Author Topic: Labyrinth of Touhou 2 - 15F  (Read 475692 times)

jaxter0987

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Re: Labyrinth of Touhou 2 - 15F
« Reply #300 on: December 26, 2015, 09:25:50 PM »
I could have and should have optimized a bit more for this fight, but I got lucky and didn't need it. So have a shaky Yuugi fight, both in game and as a video, due to some windows update or something I've been putting off.

The biggest change I'd make if I had to fight Yuugi again, is giving Minoriko Desire to Rest so I don't have to Concentrate on her turns to restore MP quickly.

Ghaleon

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Re: Labyrinth of Touhou 2 - 15F
« Reply #301 on: December 27, 2015, 08:59:05 AM »
I generally don't skip 17f completely because a part of me demands that maps are fully explored =P It's weird because I'm not actually a completionist or perfectionist or anything like that, just kinda ALMOST a completionist, but combined with the fact I have a map fetish in general, I guess that's why I have to do the mapping 100% =P

Shadowlupus

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Re: Labyrinth of Touhou 2 - 15F
« Reply #302 on: December 27, 2015, 09:13:28 AM »
Tenshi 9F beaten. The fight was significantly harder than my "Team Unappreciated" run for many reasons. I don't have anyone who can quickly gain buffs to trigger Sword of Hisou. Byakuren, in her current state, is too slow in gaining buffs. Ran's buffs are slower than weaker than Keine in helping Byakuren gaining buffs. As a result, I have decided to ignore the Sword luring tactic and go full offense.

My initial frontlines were Byakuren, Mokou, Maribel and Patchouli. I used Maribel for countering Tenshi's maximized defenses, dealing 2k damage unbuffed. Patchouli alternated between concentration and Princess Undine again (8k per hit) but she was always in a risk of getting hit since Tenshi loved to spam either Shadowstep or Grass Knot, both of which took half of Patchy's HP. Good thing that Patchy is immune to debuffs. Byakuren and Mokou had two duty; tanking/HP regenerating and inflicting ailments with Tenshi. Byakuren could silence her with Star Sword and Mokou inflicts Heavy with Misterepulsion equipped. Suwako could debuff Tenshi's defenses with her Magic spells. Satori also did the same as Suwako. Tenshi was subclassed into a healer. With 1840 Defense, she was in little risk of dying.

Yuugi was definitely the MVP in this fight. She dealt 4k with Supernatural Phenomenon to Tenshi inflicted with Debuff and Heavy. She got her Speed debuffed by Grass Knot quite a few times but I countered it with Byakuren's Duplicating Chant, transferring Byakuren's Speed buffs to Yuugi and nullify the debuff. Byakuren herself was built to be immune to Debuff so she is safe from Grass Knot. Since Heavy is harder to inflict on Tenshi, Mystia had to do the double duty for both inflicting silence and heavy so I subclassed her into a Toxicologist to give her Numbing Incense, which has 100% chance of Heavy.

Sadly, Marisa and Utsuho, who were MVP in my "Team Unappreciated" run, didn't do much in this fight since both lacked good equipment, which were all given to Patchy.
« Last Edit: December 27, 2015, 09:25:57 AM by Kageshirou »

Re: Labyrinth of Touhou 2 - 15F
« Reply #303 on: December 27, 2015, 11:39:09 AM »
I generally don't skip 17f completely because a part of me demands that maps are fully explored =P It's weird because I'm not actually a completionist or perfectionist or anything like that, just kinda ALMOST a completionist, but combined with the fact I have a map fetish in general, I guess that's why I have to do the mapping 100% =P

Did you also fully map out 8F? Because... that's crazy.
I mean, I always map out the whole thing as well, 17F I did because I kinda got lost in the teleporter maze but 8F was just too stupid for me.

Also, what's a good level to fight the Final Boss at? 120 or 130?

RegalStar

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Re: Labyrinth of Touhou 2 - 15F
« Reply #304 on: December 27, 2015, 03:31:40 PM »
I always map out every floor as much as I can before moving on. Except 17F. This run is actually the first time I mapped out 17F at all. (And it was pain beyond measure. Seriously.)

Re: Labyrinth of Touhou 2 - 15F
« Reply #305 on: December 29, 2015, 01:59:49 AM »
Did you also fully map out 8F? Because... that's crazy.
I mean, I always map out the whole thing as well, 17F I did because I kinda got lost in the teleporter maze but 8F was just too stupid for me.

