« Reply #15 on: May 24, 2017, 08:04:08 AM »
Having to cater to this degree just seems dumb to me in general. It's one thing if a game has a bunch of controls and doesn't have any clear way to figure out what things do, but when these methods of informing the player do exist but people just don't look because reasons, it feels like the dumb is winning. I can't see any reasonable conversation being anything other than "You know you can press Shift to focus" -> "I didn't know I could do that" -> "did you read the manual or anything that would inform you of how to play" -> "no" -> "well that's your fault then isn't it".
Dumb won a long time ago. It is good game design to cater to people who don't look for controls, because that is what players expect. They should know that the Focus key exists at the very least.
There are lots of things that can be done in addition to the manual with varying levels of dumbness. Better demo replays. One-time skippable tutorial section.
Unskippable 5-minute cutscene. Teaching default keyboard controls is good enough; lots of devs do just that, and anyone with a gamepad knows how to remap buttons anyway.
There will always be that guy who cannot figure out the controls regardless of what the dev (or community) does, but who cares about him.
« Last Edit: May 24, 2017, 08:45:23 AM by shockdude »

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Playing Touhou since 18 March 2012. Playing video games since 19XX.
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