Author Topic: Sword Quest II - A Z-Machine Adventure  (Read 79601 times)

Kilgamayan

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #330 on: October 28, 2014, 12:24:11 PM »
> "Ah. May I assume they have plans to do so without compromising the structural integrity of the building or its foundation?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #331 on: October 28, 2014, 12:53:14 PM »
> "Ah. May I assume they have plans to do so without compromising the structural integrity of the building or its foundation?"

>"That has become the point of conflict, yes," says Reisen. "The Princess and Eirin don't want to deal with that at all, but...well, the rabbits do enjoy a good burrow every so often."

>_

Kilgamayan

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #332 on: October 28, 2014, 01:00:26 PM »
> How much knowledge of proper building construction and architecture do we have?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #333 on: October 28, 2014, 01:34:50 PM »
> How much knowledge of proper building construction and architecture do we have?

>You have some working knowledge, but detailed things are why you had architects.

>_

Kilgamayan

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #334 on: October 28, 2014, 02:15:34 PM »
> Who did the foundation planning for the mausoleum?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #335 on: October 28, 2014, 02:20:14 PM »
> Who did the foundation planning for the mausoleum?

>One of your court officials, now long dead.

>_

Kilgamayan

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #336 on: October 28, 2014, 02:24:35 PM »
> "Perhaps the matter of structural integrity could be delegated to a third party architect, then. are there any such individuals in this land? I have found the Human Village has many skilled crafters of various backgrounds."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #337 on: October 28, 2014, 02:35:18 PM »
> "Perhaps the matter of structural integrity could be delegated to a third party architect, then. are there any such individuals in this land? I have found the Human Village has many skilled crafters of various backgrounds."

>"Maybe," says Reisen. "And there are a few. Some of the earth spiders, in particular, are quite good at it. And someone at the Myouren Temple managed to convert their ship into a lovely temple."

>_

Kilgamayan

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #338 on: October 28, 2014, 02:56:47 PM »
> "I don't suppose digging outside the walls of the manor is a viable alternative?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #339 on: October 28, 2014, 03:25:08 PM »
> "I don't suppose digging outside the walls of the manor is a viable alternative?"

>"Oh, they want that too," says Reisen. "But in particular, they want indoor burrows."

>_

Kilgamayan

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #340 on: October 28, 2014, 03:27:55 PM »
> "Do the indoor burrows need to be permanent? Or are the current lodgings otherwise sufficient?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #341 on: October 28, 2014, 03:41:59 PM »
> "Do the indoor burrows need to be permanent? Or are the current lodgings otherwise sufficient?"

>"I think they would like them to be permanent," says Reisen. "Or, at least until they get done with them; if they do."

>_

Kilgamayan

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #342 on: October 28, 2014, 03:58:59 PM »
> "Are the heads of house actively opposed to the idea, or is the necessary architectural analysis work simply more than they wish to take on?"
> In our experiences as both a Taoist and a Japanese noble with Chinese contacts, what do we know of Chang'e?
« Last Edit: October 28, 2014, 04:01:46 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #343 on: October 28, 2014, 04:54:08 PM »
> "Are the heads of house actively opposed to the idea, or is the necessary architectural analysis work simply more than they wish to take on?"
> In our experiences as both a Taoist and a Japanese noble with Chinese contacts, what do we know of Chang'e?

>"Somewhere between the two," says Reisen.
>You are aware of the story; there are many variants of it. You are not certain which of them, if any, would be the correct one.

>_

Suwako Moriya

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #344 on: October 28, 2014, 05:00:06 PM »
> "Hmm...if I may ask a personal question, where do you stand on the issue?"
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #345 on: October 28, 2014, 05:17:31 PM »
> "Hmm...if I may ask a personal question, where do you stand on the issue?"

>"To be honest," she says, lowering her voice, "I don't care. But I had to pick a side. I'm kind of in the dog house with Eirin right now, but I know she'll forgive me once it's all over. The rabbits, though, they'd never let me live it down if I turned against them."

>_

Kilgamayan

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #346 on: October 28, 2014, 05:22:51 PM »
> Nod with a sympathetic look.
> "You have my sympathies that you were caught in the middle like this."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #347 on: October 28, 2014, 05:41:27 PM »
> Nod with a sympathetic look.
> "You have my sympathies that you were caught in the middle like this."

>"Eh, it's not so bad," says Reisen. "Sure, Eirin is a bit annoyed with me, but at least I get a vacation."
>Following along the wall and circling behind the mansion, you note that the trench seems to go all the way around it.

>_

Kilgamayan

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #348 on: October 28, 2014, 06:07:54 PM »
> Give the trench a casual lookover.
> "A shame that this volume of digging was not enough to satisfy everyone. I do not envy whomever will be tasked with refilling it once the situation is resolved, however."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #349 on: October 28, 2014, 06:12:44 PM »
> Give the trench a casual lookover.
> "A shame that this volume of digging was not enough to satisfy everyone. I do not envy whomever will be tasked with refilling it once the situation is resolved, however."

>The trench is about  seven or eight feet deep, and about as wide.
>"Well, it's just a hole in the ground," says Reisen. "They want to make actual burrows. And yeah, it's going to be a pain to fix. I'm hoping it won't rain before then, or the dirt's going to start washing away.

>_

Kilgamayan

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #350 on: October 28, 2014, 06:23:41 PM »
> Are Reisen's ears different from the ears of the other rabbits on strike?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #351 on: October 28, 2014, 06:27:57 PM »
> Are Reisen's ears different from the ears of the other rabbits on strike?

>Definitely so.

>_

Kilgamayan

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #352 on: October 28, 2014, 06:36:33 PM »
> "I suppose that is true. Hmm...if I may diverge a bit from the immediate issue, can you tell me the history of this place? I do find it fascinating that it seems to be the only major structure in this land that uses the architectural styles of old."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #353 on: October 28, 2014, 06:54:09 PM »
> "I suppose that is true. Hmm...if I may diverge a bit from the immediate issue, can you tell me the history of this place? I do find it fascinating that it seems to be the only major structure in this land that uses the architectural styles of old."

>"Well, it has been around since then," she says. "This is the home of Princess Kaguya, and for a long time, it was isolated from the outer world. A lot of rabbit youkai call it home, obviously, and serve the princess. Well, usually."

>_

Suwako Moriya

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #354 on: October 28, 2014, 07:02:40 PM »
> "And what about you? You seem to be a figurehead amongst the rabbits, and are apparently on a first-name basis with one of the heads of house."
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #355 on: October 28, 2014, 07:19:02 PM »
> "And what about you? You seem to be a figurehead amongst the rabbits, and are apparently on a first-name basis with one of the heads of house."

>"Well, I hail from the moon, much like the Princess and Eirin. Mind, I only came here a few decades ago. So I'm a bit between the two."

>_

Kilgamayan

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #356 on: October 28, 2014, 07:23:47 PM »
> ...the moon?
> Were tales of people and rabbits on the moon not just those?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #357 on: October 28, 2014, 07:34:52 PM »
> ...the moon?
> Were tales of people and rabbits on the moon not just those?

>This is what she said, and seems to be what she is implying.

>_

Kilgamayan

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Re: Sword Quest II - A Z-Machine Adventure
« Reply #358 on: October 28, 2014, 07:55:53 PM »
> Blink.
> "...The Moon? Truly? I had thought life on the moon to be mere stories..."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #359 on: October 28, 2014, 08:17:12 PM »
> Blink.
> "...The Moon? Truly? I had thought life on the moon to be mere stories..."

>"Most do," she says. "Generally, we're happy to leave it that way. But lately, there's been little point in trying to hide it."

>_