Also, what's a good level to fight the Final Boss at? 120 or 130?

120 for LoT1 should be good, you should be able to do the boss rush and Ver 2s too shortly after. Those is more a TP hog than anything.

Re: Labyrinth of Touhou 2 - 15F
« Reply #306 on: December 29, 2015, 12:04:09 PM »
>Get a second scourge in way less time than I grinded for Levels on 18F

;_;

Defeated the final boss and Ver. 2 Chen so far. Gonna try the boss rush later after getting some TP boosts in.

Edit: So uh. I ended up doing all of the Ver. 2 bosses and all the bloodstained seals before farming a blue saber after all. So now I might as well just take the one from the chest on 21F.

Whoops.
« Last Edit: January 01, 2016, 09:39:49 AM by Monothemeerp »

Re: Labyrinth of Touhou 2 - 15F
« Reply #307 on: January 02, 2016, 11:28:10 PM »
I killed the Final Boss Ver. 2 before she used Overflowing Unnatural Power (that is to say, her final phase). That. Is. Glorious.

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #308 on: January 04, 2016, 02:24:27 AM »
Hmmm... Marisa's "master spark deals more damage as you consume more MP" apparently doesn't mind if you double the mp cost with gambler. As far as I could tell you still get the full +60% damage... AND the damage boost from spending that much mp. Of course, hitting 54 mp in the first place is a problem; you're looking at spending 10 MP gems on Marisa and using a Master's Emblem along with your MP boost -and- some MP boosting sub equipment to reach it before final boss time, but it'd get steadily easier in postgame.

At that point the question is how long it takes, even with a speed buff, to regen all that MP after your cast. >_> It's a very long time before you can afford to put on an Orb of Earithin along with a Large Macaron Collider. There's so many other supernukes to use instead of one that takes ten years to recharge. ...I should actually test what it's damage looks like with proper gearing and tweaking up to see if it's high enough to care.

What's funnier is considering using Satori to cast it instead (or just in addition to) because she gets a quarter of her MP back when she goes to the back. She really is tailor-perfect for gambling, albeit your party has to have consistent sources of good moves to copy from either only ATK, or only MAG (or composite, which she wrecks face with. Hi Byakuren!)

edit:Does a bit over twice as much as gambler Flan's Starbow or a pimped out Nitori, and you could use 10 magic gems/Astral Dominae x2/Large Macaron Collider/Orb of Earithin to get Marisa to 8 mp regen and 54 mp at end-postgame level. So like, I guess it's not a bad idea? Gambling about doubles her damage, base master spark isn't really worth it otherwise because there's easier ways to get the damage, and on elements less massively resisted than mystic.
editagain:-Well- actually the fact that it's all target is pretty nice for something of it's ridiculous power. I guess that's Master Spark's real specialty.
« Last Edit: January 04, 2016, 03:16:25 AM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 15F
« Reply #309 on: January 05, 2016, 09:44:17 AM »
I would like to ask how to download the cheat table. On first page i clicked the link, then it shows me a message without any link to download it?

Btw, i'm new to this game so i'm not familiar with the mechanics. I know my question might be answered somewhere in one of 15 threads but i can't read all of them without an archive version or searching function. Firstly, how does item drop rate bonus works? If i have 100% bonus, drop chance 2.5% then i'll have 5% chance right? Then again i have max item weekly (40%), Rinnosuke lv10 skill (40%) and chain battle bonus (100%). At the reward screen it says 165%. Why?

Someone mentioned Parsee is good, but i don't understand how TRR works. Wiki says "Enemies have all stats reduced slightly." How much is slightly?
« Last Edit: January 06, 2016, 01:39:02 AM by windhazard »

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #310 on: January 06, 2016, 12:56:25 PM »
Your interpretation of item drop rate is correct. Rinnosuke's is weaker unless he's in the front row though, and... did you hack your item weeklys or something because there isn't nearly that many in the game right now? It might be possible the number caps at 165%. As for what that means for drop rate, it's 2.65x the normal drop rate, pretty much.  (100% base rate plus 165% bonus)

Off the JP wiki, Terror is all stats down 5%, which is pretty little. The point of Terror is more to enable Kogasa and Parsee's special skills, and to enable other passives like Final Blow (which is a large damage boost on enemies with any ailments). Parsee's Jealousy of Kind and Lovely only hits on terrified enemies, and especially with her skills Final Blow and her drk-damage booster, it does incredible damage. Parsee is still pretty good apart from that because her MND is insanely high and Small Box Large Box is really good, doing nice damage normally and variably up to like double that much (esp. when maxed). A good candidate for an Attack Boost tome later when you've got the spare skillpoints, since her base stat is actually sorta low but she's an awesome attacker despite it.

