Author Topic: Nue Quest II: A Z-Machine Adventure  (Read 83018 times)

Hello Purvis

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #210 on: June 06, 2011, 11:29:45 PM »
> "Hmm. Byakuren did mention Hakugyokurou. I don't suppose you could tell me how to get there from here?"

>"It's southeast, somewhere in the mountains," she says. "I've only been there once. There's this little pass you have to keep an eye out for. You'll know it when you see it, though. There's these huge columns."
>_
« Last Edit: June 06, 2011, 11:43:50 PM by It's Purvis! »

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #211 on: June 06, 2011, 11:37:27 PM »
> "Sounds doable. Thanks for the help."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Rin Kagamine

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #212 on: June 06, 2011, 11:38:24 PM »
Kilga: The idea of developing a way to put things inside our body makes me extremely uncomfortable.  I'd be fine with developing some kind of external pouch (like an additional flap of skin more akin to an actual marsupial) or something, but actually having to shove things in with adipose sounds horrid.

> "Just out of curiosity, do you remember where that coin on your belt came from?"

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #213 on: June 06, 2011, 11:44:41 PM »
Well, maybe it will help to think of it less as actually sinking something into our body and more as turning ourselves into a Zip-Loc marsupial. The former is admittedly very dangerous, yes, but the latter seems decidedly less so, unless we decide we want to store some knives or our trident or something equally pointy.

To be honest I hadn't even considered the possibility of trying to flat-out sink something into us. I never really considered Nue as a blob with how her abilities have been described to us, even given we get to ignore topological rules if we want it hard enough.
« Last Edit: June 06, 2011, 11:50:38 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #214 on: June 06, 2011, 11:54:57 PM »
> "Sounds doable. Thanks for the help."

>"You're welcome," says the ferrywoman. "I kinda had to wander around before I found it."

> "Just out of curiosity, do you remember where that coin on your belt came from?"

>"It's personal," she says.

>_

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #215 on: June 06, 2011, 11:56:54 PM »
I think I'm set with 'Machichi and am ready to head to Hakugyokurou, but I will gladly wait around if others have questions.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Rin Kagamine

  • 核融合炉にさ / 飛び込んでみたい と思う
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  • 真っ青な 光 包まれて奇麗
Re: Nue Quest II: A Z-Machine Adventure
« Reply #216 on: June 07, 2011, 12:04:06 AM »
Nup, I'm ready for the off

> "I understand, thanks again for your help"
> Take off towards Hakugyokurou following her directions.

I'm not try to stop you from making it or anything, I'm just not going to participate in its development is all.

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #217 on: June 07, 2011, 12:07:33 AM »
That's fine. I wouldn't ask anyone to take part in this that doesn't want to, and I plan on doing research and considering practice during downtimes as much as I can so it doesn't interfere much if at all.
« Last Edit: June 07, 2011, 12:15:22 AM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #218 on: June 07, 2011, 12:15:24 AM »
> Would practicing creating buildups of fat slow our flight speed down?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #219 on: June 07, 2011, 12:41:08 AM »
> "I understand, thanks again for your help"
> Take off towards Hakugyokurou following her directions.

>"Let's just say it's special, and leave it at that," says Komachi. "And you're welcome. Didn't have much to say."
>You depart, and head southeastward. This soon brings you to the mountain range along the eastern part of Gensokyo. At a glance, you don't see anything like what Komachi mentioned.

> Would practicing creating buildups of fat slow our flight speed down?

>Yes, but you don't really need to practice it much. You can do most body types pretty easily.

>_

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #220 on: June 07, 2011, 12:44:06 AM »
> How quickly could we do a body type with the necessary extra mass to attempt a 'pocket' on our stomach area? How about an arm, or a thigh?

> Is there anything of interest in the immediate area?
« Last Edit: June 07, 2011, 05:06:37 AM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #221 on: June 07, 2011, 07:47:48 AM »
> How quickly could we do a body type with the necessary extra mass to attempt a 'pocket' on our stomach area? How about an arm, or a thigh?
> Is there anything of interest in the immediate area?

>It would take you a couple minutes, several if you were trying to use a limb, due to having to add extra mass as a whole.
>Looking around, you find yourself near the eastern edge of that forest. There seems to be a small path leading into it. The grasses are thick enough to keep you from seeing, from the air, where the other end of the path goes, but it seems to lead eastward.

>_

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #222 on: June 07, 2011, 10:23:25 AM »
> Swoop down to land at the point where the path enters the forest, and start working our way east along the path.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #223 on: June 07, 2011, 12:53:59 PM »
> Swoop down to land at the point where the path enters the forest, and start working our way east along the path.

>You fly down to the edge of the path, hardly paying any mind to the forest; noting only that it seems to be full of tapestries of hanging moss, and seems to be a bit marshy inside.
>Follow the path eastward, finding that it quickly fades away to almost nothing. It must not be used very often at all. It leads eastward, toward the mountains, and a bit north.

>_

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #224 on: June 07, 2011, 02:01:21 PM »
> Since adding extra body weight would slow our flight down, is it safe to assume it would slow our walking speed as well?

