Author Topic: Touhou Bitching/Whining Thread mk. 7  (Read 226737 times)

Drake

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #450 on: May 18, 2010, 12:07:13 AM »
So how is it even possible to die :V
that's the fucking point man :I

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Barrakketh

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #451 on: May 18, 2010, 01:35:12 AM »
Baity, could you make another set of images like that but using either Sanae or Marisa?
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #452 on: May 18, 2010, 01:40:32 AM »
Press bomb button before getting hit at least 5 times in a run and died all 5 times.
Is your pre-rendered frames/flip queue size option in your graphics card's settings set to 0 instead of the default 3?

If it's default you're getting 3 frames of input lag.

Also, what type of monitor are you using?
« Last Edit: May 18, 2010, 01:42:41 AM by Kayin »

LHCling

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #453 on: May 18, 2010, 02:59:05 AM »
Baity, could you make another set of images like that but using either Sanae or Marisa?
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #454 on: May 18, 2010, 05:31:26 AM »


'clippy' indeed

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #455 on: May 18, 2010, 09:28:09 AM »
It doesn't make any sense to have hitboxes of bullets be square shaped when the bullet is circular or some other shape. That would mean that you can get hit by a corner of the hitbox. So you can sometimes get closer to bullets than other times.

Or what?

Why are the glowing bullets i hate so much (despite being fucking beautiful) having square shaped hitboxes? That blows.

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: Touhou Bitching/Whining Thread mk. 7
« Reply #456 on: May 18, 2010, 09:42:35 AM »
FUUUUCK
NORMAL stage 4 on first try (after 1ccing easy with sanaeB) sanaeA
In Murasa
5 lives 5 bombs
Clippe'd the "Impossible to die from" bullet right before final attack b4 survival with 2 bombs in stock.
During survival, Murasa drew bullets on MY MOTHERFUCKING HITBOX
Out Murasa 3 lives 1 bomb
Game over on shou's last card ffffff (sucked more on the stage than the curving lasers)

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #457 on: May 18, 2010, 12:20:48 PM »
So you can sometimes get closer to bullets than other times.

Considering that you teleport to move, it's like that even with circular hitboxes.

I still don't see the logic behind the squares though, it doesn't make sense at all. I'd love to know how you're pulling this information, Jisakujien.

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #458 on: May 18, 2010, 04:50:04 PM »
Considering that you teleport to move, it's like that even with circular hitboxes.

What does that have to do with anything? What if you want to dodge a square shaped bullet then? Your experience might tell you that you should be able to make it through a gap but what if the bullets are coming at an angle so you hit a corner? It doesn't even make sense that the bullet hitboxes are smaller than their sprites.

Barrakketh

  • You're suddenly Director of Fixing That Shit!
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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #459 on: May 18, 2010, 07:18:00 PM »
Considering that you teleport to move, it's like that even with circular hitboxes.

I still don't see the logic behind the squares though, it doesn't make sense at all.
It's quicker to compute collisions with squares/rectangles for hitboxes instead of using round ones.

What if you want to dodge a square shaped bullet then? Your experience might tell you that you should be able to make it through a gap but what if the bullets are coming at an angle so you hit a corner? It doesn't even make sense that the bullet hitboxes are smaller than their sprites.
When the exception of bubble bullets, why would you be trying to dodge the hitbox instead of the sprite?  The hitbox might be important, but I like to think the fact that they are smaller than the sprites as a way to "forgive" mistakes on the part of the player.

I mean, taking the hitboxes into consideration might be necessary if you're trying to safespot BoLaD or something, but for general dodging it seems like a bad idea to rely on something that most people here don't even know the specifics of.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Drake

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #460 on: May 18, 2010, 10:31:14 PM »
It's quicker to compute collisions with squares/rectangles for hitboxes instead of using round ones.
When the exception of bubble bullets, why would you be trying to dodge the hitbox instead of the sprite?  The hitbox might be important, but I like to think the fact that they are smaller than the sprites as a way to "forgive" mistakes on the part of the player.

I mean, taking the hitboxes into consideration might be necessary if you're trying to safespot BoLaD or something, but for general dodging it seems like a bad idea to rely on something that most people here don't even know the specifics of.
ilu man

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #461 on: May 18, 2010, 11:43:19 PM »
It's quicker to compute collisions with squares/rectangles for hitboxes instead of using round ones.

How so?

Hrm, I suppose. Doesn't really matter when the bullets are that small, so I guess the small difference in comp cost helps when there are so many.
« Last Edit: May 18, 2010, 11:55:17 PM by Naut »

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #462 on: May 19, 2010, 01:17:13 AM »
Concealed the Conclusion. This game has way more cheapshots and hitbox issues than UFO does. I'm complaining about UFO on Hard. I'm bitching this on Normal because the game is a piece of crap.

Drake

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #463 on: May 19, 2010, 01:50:37 AM »
Concealed the Conclusion is a piece of crap.
this is good enough

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

omgrandomnumbers

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #464 on: May 19, 2010, 02:03:28 AM »
Square hitboxes? Oh man, I thought you were better than that, ZUN... From what Jisaku posted, it looks like the hitbox shape is not affected by movement (does not point the direction it is going). I doubt that's the case. Could you provide me with proof, anyone?

Drake

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #465 on: May 19, 2010, 02:32:52 AM »
We're trying to get jisakujien to post detailing this but we never get any reply from him. He just pops up the next time hitboxes are mentioned with the same stuff. He's the only person so far that has this square hitbox picture thing, so it's really up to him.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #466 on: May 19, 2010, 02:45:07 AM »
From what Jisaku posted, it looks like the hitbox shape is not affected by movement (does not point the direction it is going). I doubt that's the case.

