Author Topic: Touhou Bitching/Whining Thread mk. 7  (Read 226751 times)

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #480 on: May 19, 2010, 04:11:23 PM »
this, this, this

the entire game feels somewhat weird to play, but some of the st4 crap is too much

If it helps i can tell you that it puts a strain on my eyes having to read such a fast pattern.

Iryan

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #481 on: May 19, 2010, 04:15:56 PM »
Cool people don't have that problem because they use ReimuB.

 BV
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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #482 on: May 19, 2010, 04:20:17 PM »
Cool people don't have that problem because they use ReimuB.

 BV

Which effectively trivializes the entire battle.

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #483 on: May 19, 2010, 04:22:53 PM »
Which effectively trivializes the entire battle.

Considering Reimu A trivializes almost the entire game, I'm okay with this.

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #484 on: May 19, 2010, 04:26:21 PM »
I wouldn't say any of them exactly trivialize the whole battle.

You still have Terrifying Hypnotism which can be easily screwed up, the second nonspell.

I'm terrible at Suika Satori's first and third recollection. Aya's Satori has Tengu Macro Burst and clippy Whirlwind. MarisA has 3 cards of pain. Patchouli's is terrible too. And Nitori's cards are the worst as I would gladly take Yukari's Satori over that.

Formless God

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #485 on: May 19, 2010, 04:29:56 PM »
C700 songs and YGS2000 trivialize BoWaP. I'm serious BV

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #486 on: May 19, 2010, 05:48:40 PM »
Tried to unlock extra stage for marisa A:

:V

Drake

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #487 on: May 19, 2010, 05:50:02 PM »
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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #488 on: May 19, 2010, 06:30:37 PM »
Aya is a terrible boss.
Aya is a terrible boss.
Aya is a terrible boss.
Aya is a terrible boss.
Aya is a terrible boss

Fixed.
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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #489 on: May 19, 2010, 08:11:10 PM »
This may be why ZUN uses square hitboxes too, since they will never be angled, yet bigger bullets (like bubbles) will get angled -- so they use circular hitboxes. I'd still rather all bullets have circular hitboxes, I'm not convinced the processing power it saves to have them as squares is reason enough to not have it.
Ah gotcha.

It's quicker to compute collisions with squares/rectangles for hitboxes instead of using round ones.
When the exception of bubble bullets, why would you be trying to dodge the hitbox instead of the sprite?  The hitbox might be important, but I like to think the fact that they are smaller than the sprites as a way to "forgive" mistakes on the part of the player.
For general dodging it seems like a bad idea to rely on something that most people here don't even know the specifics of.

This is why we blame things on clipdeath - because we don't know the exact hitboxes. Sure, Naut has free rein to say that most "clipdeaths" are actually the player not paying attention, but there's also an element of players relying on the ambiguous "hitbox smaller than sprite" idea. When we're letdown and we get hit, it's only natural to get pissed off.

 I can't believe I'm talking to freakin' Naut. If society was just, this guy would have his own country. It is an honor to meet you. You too, Krim and Jaimers.

Barrakketh

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #490 on: May 19, 2010, 08:31:44 PM »
This is why we blame things on clipdeath - because we don't know the exact hitboxes. Sure, Naut has free rein to say that most "clipdeaths" are actually the player not paying attention, but there's also an element of players relying on the ambiguous "hitbox smaller than sprite" idea. When we're letdown and we get hit, it's only natural to get pissed off.
It's really a simple concept: don't rely on the hitbox, rely on the sprite.  If you don't get hit by the sprite, you don't die.  If you got clipped by the sprite and didn't die, count yourself lucky that ZUN is showing some mercy :3

If all of you that are whining about the ambiguous hitboxes got your apparent wish and we had perfectly shaped hitboxes that exactly matched the sprites, you would have died doing the exact same thing that the so-called "clippy" hitboxes are doing now.  In fact, you'd probably be dying a lot more since all those near-misses (like when Bananamatic had part of those MF bullets pass through him and then clipped on a corner) would be blatantly obvious hits.

And yet if you did what I'm suggesting you do and not get hit by the sprites, neither the current "clippy-death clippy-clip-boxes of DOOOOOM" or the perfectly shaped hitboxes would kill you.

Now, if the hitbox were actually bigger than the sprite I'd say the lot of you would have a valid argument.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

omgrandomnumbers

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #491 on: May 19, 2010, 09:08:05 PM »
If all of you that are whining about the ambiguous hitboxes got your apparent wish and we had perfectly shaped hitboxes that exactly matched the sprites, you would have died doing the exact same thing that the so-called "clippy" hitboxes are doing now.  In fact, you'd probably be dying a lot more since all those near-misses (like when Bananamatic had part of those MF bullets pass through him and then clipped on a corner) would be blatantly obvious hits.

The problem is that ZUN blatantly encourages this, what with the design of "Xu Fu's Dimension" forcing you to exploit tiny amulet hitboxes while streaming, and "Danmaku Paranoia" encouraging tiny movements that would result in dead Reimu if the circle hitboxes weren't so small. Players are used to amulet hitboxes and water-drop hitboxes being nearly non-existent. That's why clipdeath from them is so annoying. Many spellcards are specifically designed for micrododging, as well, like Sanae's "Gray Thaumaturgy".
« Last Edit: May 19, 2010, 11:16:43 PM by omgrandomnumbers »

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #492 on: May 19, 2010, 09:25:12 PM »
I was so close.
SO CLOSE!

No UFO normal no-focus for me. FF, you suck.

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #493 on: May 19, 2010, 10:33:25 PM »
Flying Fantastica was a severely underwhelming final card.
Falling circles. Oooh.


