliff. It may be a little tricky to find. As for the Hakurei Shrine, you want to go Northeast, it's east of the village, along the trail in the woods. You can probably see it from the air once you get close."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 20, 2014, 12:33:04 AM
> "If we go ahead, which of those first two will we run across first?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 20, 2014, 12:53:53 AM
> "If we go ahead, which of those first two will we run across first?"

>"Almost definitely Alice's house," Reisen says. "Unless we've come out at a much weirder place than I thought, it'll be practically on the way."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 20, 2014, 02:10:12 AM
>"Well, we may as well stop there on the way then. Lead the way, if you will."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 20, 2014, 02:20:48 AM
>"Well, we may as well stop there on the way then. Lead the way, if you will."

>Reisen nods, and takes to the air.
>Following her, you can see the lake is to the east and a bit to the south. Reisen angles toward it, giving wide berth to several swarms of faeries over the woods. "They're starting to get antsy," she mutters.
>As you draw closer to the lake, you can clearly see the cabin on the eastern shore, not terribly far from the walls of Scarlet Devil Mansion. "That's odd," Reisen says. "Look over there, around her house."
>She points toward the cabin. Looking a bit more closely, you can see small...somethings or others circling around it on the ground, perhaps a dozen of them.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 20, 2014, 03:33:22 AM
> "Curious. What are those things?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 20, 2014, 03:38:54 AM
> "Curious. What are those things?"

>"Dolls," says Reisen. "That's the kind of magic that Alice specializes in, making dolls move. But, usually they aren't just patrolling..."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 20, 2014, 03:51:50 AM
> "Really? How fascinating. What are they usually doing, then?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 20, 2014, 03:56:39 AM
> "Really? How fascinating. What are they usually doing, then?"

>"Usually housework and such," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 20, 2014, 04:04:52 AM
> "I see. I wonder if my companions unintentionally caused some alarm here...shall we investigate?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 20, 2014, 04:13:20 AM
> "I see. I wonder if my companions unintentionally caused some alarm here...shall we investigate?"

>"Yeah," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 20, 2014, 04:14:55 AM
> Investigate!
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 20, 2014, 04:32:09 AM
> Investigate!

>You descend and draw closer to the house. As you do, the doll patrol rushes out to meet you, carrying an array of weapons. They don't seem to be leveling the weapons at you as they approach, but it's hard to get any kind of intent from the dolls. You do not hear any desires from them, either.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 20, 2014, 04:39:05 AM
> Hold our open hands out in front of us non-threateningly.
> "We do not desire conflict."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 20, 2014, 04:47:14 AM
>You hold your hands out and declare you are there peacefully. They continue to approach, stopping about three yards away, and watch you. While they do not have their weapons raised, they do have them ready.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 20, 2014, 04:53:52 AM
> "Has there been trouble here?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 20, 2014, 05:01:17 AM
> "Has there been trouble here?"

>The dolls continue to watch you with their glass eyes.
>"They can't speak," says Reisen. "I am not sure what governors their attempts to communicate, when they make them."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 20, 2014, 05:08:23 AM
> Frown.
> "I wonder how one is supposed to pass, then. If one even is."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 20, 2014, 05:10:58 AM
> Frown.
> "I wonder how one is supposed to pass, then. If one even is."

>"I'm not sure," says Reisen. "I've never had to deal with them being aggressive like this."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 20, 2014, 11:48:38 AM
>Call down to the house: "Hello, is anybody home? I am being accosted by your dolls!"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 20, 2014, 12:11:51 PM
>Call down to the house: "Hello, is anybody home? I am being accosted by your dolls!"

>You call out, and recieve no immediate answer. The dolls continue to watch you.
>After a few moments, the front door of the cabin opens, and you hear someone call out: "Who's there?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 20, 2014, 12:18:24 PM
> "My name is Miko. I am but a simple hermit, from an era long past."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 20, 2014, 12:34:06 PM
> "My name is Miko. I am but a simple hermit, from an era long past."