> Keep an ear out for anything unusual.
> The mountains are our supposed goal from what we've heard, right? Keep heading ENE along what we can make out of the path.
« Last Edit: June 07, 2011, 02:06:07 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #225 on: June 07, 2011, 03:29:06 PM »
> Since adding extra body weight would slow our flight down, is it safe to assume it would slow our walking speed as well?

> Keep an ear out for anything unusual.
> The mountains are our supposed goal from what we've heard, right? Keep heading ENE along what we can make out of the path.

>Yes.
>You continue onward, following the path along the mountainside. Soon it twists between a couple of them, and you can see a decently sizable mansion, about two stories tall, that is neatly tucked between them. It reminds you a little bit of the larger homes in the Ancient City, but with a more sharply sloped roof.
>You don't hear anything unusual at the moment.

>_


Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #226 on: June 07, 2011, 04:30:54 PM »
> Is there anyone around outside the mansion? If so, approach them. If not, approach the entrance.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #227 on: June 07, 2011, 05:47:26 PM »
> Is there anyone around outside the mansion? If so, approach them. If not, approach the entrance.

>You approach the mansion, looking around and finding no one. However, you do you think that you hear some voices on the roof.

>_

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #228 on: June 07, 2011, 07:03:59 PM »
> Huh.
> Back off a little bit from the mansion. A few yards should do.
> Take flight and head upward until we can just see on top of the roof. Make sure our trident is sheathed and that we don't have a hand on it as if we're prepared to pull it out. (If we need a hand to steady it, then so be it, but don't grab it menacingly.)
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #229 on: June 07, 2011, 07:08:52 PM »
> Huh.
> Back off a little bit from the mansion. A few yards should do.
> Take flight and head upward until we can just see on top of the roof. Make sure our trident is sheathed and that we don't have a hand on it as if we're prepared to pull it out. (If we need a hand to steady it, then so be it, but don't grab it menacingly.)

>You ascend, doing yoru best to appear non-threatening, and peek around the obscured part of the roof.
>There you can see three ghosts, dressed in matching uniforms of black, white, and red, gathered around and frowning at a sizable hole in the roof. You recognize them as the Prismriver sisters; they spent some time haunting the Ancient City awhile ago as well as providing music for various festivals.
>"Oh, it's a wingly," says the one in white, looking at you with an uncomprehending expression.

>_

GuyYouMetOnline

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #230 on: June 07, 2011, 07:27:46 PM »
>"Um, hello."

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #231 on: June 07, 2011, 07:47:14 PM »
>"Um, hello."

>The other two sisters look toward you.
>"Um, hi?" says the blonde-haired one in the black uniform.

>_

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #232 on: June 07, 2011, 09:28:33 PM »
EDIT: Scratch what was here before. The curiosity is kinda forced on us at this point, because we'd look like a fantastic dickhead if we just abandoned this situation.

> "Hi. Uh. I was gonna ask for some directions to Hakugyokurou..."
> Point at the hole.
> "...but it looks like you three have something more important on your hands. What happened?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #233 on: June 07, 2011, 09:34:51 PM »
> "Hi. Uh. I was gonna ask for some directions to Hakugyokurou..."
> Point at the hole.
> "...but it looks like you three have something more important on your hands. What happened?"

>"Oh it's just, uh-" says blonde.
>"A stupid rock slide!" says the one in red, as she glares up one of the neighboring mountains.

>_

E-Nazrin

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #234 on: June 07, 2011, 11:38:30 PM »
>Follow her gaze; does it look like there might have been a rockslide from there?
>"Well that sucks. What're you planning to do about it?"
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #235 on: June 07, 2011, 11:53:39 PM »
>Follow her gaze; does it look like there might have been a rockslide from there?
>"Well that sucks. What're you planning to do about it?"

>You look toward the mountain. While it's not so close that just any rock from it would fall on their mansion, you could definitely see one bouncing down the slope and getting enough distance to do it.
>"It should get fixed," says the white-haired one.
>"It's just, once we figure out how." says the blonde.

>_

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #236 on: June 08, 2011, 12:06:26 AM »
> How big is the hole, yardwise?
> What material is the roof made of?
> "I imagine this isn't a common occurrence?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Nue Quest II: A Z-Machine Adventure
« Reply #237 on: June 08, 2011, 12:21:00 AM »
> How big is the hole, yardwise?
> What material is the roof made of?
> "I imagine this isn't a common occurrence?"

>It's a couple yards across, in a roughly rectangular shape.
>The roof seems to be made of fired clay tiles on a wooden base.
>"Sure isn't," says the red-garbed sister.
>"They usually bounce away," says the white-hair.

>_

Kilgamayan

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Re: Nue Quest II: A Z-Machine Adventure
« Reply #238 on: June 08, 2011, 12:23:42 AM »
> A wooden base, huh? Do the Myouren Temple crew have any supplies left over from their construction?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Fightest

  • Fighter than anyone else
Re: Nue Quest II: A Z-Machine Adventure
« Reply #239 on: June 08, 2011, 07:33:26 AM »
>It's a couple yards across, in a roughly rectangular shape.
>_

> "Rocks don't come rectangular. And if they did, they wouldn't bounce this far. What really happened?"