No, that makes sense, no circular bullet has it's graphic angled (so it's hitbox won't be angled either). This helps with drawing a graphic that isn't wonky due to pixel rounding. This may be why ZUN uses square hitboxes too, since they will never be angled, yet bigger bullets (like bubbles) will get angled -- so they use circular hitboxes. I'd still rather all bullets have circular hitboxes, I'm not convinced the processing power it saves to have them as squares is reason enough to not have it. Two subtractions, one addition, three multiplications, one comparison... Not much.

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #467 on: May 19, 2010, 03:05:05 AM »
Terukuni Throughout the World is a terrible spell
Terukuni Throughout the World is a terrible spell
Terukuni Throughout the World is a terrible spell
Terukuni Throughout the World is a terrible spell
Terukuni Throughout the World is a terrible spell


Seriously, what the hell Aya? Your entire fight is crap as is your stupid stage. This entire stage is the only thing I don't like in MoF outside of Kanako(as a character and her first nonspell). I find Peerless Wind God to be fairer than this crappy excuse of a spellcard. It sucks knowing that this, which most people say is easy is one of 2 cards that I have not captured in MoF.
« Last Edit: May 19, 2010, 03:07:27 AM by Enigma »

nintendonut888

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #468 on: May 19, 2010, 03:26:42 AM »
SA stage 4 is the worst thing. It's like a compilation of everything that is wrong with this series. Clipdeath galore! Unavoidable danmaku (unless you kill the boss in time)! Clipdeath galore! Laser spam! Clipdeath galore! BoWaP I HATE YOU AND EVERYONE WHO SAYS YOU ARE EASY.

You'd think I'd be less angry after I 1cc'd a couple times, after I've beaten every stage in the series no deaths...but no, this stage holds a special place in my heart for causing me to cry tears of blood even now. Well fuck you too.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #469 on: May 19, 2010, 03:32:43 AM »
I don't remember any unavoidable danmaku.

Drake

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #470 on: May 19, 2010, 03:38:43 AM »
Midboss Orin, if you don't manage to kill ~half the fairies.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

LHCling

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #471 on: May 19, 2010, 03:48:42 AM »
Attempted a SA Lunatic 1cc with only 0 Power. "Perfect" Stages 1, 2. Game Over YEEEEEEAAAAAAH on Stage 3. Food for thought, I haven't touched SA in a while.
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #472 on: May 19, 2010, 03:50:15 AM »
You can definitely dodge that, I'm just not skilled enough to do it. Going to the side seems to help a little bit.

Formless God

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #473 on: May 19, 2010, 04:49:18 AM »
I don't remember any unavoidable danmaku.
Reimu A entering Midboss!Orin with less than 4.00 Power.

Krimmydoodle

  • We must apply more SCIENCE!
Re: Touhou Bitching/Whining Thread mk. 7
« Reply #474 on: May 19, 2010, 06:18:16 AM »
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #475 on: May 19, 2010, 08:01:47 AM »
Unavoidable?

And to think i always bombed that.

When the exception of bubble bullets, why would you be trying to dodge the hitbox instead of the sprite?  The hitbox might be important, but I like to think the fact that they are smaller than the sprites as a way to "forgive" mistakes on the part of the player.

I mean, taking the hitboxes into consideration might be necessary if you're trying to safespot BoLaD or something, but for general dodging it seems like a bad idea to rely on something that most people here don't even know the specifics of.

Oh my god that just makes so much sense. You win sir. I have been dumb. :
« Last Edit: May 19, 2010, 08:05:38 AM by Zengeku the Viking »

Formless God

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #476 on: May 19, 2010, 09:08:02 AM »
Unavoidable?
I love how the power items form a "K" in the beginning :3
Is the first Orin encounter just about rotating counter-clockwise like that ? What if she starts off by moving to the left ?

NamelessFool

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Re: Touhou Bitching/Whining Thread mk. 7
« Reply #477 on: May 19, 2010, 10:55:21 AM »
Why is Rainbow Wind Chime easier on Hard than Normal? Why do the bullets travel faster on Normal? That's what trips me up so much when fighting Meiling in EoSD.
Too lazy for a proper sig.

Bananamatic

Re: Touhou Bitching/Whining Thread mk. 7
« Reply #478 on: May 19, 2010, 10:56:07 AM »
BoWaP I HATE YOU AND EVERYONE WHO SAYS YOU ARE EASY.
this, this, this

the entire game feels somewhat weird to play, but some of the st4 crap is too much

Krimmydoodle

  • We must apply more SCIENCE!
Re: Touhou Bitching/Whining Thread mk. 7
« Reply #479 on: May 19, 2010, 10:57:24 AM »
I love how the power items form a "K" in the beginning :3
Is the first Orin encounter just about rotating counter-clockwise like that ? What if she starts off by moving to the left ?

Which direction she first moves in wouldn't be an issue, because (like most "random" boss movement), you can manipulate which side she'll move to by being on that side of her.  Regardless, Orin's position isn't important anyway.  You can still do the same circular trick from the left and right sides of the screen (though it's a bit weirder because bullets will tend to come from a more horizontal angle), so positioning doesn't matter.  This is the trick that I've trusted in ever since I've discovered it, and it only fails me in my derpiest of moments (you know, the kind of moments where you're playing so badly that you would die to Icicle Fall).

It's one of those strategies that goes to show you: if you really don't know what you're doing, and you have stage practice unlocked, try something random.  It may stick.  I had no idea what I was doing with this attack, then I just went "wheeeeeeeeee I'm spinning I'm spinning I'm spinning... wait, I'm alive?" and realized that it was a viable strategy.

Also, the Power K at the beginning was totally
Spoiler:
un
intentional.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.