Author Topic: Sword Quest II - A Z-Machine Adventure  (Read 79603 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #630 on: November 02, 2014, 11:49:15 PM »
> Reposition ourselves so we can fly head-first through the tunnel, then take to the air and do so, continuously using danmaku to light our path.

>You do not have a whole lot of room to manuever, and run the risk of getting yourself stuck. How do you intend to go about this process?

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #631 on: November 02, 2014, 11:54:00 PM »
> How much are our swords going to flop around if we shift ourselves?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #632 on: November 03, 2014, 12:00:21 AM »
> How much are our swords going to flop around if we shift ourselves?

>Roukanken is on your back, and shouldn't flop to much. But it is also longer than the tunnel is wide. Hakurouken is at your hip and presently pressed up against your side and under your arm at the moment; it had the potential to flop around a lot.

>_
« Last Edit: November 03, 2014, 12:02:27 AM by Purvis »

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #633 on: November 03, 2014, 12:09:37 AM »
> How tall are we, in either imperial or metric units?
> How flexible are we? (This doesn't have to be in units.)

> Roll a little bit to the side to unpin Hakurouken, then unsheathe it with the arm whose arm was previously covering it, and slide it a bit down the tunnel until we no longer risk cutting ourselves by rolling into it.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #634 on: November 03, 2014, 12:12:39 AM »
> How tall are we, in either imperial or metric units?
> How flexible are we? (This doesn't have to be in units.)

> Roll a little bit to the side to unpin Hakurouken, then unsheathe it with the arm whose arm was previously covering it, and slide it a bit down the tunnel until we no longer risk cutting ourselves by rolling into it.

>You are a tad over five feet tall.
>You are are pretty flexible.
>You unsheathe your shorter blade, then scoot it down the tunnel to get away from you.

>_
« Last Edit: November 03, 2014, 12:21:39 AM by Purvis »

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #635 on: November 03, 2014, 12:14:27 AM »
> Roll in either direction enough to unpin Roukanken, then unsheathe it and do the same thing. Try not to wave the blade around too much while doing this; we should be able to just sent it point-first straight down the tunnel.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #636 on: November 03, 2014, 12:20:58 AM »
> Roll in either direction enough to unpin Roukanken, then unsheathe it and do the same thing. Try not to wave the blade around too much while doing this; we should be able to just sent it point-first straight down the tunnel.

>You then unsheathe Roukanken. Then takes a bit of work, as it is sheathed from shoulder to hip, but you are able to turn sideways enough to get it free without too much trouble, then slide it ahead of yourself.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #637 on: November 03, 2014, 12:53:46 AM »
> Roll or flop over onto our stomach.
> Try to fold our legs under us to the point where our knees are brought to our chest (with our legs bent, of course). If we can do though, wrap our arms around our legs so we're curled up into a ball.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #638 on: November 03, 2014, 12:59:57 AM »
> Roll or flop over onto our stomach.
> Try to fold our legs under us to the point where our knees are brought to our chest (with our legs bent, of course). If we can do though, wrap our arms around our legs so we're curled up into a ball.

>You roll onto your stomach and curl into a ball. You can feel your knees bush against the edge of the tunnel, but you have some room, yet.

>_


Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #639 on: November 03, 2014, 01:07:16 AM »
> Float a little bit off the ground.
> While in the air, try to roll-rotate forward, to swing our head underneath out body and out the other side.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #640 on: November 03, 2014, 01:22:24 AM »
> Float a little bit off the ground.
> While in the air, try to roll-rotate forward, to swing our head underneath out body and out the other side.

>You try to float, and hit the ceiling before you get more than a little bit off the ground.
>Slowly, you try to roll back.  It is a slow process, and midway through you keep bumping your head on the ground. Roukanken's sheath digs into the wall, making progress all the harder as you have to force it further and further while in an uncomfortable position. Eventually, after an embarrassing amount of wiggling and shifting your weight in the darkness, you flop through and are able to stretch out again.

>_

Kilgamayan

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  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #641 on: November 03, 2014, 01:23:37 AM »
> Phew!
> Get back lying flat in our stomach, then resheathe our two swords, twisting as needed so they can actually slide into their sheaths.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #642 on: November 03, 2014, 01:49:55 AM »
> Phew!
> Get back lying flat in our stomach, then resheathe our two swords, twisting as needed so they can actually slide into their sheaths.