>"And it's me, Reisen!" your companion calls out.
>You hear the sound of clapping, and the dolls draw back. "Why didn't you say so, Reisen?" the speaker says, "Come in, come in!"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 20, 2014, 12:58:56 PM
> Give Reisen a curious look before heading down to the door and stepping inside.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 20, 2014, 01:11:40 PM
> Give Reisen a curious look before heading down to the door and stepping inside.

>"That's Alice," she says softly before heading for the door.
>The house itself is a simple cabin, painted white. A fairly sizable porch dominates the front of it, its railings lined with planters bearing various herbs. Around the back, not far from the tree line, you can see a decent-sized garden. Heading through the front door, you find yourself in a small, comfortable front room. Several shelves line the walls, holding books, personal trinkets, and various dolls. A small wood table with a two chairs, one that matches and a metal outdoor chair, catches your eye in the middle of the room. Sitting there is a fairly tall woman with short blonde hair, wearing a blue dress with with sleeves and a pink sash around her waist. She regards you curiously, then says, "It's been some time Reisen. Please, make yourself comfortable on the couch. You too, Miko was it? I seem to recall Marisa mentioning something like that not too long ago."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 21, 2014, 01:54:39 AM
> "Thank you for your hospitality. And yes, I believe my arrival here caused a little consternation, and introduced me quite directly to Marisa."
> Have a seat on the couch after Reisen does.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 21, 2014, 02:19:40 AM
> "Thank you for your hospitality. And yes, I believe my arrival here caused a little consternation, and introduced me quite directly to Marisa."
> Have a seat on the couch after Reisen does.

>Reisen sits down, and you take a seat next to her.
>"What brings you here?" says the woman, presumably Alice.
>As she speaks, several dolls toddle out of an adjoining room, some carrying cups, another carrying a teapot, another carrying a bowl of sugar cubes, and so on.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 21, 2014, 06:01:33 AM
> "I am in pursuit of two companions of mine. Unfortunately, I have largely lost track of where they might be, and am now simply searching wherever I can."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 21, 2014, 06:19:10 AM
> "I am in pursuit of two companions of mine. Unfortunately, I have largely lost track of where they might be, and am now simply searching wherever I can."

>"Do go on," says Alice. "And what brings you, Reisen? One seldom sees you come down this way."
>"Making my way toward the Underground," says Reisen. "We need an architect at Eientei to help resolve a dispute. In the meantime, I've been going in the same direction as Miko."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 21, 2014, 06:31:28 AM
> "Yes, and she was most helpful in subduing an enraged boar back in the Bamboo Forest."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 21, 2014, 06:45:19 AM
> "Yes, and she was most helpful in subduing an enraged boar back in the Bamboo Forest."

>"Nasty beasts," Alice says. "You're lucky to have one of Reisen's potential with you."
>"How have you been, lately?" Reisen asks, as the dolls pour Alice a cup of tea, then march toward Reisen.
>"Ever busy," says Alice. "Research consumes my time, as it always does. And as always, there's never enough money to fund all the things I'd like. Of course, it doesn't help that there are spies lurking about these days."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 21, 2014, 06:58:22 AM
> "Ah, is that the reason for the patrol around this house?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 21, 2014, 07:18:37 AM
> "Ah, is that the reason for the patrol around this house?"

>"Just so," says Alice. "I was well underway on a project when they came."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 21, 2014, 11:20:45 AM
> Frown.
> "Who and when was this?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 21, 2014, 11:28:21 AM
> Frown.
> "Who and when was this?"

>"This morning," says Alice. "I have no idea who they were."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 21, 2014, 11:35:08 AM
> "Can you describe them?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 21, 2014, 11:44:51 AM
> "Can you describe them?"

>"Certainly," says Alice. "One was a ghost who wore green, and threw lightning bolts at my dolls when they rushed after her. She seemed to have quite the terrible temper. The other was a short woman in white, who seemed to be more interest in running then sticking around."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 21, 2014, 11:52:13 AM
> Give a deep sigh.
> "As I feared. Those are indeed my companions. I must apologize for their behaviour. I hope not too much damage was done?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 21, 2014, 12:04:54 PM
> Give a deep sigh.
> "As I feared. Those are indeed my companions. I must apologize for their behaviour. I hope not too much damage was done?"