Re: Touhou Bitching/Whining Thread mk. 7
« Reply #494 on: May 20, 2010, 03:08:59 AM »
Why is Rainbow Wind Chime easier on Hard than Normal? Why do the bullets travel faster on Normal? That's what trips me up so much when fighting Meiling in EoSD.

Rank, probably. If you're playing on Normal, you're probably dying much less, so the rank will be higher by the time you reach Meiling, making the bullets faster. If you're dying/deathbombing more on Hard like I assume you are, the rank will be lower and the bullets will be slower.


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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #495 on: May 20, 2010, 03:14:07 AM »
Just failed a timeout of Earth in a Pot with 3 seconds left on the timer.

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #496 on: May 20, 2010, 07:52:57 AM »
Which direction she first moves in wouldn't be an issue, because (like most "random" boss movement), you can manipulate which side she'll move to by being on that side of her.  Regardless, Orin's position isn't important anyway.  You can still do the same circular trick from the left and right sides of the screen (though it's a bit weirder because bullets will tend to come from a more horizontal angle), so positioning doesn't matter.  This is the trick that I've trusted in ever since I've discovered it, and it only fails me in my derpiest of moments (you know, the kind of moments where you're playing so badly that you would die to Icicle Fall).

There's actually a simpler way to do Orin's S4 opener which doesn't use vertical movement: just make smooth movements from left to right to left (demonstration).

LHCling

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #497 on: May 20, 2010, 08:25:16 AM »
I recall demonstrating that method to Krim before but he insists on using that method, which works just as fine. It's not even that much more complex.
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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #498 on: May 20, 2010, 08:54:05 AM »
Flying Fantastica was a severely underwhelming final card.
Falling circles. Oooh.

On Lunatic i'd say its probably the hardest final card. Maybe Scarlet Gensokyo...

Formless God

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #499 on: May 20, 2010, 08:57:02 AM »
Actually, it's pretty static for a final card. Out of 22 of my captures, 16 of them were done using the exact same movements.

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #500 on: May 20, 2010, 09:14:23 AM »
Actually, it's pretty static for a final card. Out of 22 of my captures, 16 of them were done using the exact same movements.

It might be that i don't have any practice with the card whatsoever. + Hells Tokamak syndrome with bullets coming from all directions in a confusing way.

It feels incredibly cheap to me. You may have capped this a lot because you have found a pattern to it but how many times have you capped VoWG?

Formless God

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #501 on: May 20, 2010, 09:25:46 AM »
Three on fifty-six. I just sightread it. And even then it's easy to derp those pixel-perfect walls.

The last part of LFO requires you to blindly rush through the side of a solid wall of amulets (or at least I can't make out what the heck's happening as they blend into each other). So both are equally cheap.
« Last Edit: May 20, 2010, 09:27:57 AM by Formless God »

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #502 on: May 20, 2010, 09:30:56 AM »
Three on fifty-six. I just sightread it. And even then it's easy to derp those pixel-perfect walls.

The last part of LFO requires you to blindly rush through the side of a solid wall of amulets (or at least I can't make out what the heck's happening as they blend into each other). So both are equally cheap.

Based on who's eyes are looking. I suppose none of the cards are cheap. I consider all my mistakes at VoWG legitimate failures on my part. Playing LFO i often find myself in situations like: "What the heck just hit me?, did that bullet just switch direction?, OMG big complicated mess!

Also. Doesn't LFO get more convoluted if you die/bomb it?

LHCling

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #503 on: May 20, 2010, 11:27:30 AM »
Also. Doesn't LFO get more convoluted if you die/bomb it?
Not really; you just enter "unfamiliar territory" which causes this "strange" increase in difficulty.

Anyway...
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
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[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Jaimers

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #504 on: May 20, 2010, 03:37:11 PM »


BAWWWWWWW ;_;

EDIT:


« Last Edit: May 20, 2010, 04:38:04 PM by Jaimers »

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #505 on: May 20, 2010, 06:43:00 PM »
On Lunatic i'd say its probably the hardest final card. Maybe Scarlet Gensokyo...

Mountain of Faith was awesome.
Resurrection Butterfly was awesome.
Hell's Artificial Sun was... okay.

Grudge Bow was underwhelming, FF was underwhelming, Ex-Kanako's cards were underwhelming, Ex-Kogasa was underwheming, a few of Utusho's cards, underwhelming.

I liked most of Suwako's cards, because they generally required extreme reflex in tandem with great motion planning. Granted, I only got as far as the snake-frog thing but still.


Formless God

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #506 on: May 20, 2010, 06:45:27 PM »
Wacko and Koishi are the best Extras :3

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #507 on: May 20, 2010, 09:21:38 PM »
Wacko and Koishi are the best Extras :3

Koishi doesn't really have any challenge to her at all. Subconcious and Rorshark in Danmaku is her hardest attacks and even they are not really that hard. Yukari and Mokou are better.

Choses

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #508 on: May 21, 2010, 12:15:52 AM »
AAAAAAAAH WHAT IS THIS.
I can't play the PC-98 games ! They're so random and the controls feel bad... I always get hit when I least expect it, my hitbox is not right...

The Windows Touhou seem so easy compared to THEM.
I'm doing LLS Extra, sometimes it's easy, and then it suddenly become impossible.

Will I adapt ? Is it normal to suck when we first play these old games ?
My goal is to beat all of Touhou Extras, but I see I'm far from that...


Drake

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #509 on: May 21, 2010, 02:31:46 AM »
You need to adapt to PC98. It might take a bit, but there shouldn't be many problems.

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