In other news, based on my current play... yeah, Hina makes the game incredibly easier with her ridiculous debuff, similar to how Byakuren's ridiculous buff makes the game much easier. You kind of need it for later-postgame to be reasonable, though... I can only wonder what Plus Disk is going to throw at us. o.o (And, Eirin probably counts as ridiculous too. Her Healer-class overheal at ~lv100 can easily heal over 20k. Which is like 4x what your more tanky units should have. It makes it SORTA HARD TO DIE.)
« Last Edit: January 06, 2016, 01:04:53 PM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 15F
« Reply #311 on: January 06, 2016, 04:33:15 PM »
Your interpretation of item drop rate is correct. Rinnosuke's is weaker unless he's in the front row though, and... did you hack your item weeklys or something because there isn't nearly that many in the game right now? It might be possible the number caps at 165%. As for what that means for drop rate, it's 2.65x the normal drop rate, pretty much.  (100% base rate plus 165% bonus)

Yeah i hacked max item weekly just to see how high i can achieve. I put Rinnosuke in reserve then i have 135% total. Still smaller than what i expect, i.e 140% from chain battle and item weekly. So i don't think 165% is the cap, but rather something wrong with item weekly cap. Maybe it's 25% instead of 40%.

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #312 on: January 07, 2016, 12:34:30 AM »
I wouldn't be too surprised since there isn't even enough in the game yet to get to such a cap :V We'll see in Plus tho

Nazrin also has a drop rate increasing passive. And it's easy to test the weeklies by just seeing what you have without hackmaxing the battle bonus or having nazrin/rinno in the party, so it's basically only the weeklies.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 15F
« Reply #313 on: January 07, 2016, 02:30:02 AM »
Can i speed the game up somehow? This is the first time i've seen speedhack in cheat engine not working. The game just plays so slowly esp changing screen it's frustrating.
« Last Edit: January 07, 2016, 03:25:25 AM by windhazard »

Re: Labyrinth of Touhou 2 - 15F
« Reply #314 on: January 07, 2016, 03:22:30 PM »
Can i speed the game up somehow? This is the first time i've seen speedhack in cheat engine not working. The game just plays so slowly esp changing screen it's frustrating.

I stumbled upon this by accident, but I use a 144Hz monitor and quickly realized that the speed of the game is tied to refresh rate.  See if you have higher refresh rate options on your monitor, that'll help a bit.

Re: Labyrinth of Touhou 2 - 15F
« Reply #315 on: January 09, 2016, 12:03:53 AM »
I stumbled upon this by accident, but I use a 144Hz monitor and quickly realized that the speed of the game is tied to refresh rate.  See if you have higher refresh rate options on your monitor, that'll help a bit.

Unfortunately no, i'm playing on my old laptop so the highest is just 66hz. I mean, it's not like my spec is low, i'm playing at 60 fps but somehow "normal speed" of this game is still slow and can't speed hack. For example, if i use 2x speed, fps dropped to 30 and the speed stays the same.

Btw, i'm using save file with all chars for 1.203 but i don't see Maribel and Renko?

Validon98

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Re: Labyrinth of Touhou 2 - 15F
« Reply #316 on: January 09, 2016, 01:16:09 AM »
That save file doesn't unlock Maribel and Renko, I actually tried making a file that also unlocked them but it introduces so many balance problems (such as giving you a bunch of money because of achievements) that I gave up. You can actually make it so that the achievement is already counted as collected, and you don't get the money from it at all, but that also means you can never get it. It's weird.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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Re: Labyrinth of Touhou 2 - 15F
« Reply #317 on: January 09, 2016, 10:02:53 AM »
That save file doesn't unlock Maribel and Renko, I actually tried making a file that also unlocked them but it introduces so many balance problems (such as giving you a bunch of money because of achievements) that I gave up. You can actually make it so that the achievement is already counted as collected, and you don't get the money from it at all, but that also means you can never get it. It's weird.