>You sigh and apologize. Alice's eyes narrow ever so slightly, as she says, "And why were your companions trying to steal my work, if I may?"
>The troupe of tea-serving faeries makes its way from Reisen to you, seemingly obviously of the sudden change in atmosphere. One holds out an empty cup for you.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 21, 2014, 12:07:15 PM
> Does the doll seem to be expecting us to take it, or least offering it in such a fashion?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 21, 2014, 12:41:04 PM
> Does the doll seem to be expecting us to take it, or least offering it in such a fashion?

>Yes.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Suwako Moriya on November 21, 2014, 03:09:47 PM
> Nod to the doll.
> "Ah, thank you."
> Take the cup, then turn back to Alice.
> "I do not know. To be honest, I do not know what your work is, beyond the displays of puppeteering I have seen so far. Did they really try to steal away with some of your dolls?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 21, 2014, 11:06:25 PM
> Nod to the doll.
> "Ah, thank you."
> Take the cup, then turn back to Alice.
> "I do not know. To be honest, I do not know what your work is, beyond the displays of puppeteering I have seen so far. Did they really try to steal away with some of your dolls?"

>You accept the cup. The cup-bearing doll steps back, while the one bearing the teapot moves forward and fills it. Once that is done, and comes forth and holds up a small bowl of sugar cubes for you.
>"No, they didn't try to steal my dolls," says Alice. "They tried to steal my secrets. I caught them spying earlier this morning."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 21, 2014, 11:22:27 PM
> Do we normally take sugar in our tea?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 21, 2014, 11:35:51 PM
> Do we normally take sugar in our tea?

>Do you?

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 12:29:18 AM
STOP ASKING THAT SORT OF QUESTION :(

> Take a little bit of sugar and add it to our tea as appropriate, nodding to the nod in thanks.
> "Mmm...may I hazard a guess? Were they peering into one of your windows?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 12:38:52 AM
> Take a little bit of sugar and add it to our tea as appropriate, nodding to the nod in thanks.
> "Mmm...may I hazard a guess? Were they peering into one of your windows?"

>"Yes," she says.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 12:56:08 AM
> Nod.
> "They seem to have made a habit of that this morning. You are, at the very least, the third window they have been noticed peeking through. Not to trivialize the risk of compromising your work, of course."
> Sip.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 01:05:31 AM
> Nod.
> "They seem to have made a habit of that this morning. You are, at the very least, the third window they have been noticed peeking through. Not to trivialize the risk of compromising your work, of course."
> Sip.

>You sip the tea. It's a little weak, but the sugar helps with that.
>"Is that so?" says Alice. "Why are they doing this?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 01:21:22 AM
> "An excellent question indeed. Sadly, I have yet to obtain the answer."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 01:30:10 AM
> "An excellent question indeed. Sadly, I have yet to obtain the answer."

>"You don't suppose they are just,uh,peeking on people?" says Reisen. "Or being nosy?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 02:00:06 AM
> "I certainly hope not. I would like to think I have provided a better example than that. They have also taken an important possession of mine with them without explanation, a sword that is very dear to me. I suspect that, whatever they are doing peeking into windows, it is related to why they have my sword."
> Sip.
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 02:10:55 AM
> "I certainly hope not. I would like to think I have provided a better example than that. They have also taken an important possession of mine with them without explanation, a sword that is very dear to me. I suspect that, whatever they are doing peeking into windows, it is related to why they have my sword."
> Sip.

>"They were carrying something bundled up in cloth, now that I think on it" says Alice.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 02:41:30 AM
> "That was the sword, yes.Did you happen to notice which way they traveled? I have actually spent a large portion of my morning pursuing them."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 02:43:46 AM
> "That was the sword, yes.Did you happen to notice which way they traveled? I have actually spent a large portion of my morning pursuing them."

>I chased them some ways into the forest, toward the east," says Alice.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 02:51:42 AM
> Do we know what is in that direction?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 02:56:55 AM
> Do we know what is in that direction?

