Sup jao! It's Chris, the owner of the fangames server and I just tried out your Cirno script

For me personally it was alright... nothing too special, even a bit too easy. I have some comments regarding all of the attacks below.
First non was sort of fun to dodge, also has a shit ton of hp, visually it's alright I guess... not too much to say here.
First spell was alright, was visually average but it was kinda fun to dodge, also has just a tad bit too much hp. I would maybe make the mentos walls move faster to make it more frantic.
Second non feels like something that would be in an extra stage (felt like a Ran non), so which means in my opinion that it's pretty boring both visually and dodging wise.
Second spell has a concept I like, if only if the bubbles did more than just slowly move down. I would make the bubbles move a lot faster for one, then would make Cirno fire them a lot more frequently but at the cost of being less dense, this could make the pattern a really fun random dodging spell. Visually it's eh, can't say much here lol.
Third non has wayyyyy too much hp, I really wished the big icicles would do more here since it's really easy to avoid, also the small blue bullets would probably be better if they were shot out in a random formation instead of something static. Visually it's pretty boring outside of the use of big icicles.
Third spell is very pretty, I like this spell. I'm always a sucker for random dodging that looks cool like that so props. Albeit, it can be said that it's just "Perfect Freeze" with a new coat of paint, but whatever.
Fourth non is another "extra stage non" as I would call it, very boring. Like I said for the third non, the blue bullets should be random to make them more threatening (just don't make it able to wall) and the big icicles should do more since as of now it's just sitting in a lane.
Fourth spell spell is alright, I like the concept of dodging what the boss throws at you while having to avoid danger from behind, but this spell seems too slow paced for my tastes.
Final spell is something... the lasers serve no threat at all since you're doing a bunch of micro dodging, also the dodges are all the exact same from what I could tell, just the same old left and right, also it's way too slow paced personally. Visually it's a mess, doesn't look good at all.
I know it's not too detailed (I'm not good at being very specific :V) but I'm hoping you at least find something helpful out of this. You have mad potential to be a great scripter