I see, thanks for the info. Do you think any of them actually worth using? Renko got nerfed kinda hard and Maribel is ok with that bypass buff skill, but Satori gets it too.

Re: Labyrinth of Touhou 2 - 15F
« Reply #318 on: January 09, 2016, 05:41:06 PM »
Beat Yuuka after several tries. Gensokyo's Reflowering is BS. Also, Renko was the only reason I won that fight because I managed to get a lucky speed debuff on her before she focused. Never. Again.

I see, thanks for the info. Do you think any of them actually worth using? Renko got nerfed kinda hard and Maribel is ok with that bypass buff skill, but Satori gets it too.

Renko has Maintenance, which is up there with the best skills in the game. Easygoing is kind of weak if you give her a first aid kit because of maintenance, but the ailment resistance skills provide a neat bonus. She's still a great support option even if she no longer has debilitate. If you want debuffs, you could always subclass her as Hexer, and Enhancer weakens the damage dealt with Charge. Never tried Toxicologist, but I can see it working if Galaxy Stop is useful on the enemy you're facing.

I'm not sure about how good Maribel is, I never really used her that much, but I don't think she's anything that impressive. She has the only non-elemental spell in the game and Mari's DIY Barrier could be neat with the Damage Amp and Heal for everyone, but I'm not certain.

Again, Renko is still worth using, definitely.

Re: Labyrinth of Touhou 2 - 15F
« Reply #319 on: January 09, 2016, 05:55:29 PM »
Beat Yuuka after several tries. Gensokyo's Reflowering is BS. Also, Renko was the only reason I won that fight because I managed to get a lucky speed debuff on her before she focused. Never. Again.

Again, Renko is still worth using, definitely.

That actually sounds tempting to try Renko. But as i asked before, the save with all char does not include Renko and Maribel. So how could you used her in Yuuka's fight?
And there are 6 pages of Subequipments on the wiki, but why do i see only 5 pages in game (ver 1.203)?
« Last Edit: January 09, 2016, 06:00:03 PM by windhazard »

Re: Labyrinth of Touhou 2 - 15F
« Reply #320 on: January 09, 2016, 06:28:43 PM »
I see, thanks for the info. Do you think any of them actually worth using? Renko got nerfed kinda hard and Maribel is ok with that bypass buff skill, but Satori gets it too.

Renko is the best tank in the game.

Mari's damage dealing is decent in fights where she can exploit her buff-ignoring skill or if your team is light on buffs. Otherwise, her best role is probably Boosting everyone else, minor AOE healing and making Renko even more invincible by existing.

Quote
And there are 6 pages of Subequipments on the wiki, but why do i see only 5 pages in game (ver 1.203)?

Page 6 opens up once you get an item from that page, if I recall correctly. It's not visible at the start since it holds postgame equips.

Re: Labyrinth of Touhou 2 - 15F
« Reply #321 on: January 09, 2016, 07:18:56 PM »
That actually sounds tempting to try Renko. But as i asked before, the save with all char does not include Renko and Maribel. So how could you used her in Yuuka's fight?
And there are 6 pages of Subequipments on the wiki, but why do i see only 5 pages in game (ver 1.203)?

I was talking about the first game.

Also, the sixth page of equipments unlocks with entering the post-game.

Renko is the best tank in the game.

I agree with this. (If you put enough points into her and give her the right equip + Maintenance) Just simply the fact that she doubles the effectiveness of Affinity gear makes her amazing. I remember tanking Sword of Hisou's in the Tenshi fight.

Re: Labyrinth of Touhou 2 - 15F
« Reply #322 on: January 09, 2016, 10:10:35 PM »
Given how overpowered items in this game are, i agree maintenance is just broken. There are items that give you a chance to double damage/receive 0 damage. Do you think maintenance also double this chance to trigger?

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #323 on: January 10, 2016, 02:01:33 AM »
Maintennance does not work on %age effects and other weird things. +Exp%, +money%, +damage dealt or lowered taken%, +elemental%, and the random chance effects shouldn't be boosted. Stats, affinities, resistances, and hp/mp recovery is godly enough anyway.