>You understand there are a lot of faeries in that direction, and Reisen mentioned the entrance to the underground.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 03:02:49 AM
> Look to Reisen with an interested expression.
> "I believe you said that was the direction of the entrance to the Underground, yes?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 03:16:21 AM
> Look to Reisen with an interested expression.
> "I believe you said that was the direction of the entrance to the Underground, yes?"

>She nods. "That's where you find it. Do you think they are going there?"

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 03:28:35 AM
> "They may have gone that way. At the very least, it is worth investigating, I think."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 03:32:26 AM
> "They may have gone that way. At the very least, it is worth investigating, I think."

>She nods. "I'll be happy to show you the way then."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 03:45:08 AM
> "Your assistance is much appreciated. Thank you."
> Sip, then turn back to Alice.
> "When I have found my companions again, I will bring them back here so they can apologize to you themselves."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 03:50:33 AM
> "Your assistance is much appreciated. Thank you."
> Sip, then turn back to Alice.
> "When I have found my companions again, I will bring them back here so they can apologize to you themselves."

>"Be sure they come with their hands raised," says Alice. "The dolls would take a dim view of their return otherwise."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 03:53:22 AM
> Nod.
> "I will be sure to instruct them as such."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 04:08:26 AM
> Nod.
> "I will be sure to instruct them as such."


>"Good," says Alice, as she takes the first sip of her tea.
>"While I am thinking about it," says Reisen, "What has Hina been up to lately?"
>"Busy," says Alice. "I've not seen her in awhile. I am hoping we'll be able to meet up at the mah-jong tournament, though."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 04:30:45 AM
> "Ah, will you be entering?"
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 04:41:54 AM
> "Ah, will you be entering?"

>"I'm contemplating it," says Alice.
>"Were it not for events a Eientei, I'm sure several of us would be there," says Reisen.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Yaersulf on November 22, 2014, 12:10:11 PM
>"I've been wondering about the details myself."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 12:16:54 PM
>"I've been wondering about the details myself."

>"I do not believe there are many," says Alice. "You sign up on the contest day and things proceed from there."

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 12:39:37 PM
> "Mmm. I think it will be worth attending, whether or not I partake. I must admit that Futo is a better player than I. But the chance to see so many people is impossible to pass up."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 12:50:24 PM
> "Mmm. I think it will be worth attending, whether or not I partake. I must admit that Futo is a better player than I. But the chance to see so many people is impossible to pass up."

>"I agree," says Reisen.
>"It will be rowdy, I am sure," says Alice.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 01:09:40 PM
> How is our tea coming along?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 01:10:48 PM
> How is our tea coming along?

>You've put a pretty good dent in it, and could finish it off with a long drink if you wanted to.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 01:46:06 PM
> Do we know exactly what the prize is, beyond 'some lost bit of onmyoudo lore'?
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 02:23:03 PM
> Do we know exactly what the prize is, beyond 'some lost bit of onmyoudo lore'?

>Not precisely. You understand it's something written by one of the masters of the field.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 02:56:16 PM
> Sip.
> "Speaking of, have either of you heard much of anything about what can be won? I've heard very little myself."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 03:06:47 PM
> Sip.
> "Speaking of, have either of you heard much of anything about what can be won? I've heard very little myself."

>"Some lost work of  Abe no Seimei," says Alice. "It's an interesting prize."
>You know the name, he is a magician of renoun from some centuries after your death.You are not intimately familiar with his works, but you know enough to understand he is not a trifling figure.

>_
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Kilgamayan on November 22, 2014, 03:42:50 PM
> "Ooh, interesting. I am sure there are others far better versed in his works than I, but I do know enough to regret he only graced the world a few centuries after I began my hibernation."
Title: Re: Sword Quest II - A Z-Machine Adventure
Post by: Hello Purvis on November 22, 2014, 03:46:05 PM
> "Ooh, interesting. I am sure there are others far better versed in his works than I, but I do know enough to regret he only graced the world a few centuries after I began my hibernation."

>"Can't have the competition," says Alice, before one of the tea-serving dolls shanks you.