Author Topic: Sword Quest II - A Z-Machine Adventure  (Read 79615 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #600 on: November 02, 2014, 05:36:08 PM »
> How is Yoshika lunging? Is she mostly upright or closer to horizontal?

>You would say somewhere between the two.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #601 on: November 02, 2014, 05:43:58 PM »
> We should have a reflexes advantage in a fight with a jiangshi. Let's take advantage of that.
> Change course to the left so we look initially like we're aiming for Yoshika head-on, but keep turning left so we pass by on her other side. Try to grab her leg on our way by.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #602 on: November 02, 2014, 05:58:07 PM »
> We should have a reflexes advantage in a fight with a jiangshi. Let's take advantage of that.
> Change course to the left so we look initially like we're aiming for Yoshika head-on, but keep turning left so we pass by on her other side. Try to grab her leg on our way by.

>You change directions and dash around her, reaching out and grabbing her leg in the process!

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #603 on: November 02, 2014, 06:03:09 PM »
> Start spinning in whichever directing momentum is currently pulling us, getting our other hand on her leg in the process if it isn't there already. Use all our might to whip Yoshika around in a circle! We might have to tank a few bullets in the process; just gotta grit our teeth and bear it.
> While spinning, locate Seiga and determine how far away she is from us.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #604 on: November 02, 2014, 06:27:38 PM »
> Start spinning in whichever directing momentum is currently pulling us, getting our other hand on her leg in the process if it isn't there already. Use all our might to whip Yoshika around in a circle! We might have to tank a few bullets in the process; just gotta grit our teeth and bear it.
> While spinning, locate Seiga and determine how far away she is from us.

>You pivot around and manage to nab the Jiang shi's other leg, then throw all your strength and momentum into trying to drag her off course. Your arms and shoulders begin to ache fiercely from the effort, as well as the force of her own flight, but you feel her give! It is difficult, but you whirl her around.
>At a glance, while moving reasonably fast and with Yoshika occupying much of your view, you do not see Seiga.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #605 on: November 02, 2014, 06:50:54 PM »
> Keep spinning around, lowering her a tiny bit, and see if we can see Seiga as we spin.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #606 on: November 02, 2014, 06:59:08 PM »
> Keep spinning around, lowering her a tiny bit, and see if we can see Seiga as we spin.

>"Aaaaaaaaah!" cries Yoshika as you continue to spin her.
>You whirl her around a couple more times, as she continues to shout, but you cannot see Seiga. Did she go around the Saigyou Ayakashi?

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #607 on: November 02, 2014, 07:11:05 PM »
> What do we know about how jiangshi work?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #608 on: November 02, 2014, 07:45:09 PM »
> What do we know about how jiangshi work?

>You're aware that they can't bend their limbs, which you think is probably due to rigor mortis. You're also aware that the talismans on their face have some power over them.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #609 on: November 02, 2014, 07:57:24 PM »
> Is Yoshika currently facing toward the sky or the ground?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #610 on: November 02, 2014, 08:11:43 PM »
> Is Yoshika currently facing toward the sky or the ground?

>The ground.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #611 on: November 02, 2014, 08:22:18 PM »
Bah.

> Whip Yoshika around three more times, then fling her away in the opposite direction of the Saigyou Ayakashi, angled slight toward the ground so she hopefully slides face-first into it.
> Once we've let go, give ourselves a moment to steady ourselves, then turn back around and sprint our way to the Saigyou Ayakashi.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #612 on: November 02, 2014, 09:11:59 PM »
Bah.

> Whip Yoshika around three more times, then fling her away in the opposite direction of the Saigyou Ayakashi, angled slight toward the ground so she hopefully slides face-first into it.
> Once we've let go, give ourselves a moment to steady ourselves, then turn back around and sprint our way to the Saigyou Ayakashi.

>You swing Yoshika around a few more times, then send her hurtling away from the Saigyou Ayakashi and into the dirt.
>You take a moment to regain your footing, then dash toward the tree.  Drawing close to it, you can see no sign of the hermit.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #613 on: November 02, 2014, 09:18:20 PM »
> Take a quick glance back at Yoshika.
> After checking on her status, look upward to see if Seiga flew into the branches or something.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #614 on: November 02, 2014, 09:20:45 PM »
> Take a quick glance back at Yoshika.
> After checking on her status, look upward to see if Seiga flew into the branches or something.

>You look back and see that Yoshika is awkwardly trying to stand back up, which involves a bit of rolling and trying to prop herself up on her arms.
>Looking upward, you don't see anyone among the tree's mostly bare branches.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #615 on: November 02, 2014, 09:35:55 PM »
> Run around to the other side of the Saigyou Ayakashi.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #616 on: November 02, 2014, 09:40:11 PM »
> Run around to the other side of the Saigyou Ayakashi.

>You run around to the other side of the immense tree. There, among the roots, you see a very sizable hole in the ground.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #617 on: November 02, 2014, 09:53:32 PM »
> Are we aware of Seiga's hole-making abilities?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #618 on: November 02, 2014, 09:57:09 PM »
> Are we aware of Seiga's hole-making abilities?

>You've heard something to that effect, though you don't know any details.

>_

Kilgamayan

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  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #619 on: November 02, 2014, 10:02:38 PM »
> Investigate said hole, then!
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #620 on: November 02, 2014, 10:07:01 PM »
> Investigate said hole, then!

>You look into the hole. It is a little over two feet in diameter, and proceeds down into darkness. It seems to be angled slightly diagonally.
>"Bleh!" Yoshika cries, before you hear what imagine is her toppling over again. "Wheeeere did you go?"

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #621 on: November 02, 2014, 10:22:15 PM »
> Sorry, Yuyuko-sama, we might not be back as soon as everyone would have hoped.
> Head down the hole.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #622 on: November 02, 2014, 10:23:22 PM »
> Sorry, Yuyuko-sama, we might not be back as soon as everyone would have hoped.
> Head down the hole.

>How do you intend to proceed down the hole?

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #623 on: November 02, 2014, 10:34:02 PM »
> Let's go feet-first.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #624 on: November 02, 2014, 10:39:30 PM »
> Let's go feet-first.

>You make your way in feet first! At first, you are practically falling, and then you can can't see anything. But the incline becomes less severe, and you find yourself sliding on perfectly smooth dirt. The incline quickly becomes more smooth, and your slide slows to a stop.
>It is pitch black, you cannot see anything.

>_

Kilgamayan

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  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #625 on: November 02, 2014, 11:10:35 PM »
> Is our ghost half capable of lighting up?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #626 on: November 02, 2014, 11:35:24 PM »
> Is our ghost half capable of lighting up?

>It is not.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #627 on: November 02, 2014, 11:35:52 PM »
> Fire a burst of danmaku straight ahead of us to light the tunnel up.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest II - A Z-Machine Adventure
« Reply #628 on: November 02, 2014, 11:42:05 PM »
> Fire a burst of danmaku straight ahead of us to light the tunnel up.

>You fire some danmaku ahead, illuminating a straight and perfectly circular tunnel ahead, the same diameter as before.  You imagine it was meant to be flown through.

>_

Kilgamayan

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  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest II - A Z-Machine Adventure
« Reply #629 on: November 02, 2014, 11:43:10 PM »
> Reposition ourselves so we can fly head-first through the tunnel, then take to the air and do so, continuously using danmaku to light our path.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"