Renko can have utterly insane stats and honestly her amazing synergy with Maribel is the biggest motivation to use Maribel. (In postgame several bosses can clear your buffs off, too, so Charge is pretty great to have... probably with enhancer to lower the party damage.) However, I was thinking about Maribel, and I think she has enough random somewhat useful junk that she can be a decent member; liberated abilities for randoms, quadruple border has a lot of statuses, activating Renko's synergy is awesome, she can instantly be at about-full buffs and has great passives, and she's got a multiheal with bonus effects on it. (Unfortunately, she has to be in a full MAG build for the heal to be good, so you can't just make her your party's healer; it's around the ballpark of ~16% MAG, which is like half the power of Rumia's, which is half the power of Reimu's.)

She does have a way to make her a good damage dealer, though; take advantage of the fact that she has MP regen with Renko, Great Incantation, and Rapid Charge all on the same character, and sub her with Gambler just for double mp costs (not the double damage passive), and she can get the +60% damage without even caring about the mp costs. It makes it more awkward to use her support skills occasionally, though. Gambler does not boost heal amounts.
« Last Edit: January 10, 2016, 02:34:41 AM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Shadowlupus

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Re: Labyrinth of Touhou 2 - 15F
« Reply #324 on: January 10, 2016, 03:15:32 AM »
I haven't really use Maribel in my draft run outside of locking down bosses with Shock. (Patchouli is still too good) She's kinda so-so if she is alone. At least she is good when the boss I'm fighting resists all of my attackers' elements or when enemies often dodge my attacks. She is actually good during mid-game where she can level up her necessary skills; Max level Overflowing Unnatural Power, Ability to Meddle with Boundaries and Grand Incantation.

Maribel's levelled DIY Barrier works like a poor man's LoT1 Demarcation. Her anti-buff spell sounds awesome on paper but really sucks. It doesn't really work well with bosses that doesn't consistently buffs itself. Hina will cast Biorythm whenever she feels like it. Tenshi only cast buffs twice in the battle. The same goes for the Giant. Remilia might be the best one to counter. Her Curse of Vlad Tepes buffs herself by a large amount and she seems to use it quite often.

P.S. I just test it.  Maribel's DIY's healing skill really scales from her MAG. unbuffed Maribel heals about 1/4 HP while max buffed Maribel heals about 1/2 HP. So, she's kinda like Lot1 Rumia. She has to be buffed to be effective.

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #325 on: January 10, 2016, 07:38:12 PM »
Perhaps the biggest issue with Maribel is that the stat boost from Sealing Club doesn't actually work. You can go to 1F and look at your damage or healing numbers, and switch Renko in or out, and you get just about the exact same number. It still gives you HP/MP regen, at least, but... losing literally a quarter of your stats is pretty harmful, especially in a game using subtraction formulas. And since Renko is an amazing tank, yeah, you'd be expecting to have Mari's bonuses pretty often. (Renko would be even more OP if they worked, but, maintennance just needs a nerf. Like 1.5x stat boosts instead of 2x? Round up on .5s? Nitori is crazy OP too because of it.)
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 15F
« Reply #326 on: January 11, 2016, 01:20:53 AM »
Has there been anything else on 3peso's twitter about publicly releasing the expansion trial?

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #327 on: January 14, 2016, 02:38:44 AM »
Jeez, when I look over characters again, it's interesting how flexible they are.

In that literally everyone can be applied offensively if you want to. Only very few of them still aren't that good in all but the best conditions (Cirno is great at randoms, but won't do much to bosses if you aren't fielding all of team 9, and -Renko- can put out good numbers but Galaxy Stop eating your ATB is simply not worth it unless you're getting PAR/SHK) but even the "obvious support characters" like Reimu, Keine, Minoriko, Sanae, and Tenshi are all very capable offensively, even versus bosses, in the right builds.