>You twist back into your stomach, then carefully feel ahead for your swords. Then you spend a bit more time flopping about like a trout to get them sheathed again.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #643 on: November 03, 2014, 01:58:00 AM »
> We've wasted a lot of time. Take off flying down the tunnel.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #644 on: November 03, 2014, 01:58:52 AM »
> We've wasted a lot of time. Take off flying down the tunnel.

>You cannot see a thing. Are you sure you want to do this?

>_

Kilgamayan

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  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #645 on: November 03, 2014, 02:00:28 AM »
> Oh, right, that.
> Fire some more light-up danmaku ahead of us, to see if the path is clear again.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #646 on: November 03, 2014, 02:05:43 AM »
> Oh, right, that.
> Fire some more light-up danmaku ahead of us, to see if the path is clear again.

>You fire some danmaku ahead, and the path seems reasonably clear before the danmaku fades.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #647 on: November 03, 2014, 02:09:30 AM »
> Fly on forward, lighting up our path with danmaku as needed to avoid crashing into things.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #648 on: November 03, 2014, 02:14:17 AM »
> Fly on forward, lighting up our path with danmaku as needed to avoid crashing into things.

>You continue forward, lighting up the way ahead. It is somewhat touch and go; without being able to see you find that you tend to list toward one side or the other, or too far up or down, and need to correct for it.
>After what feels like too long, you find the tunnel begins to tilt upward.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #649 on: November 03, 2014, 02:18:11 AM »
> That's probably a good sign that we're going to resurface.
> Continue lighting our path as we go along, but keep an ear our for noises when we're not firing.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #650 on: November 03, 2014, 02:20:32 AM »
> That's probably a good sign that we're going to resurface.
> Continue lighting our path as we go along, but keep an ear our for noises when we're not firing.

>You continue onward, firing ahead of yourself, and have to slow as the tunnel curves upward to avoid crashing; but soon you can see a light ahead; or above if you prefer.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #651 on: November 03, 2014, 02:22:42 AM »
> Light is good! Go towards the light!
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #652 on: November 03, 2014, 02:44:10 AM »
> Light is good! Go towards the light!

>You fly toward the light, and emerge into one of the many hallways of Hakugyokurou. Several ghosts are gathered around, drawing back as you emerge.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #653 on: November 03, 2014, 02:45:31 AM »
> Look around for Seiga.
> If she isn't immediately visible, ask "Where did the woman in blue go?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Sword Quest II - A Z-Machine Adventure
« Reply #654 on: November 03, 2014, 02:49:13 AM »
>How much do we know about the Saigyou Ayakashi?

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #655 on: November 03, 2014, 02:52:31 AM »
> Look around for Seiga.
> If she isn't immediately visible, ask "Where did the woman in blue go?"

>"Oh, someone else came out," says one of the ghosts as you look around for Seiga, and see no sign of her.
>"She ran down the hall," another ghost says.
>"The hole closed!" a third ghost exclaims, pointing behind you.

>How much do we know about the Saigyou Ayakashi?

>While you can't say you know every detail, you are aware that at its core, it is a very high dangerous youkai.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #656 on: November 03, 2014, 02:57:59 AM »
> Look behind us real quick to check that it did indeed close, then turn back around so we're facing down the hallway the way we emerged.
> "Thank you!"
> Run off in the direction we are now facing.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #657 on: November 03, 2014, 03:07:39 AM »
> Look behind us real quick to check that it did indeed close, then turn back around so we're facing down the hallway the way we emerged.
> "Thank you!"
> Run off in the direction we are now facing.

>You glance back, and see that floor is indeed intact.
>You head off down the hall at top speed.  Looking around, its pale white walls suggest you are in the western part of Hakugyokurou. Which isn't too surprising, you are pretty sure you followed a straightish line that was more or less westward. The walls are decorated with delicate ink paintings, you quickly note a few familiar ones and orient yourself. You're not to terribly far from the front gates now.
>Charging ahead, you quickly notice a large hole in one of the walls; easily large enough to run through.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #658 on: November 03, 2014, 03:08:40 AM »
> Quick making holes in our architecture!
> Head into the hole.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #659 on: November 03, 2014, 03:12:44 AM »
> Quick making holes in our architecture!
> Head into the hole.

>You head into the hole,and find yourself in an empty sitting room, dominated by a large, artfully trimmed potted fern that stretches in all directions.

>_