Author Topic: Nue Quest II: A Z-Machine Adventure  (Read 82127 times)

Kilgamayan

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    • Let's Play Super Marisa World
Re: Nue Quest II: A Z-Machine Adventure
« Reply #630 on: June 17, 2011, 01:00:35 AM »
> Head her way until we're in casual conversation distance.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #631 on: June 17, 2011, 01:31:54 AM »
> Head her way until we're in casual conversation distance.

>It is a bit difficult to pick you way through through the dancers to get to where Byakuren is, and you eventually just go around them and approach the alley. From the side.
>You don't recognize who Byakuren is talking with, but they seem to be residents of the town. The noise makes it hard to hear them; and Byakuren doesn't seem to notice you approaching.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Nue Quest II: A Z-Machine Adventure
« Reply #632 on: June 17, 2011, 01:34:04 AM »
> Do the town residents have any distinguishing features?
> Keep moving toward her until we're in her line of vision.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #633 on: June 17, 2011, 01:59:54 AM »
> Do the town residents have any distinguishing features?
> Keep moving toward her until we're in her line of vision.

>Nothing really distinguishes them as unusual, they look like typical humans to you. Probably not too wealthy, judging from the quality of their clothes. There is about half a dozen of them.
>You move around Byakuren until you see her glance in your direction for a moment, then gives a quick nod toward you and return to talking to the people.

Kilgamayan

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    • Let's Play Super Marisa World
Re: Nue Quest II: A Z-Machine Adventure
« Reply #634 on: June 17, 2011, 02:09:50 AM »
> Pull out the Broken Sword Handle and wave it around. In an attention-grabbing manner, not a threatening manner.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #635 on: June 17, 2011, 02:21:36 AM »
> Pull out the Broken Sword Handle and wave it around. In an attention-grabbing manner, not a threatening manner.

>You wave around the Broken Sword Handle. A few nearby people give you funny looks, but no one seems especially alarmed. Byakuren glances over your way, and frowns for a moment, before returning to talking with the people around her.

>_

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #636 on: June 17, 2011, 02:24:12 AM »
> Give an emphatic shrug, then find the closest person that isn't Byakuren or busy looking at things that aren't us and walk up to them while putting the Broken Sword Handle away.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #637 on: June 17, 2011, 02:43:35 AM »
> Give an emphatic shrug, then find the closest person that isn't Byakuren or busy looking at things that aren't us and walk up to them while putting the Broken Sword Handle away.

>You approach someone more or less at random, a dark-haired woman who was watching the dancers, then you waving around the Broken Sword Handle. "Ah, hello?" she says.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Nue Quest II: A Z-Machine Adventure
« Reply #638 on: June 17, 2011, 03:01:08 AM »
> "Hi. Do you know where the blacksmith is?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #639 on: June 17, 2011, 03:05:53 AM »
> "Hi. Do you know where the blacksmith is?"

>"Oh, Ari's around here somewhere," says the woman. She looks around, frowning. "Umm...hmm."
>After a few moments, she points at a small crowd along the periphery of the area and says "There she is."

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Nue Quest II: A Z-Machine Adventure
« Reply #640 on: June 17, 2011, 03:09:36 AM »
> Look at the crowd. Is there anyone that stands out as a blacksmith?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #641 on: June 17, 2011, 03:18:25 AM »
> Look at the crowd. Is there anyone that stands out as a blacksmith?

>Not from this distance.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Nue Quest II: A Z-Machine Adventure
« Reply #642 on: June 17, 2011, 03:21:03 AM »
> "Thanks a bunch."
> Head over to the indicated group.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #643 on: June 17, 2011, 03:43:02 AM »
> "Thanks a bunch."
> Head over to the indicated group.

>"You're welcome," says the woman.
>You head toward the group. It seems to be people mostly talking among themselves. Appraising them, you quickly find the blacksmith, a small dark-skinned woman with short hair and well-defined muscles on her arms. She is busy talking with a mid-sized and rather pudgy older man, arms crossed and looking faintly annoyed.

>_

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #644 on: June 17, 2011, 03:47:21 AM »
> Get closer to them and see if we can't hear what they're talking about.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #645 on: June 17, 2011, 03:51:08 AM »
> Get closer to them and see if we can't hear what they're talking about.

>You get closer, but can't really hear them over the music and merrymaking. You'd have to practically join the conversation to hear them.

>_

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #646 on: June 17, 2011, 03:57:18 AM »
> How many glyphs were on that blade, anyway?
> Is there anyone else involved in the conversation?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #647 on: June 17, 2011, 04:01:57 AM »
> How many glyphs were on that blade, anyway?
> Is there anyone else involved in the conversation?

>Six.
>Just the two of them.

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #648 on: June 17, 2011, 04:06:07 AM »
> Could we possibly change the skin coloring on our arm to mark it up with copies of the glyphs?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #649 on: June 17, 2011, 04:19:16 AM »
> Could we possibly change the skin coloring on our arm to mark it up with copies of the glyphs?

>It would take you some time, but you can do it.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Nue Quest II: A Z-Machine Adventure
« Reply #650 on: June 17, 2011, 04:28:57 AM »
> How much energy would it take?
> Move over right next to the blacksmith.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #651 on: June 17, 2011, 04:50:19 AM »
> How much energy would it take?
> Move over right next to the blacksmith.

>Not much. You wouldn't notice a different as long as you didn't stack on too many other changes.
>You move next to the blacksmith, in time to hear her say, "-just don't know what we're gonna do."
>She then glances toward you after noticing that you've stopped moving.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Nue Quest II: A Z-Machine Adventure
« Reply #652 on: June 17, 2011, 04:55:57 AM »
> Nod at her and gesture back at the man with which she was conversing, but make no indication that we're going to go anywhere yet.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #653 on: June 17, 2011, 02:17:00 PM »
> Nod at her and gesture back at the man with which she was conversing, but make no indication that we're going to go anywhere yet.

>"Uh, you need something?" says the blacksmith, disregarding your gestures.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Nue Quest II: A Z-Machine Adventure
« Reply #654 on: June 17, 2011, 02:38:57 PM »
> "Only if you are finished with this gentleman. Wouldn't have imposed, but it's too loud to do anything else."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #655 on: June 17, 2011, 03:11:10 PM »
> "Only if you are finished with this gentleman. Wouldn't have imposed, but it's too loud to do anything else."

>"It's fine," she says. "we're just grumbling. You need something?"

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Nue Quest II: A Z-Machine Adventure
« Reply #656 on: June 17, 2011, 03:19:29 PM »
> "All right. Yeah."
> Pull out the two broken sword pieces and show them to Ami.
> "You think these went together once? Found 'em separately."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #657 on: June 17, 2011, 03:24:25 PM »
> "All right. Yeah."
> Pull out the two broken sword pieces and show them to Ami.
> "You think these went together once? Found 'em separately."

>She frowns it. "Might. Have you tried fitting them together?"

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Nue Quest II: A Z-Machine Adventure
« Reply #658 on: June 17, 2011, 03:28:38 PM »
> Didn't we try that earlier and weren't sure ourselves?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #659 on: June 17, 2011, 03:32:54 PM »
> Didn't we try that earlier and weren't sure ourselves?

>You gave it a look over, but you didn't really try for it. At a glance, it doesn't look like they would go together cleanly.

>_