Reimu's damage is actually pretty solid with Grand Incantation if you pamper her composite formula (And with Rumia as MT heal backup, you can afford to build her offensively), Keine can hit 20 base magic with Mokou out (and Mokou is a solid tanker, especially with Keine out, as much as I'd normally favor gambler mokou I think), Minoriko subbed Sorceress can have perpetual 100% magic buff to help overcome her low base MAG and she can easily shoulder the Youkai Medal Shattering Axe's mp penalty and Desire to Rest lets even Warm Colour Harvest turn into an easy attack later, and Sanae's cheap attacks and potential 4 base mp regen lets her EASILY sub gambler for double mp cost and not care, becoming a surprisingly capable bulky attacker if you want to assemble Team Moriya or keep using her after Byakuren overtakes her role. And Tenshi simply has well-above-average damage formulas on all her attacks that can be well taken advantage of... especially if Iku is out to give her 30% more attack and propel her to top-class bulky attacker.


edit: I was thinking of making a few changes to the wiki page for LoT2. Namely, the attack formulas; I looked it though, and every skill increases in damage by 5% per skill level. Therefore, the current bloated damage formulas aren't necessary; not only would they be easier to tell at a glance with the neat Lv1 proportions (They're all things like 150% x 150% instead of 150% x 1.425 + 0.075 SkLv) but they could be further simplified to the LoT1 wiki chart forms. That is, rather than ((88% ATK) - (50% T.DEF)) * (3.135 + (0.165 * Slv)) for Killing Doll, it'd be 290.4% ATK - 165% DEF.  Also, the Level/Level Cost section could be completely removed; all innate character spellcards are 5/5 without exception, and all subclass skills (where I probably WOULD leave it in for clarification purposes) are 5/3. On skills that ignore some defenses in their formula I'd probably state the low def factor in the Notes section.

Since Level/Cost is already there though, maybe I'd replace it with "Level Bonus" listing the 5% damage bonus for clarity, though. (5% * Slv - 1) DMG Up? Any concise way to do it feels clunky. It'd be slightly easier without accounting for lv1 being factored into the damage formula already, but every single move is going to have weird numbers if I list lv0 damage formulas; they're almost all neat things like (160% - 50%) * 120% at lv1, but screwy at lv0. Might just be easier to list a disclaimer at the top of each page; "Each attack gains +5% damage per skill level. Listed damage formulas are for Skill Level 1." Maybe add a blurb about 5/5 level/cost and subclass difference while I'm at it.)

I also would like to add the cost of library levels to their stat charts, as it's a fairly relevant bit of info. I'd take the value for Affinity increases at lv1, as affinity is proportional to the base stat cost (tested) and the larger number is much better at showing the difference; otherwise I'd be pulling it from stat lv10. You only couldn't do this in LoT1 because it varied for every stat per person, making listing them unrealistic and not worth it, but now it's pretty stable and tangible and makes a significant difference in stats endgame; Rumia's costs at Lv200 are ~equal to Yukari's costs at Lv150. FIRST THOUGH, I'll be testing whether it's directly proportionate to their exp levelup difficulty, since I wouldn't want to be redundant for that much effort. I'm just too lazy to look that up before work atm. Edit:It's not directly proportionate; Nitori (53) has more expensive library levels than Youmu (60), although overall it tends to give you a decent idea of where they are on the spectrum. I would probably add "Library Cost" directly below Level Up Difficulty in it's little color cube.
« Last Edit: January 14, 2016, 02:39:13 PM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

jaxter0987

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Re: Labyrinth of Touhou 2 - 15F
« Reply #328 on: January 15, 2016, 12:34:09 PM »
There's a ton of things that could be changed about the LoT2 wiki but I've lost most of my drive to go back and make those changes. Like I'd literally want to redo all the main game bosses sections thanks to that large balance patch that happened awhile ago but its hard when I'm not going through the bosses blind. When I was going through the game the first time, it was easier taking notes on things that happened in the fight since everything was unknown.

Along with the fact that a majority of the boss info is heavily biased towards characters I was familiar with / used at the time. The damage formulas are clunky but the fact that they scale with level makes it annoying to simplify the damage formula like it was done for LoT1. Its a lot of repetitive math for very little pay off.

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #329 on: January 15, 2016, 01:12:37 PM »
Eh, simplifying the damage formula is pretty simple. They all go up 5%-end-damage per level so... you simplify it by just not scaling it at all and listing the lv1 formula and saying somewhere it's 5% damage per level. XD It's not worth it and only makes things less clear, not more clear. I'll do it myself sometime soon (we'll see whether it's today or tomorrow), although I'm probably not gonna end up touching most of the boss sections, and we'll see how many character play notes sections I actually go through. (Most of those were also written before the balance patch tweaked some stats, like giving Rumia a lot more MND and Meiling a lot more ATK, as well as in general more strats coming to light over time)
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore