Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Azure Lazuline on October 18, 2009, 05:49:54 AM

Title: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Azure Lazuline on October 18, 2009, 05:49:54 AM
Quick links:

Skies of Insanity (http://www.mediafire.com/download.php?tfzkzghyzmj) (stage)
Lymia (http://www.mediafire.com/download.php?xmmziytvjwj)* (boss)
Cirno (http://www.mediafire.com/download.php?nzkdmntm5jm) (player)
Merlin (http://www.mediafire.com/download.php?0keytjmzjni) (player)
* You need the shot replace script which is linked to in this thread (http://www.shrinemaiden.org/forum/index.php?topic=18.0) for Lymia. Everything else uses my own custom shots, so it's not needed.


Updates:

Two new things. First off, Merlin v.2 (http://www.mediafire.com/download.php?0keytjmzjni). Damage has been adjusted, and the shots are now easier to read the direction of (the bullets are more transparent, but they fire from familiars, which are easy to see).

The more important thing is Skies of Insanity (http://www.mediafire.com/download.php?tfzkzghyzmj), a complete stage with an entirely new midboss and boss. I don't know how to describe it, so here's Naut instead:

Quote
<Naut> Holy fuck
<Azure> Is that a good thing?
<Naut> very
<Azure> Any specific comments?
<Naut> yeah
<Naut> holy fuck

I'm planning to make a full game, and this is stage 5. Why'd I start with stage 5? Because Arc makes for some really awesome danmaku. Bosses that screw with your head are always the best kind.





OLD UPDATES




My old thread's way at the bottom right now, so I figured I'd just start a new one and update it when I have a release. I'll start with the small one, my Cirno player (http://www.mediafire.com/download.php?nzkdmntm5jm) - a slightly-improved version of the one released in the other thread, plus an alternate shot type.

* Warning: If you hate fluffy things, bright colors, or happy music, you're probably better off leaving the thread now

And for the bigger release, it's an entirely new boss (4 spells and 3 nonspells, each with 3 difficulty settings and plural scripts to run them). It's Lymia (http://i195.photobucket.com/albums/z5/redchaos87/Lymia15.png), and even though I don't think any of you know who she is, you can agree that she's really cute. But that doesn't matter, since now she wants to have a danmaku battle with you!

(http://i439.photobucket.com/albums/qq111/Azure777/snapshot035b.jpg)(http://i439.photobucket.com/albums/qq111/Azure777/snapshot042b.jpg)
(http://i439.photobucket.com/albums/qq111/Azure777/snapshot020b.jpg)(http://i439.photobucket.com/albums/qq111/Azure777/snapshot040b.jpg)
(http://i439.photobucket.com/albums/qq111/Azure777/snapshot034b.jpg)


Download link. (http://www.mediafire.com/file/xmmziytvjwj/lymia.rar) (You need the shot replace script which is linked to in this thread (http://www.shrinemaiden.org/forum/index.php?topic=18.0).)
I also included a few other miscellaneous scripts I made for some variety. All of those only have one difficulty, though. I might expand on them later, but for now, just consider it a bonus.
Title: Re: Azure's scripts (recent: full Lymia boss and Cirno player)
Post by: Johnny Walker on October 18, 2009, 10:20:56 PM
I really love your Cirno B.
Title: Re: Azure's scripts (recent: full Lymia boss and Cirno player)
Post by: Primula on October 19, 2009, 01:35:05 AM
Lymia crashes D8
Title: Re: Azure's scripts (recent: full Lymia boss and Cirno player)
Post by: Azure Lazuline on October 19, 2009, 01:39:55 AM
Oh, I forgot to mention that you need the shot replace scripts. Sorry about that.
Title: Re: Azure's scripts (recent: full Lymia boss and Cirno player)
Post by: Primula on October 19, 2009, 01:59:14 AM
Hmm..Does the script work if you delete the // in the line where it says ExpandedshotData/shot_replace.dnh?
Title: Re: Azure's scripts (recent: full Lymia boss and Cirno player)
Post by: Azure Lazuline on October 19, 2009, 03:56:48 AM
I have both types of the shot replace scripts in two lines next to each other, so I can just comment out the one I don't want to use. This set of scripts all uses the first one linked in this thread (http://www.shrinemaiden.org/forum/index.php?topic=18.0). It should work fine as-is if you have that in the correct folder. If not, either you have that in the wrong place or I forgot a file, but I double-checked everything... (then again, I forgot the download link in my first thread, so I guess I can be forgetful sometimes...)
Title: Re: Azure's scripts (recent: full Lymia boss and Cirno player)
Post by: Azure Lazuline on November 05, 2009, 11:56:48 PM
I'm currently working on a full stage (and it might even turn into a full game if I get enough time and support), but I took a small break for another player character. This time it's Merlin Prismriver (http://www.mediafire.com/download.php?dwdmmzmnegw), based on what I think her PoFV iteration would be like at full power. She's hard to use, but hits a wide area with her shots, making her ideal for stages. And she even comes with an alternate palette if you hold control when selecting her!
(It was the best use for my programming class, considering it's teaching a language I already know...)
Title: Re: Azure's scripts (recent: Merlin player, and stage in progress)
Post by: Lawence Codye on November 06, 2009, 08:12:19 AM
I really like how the Merlin player turned out...& I'm glad someone finally made her in Danmakufu cause she's a favorite of mine...well done. 
Can't really rate based on her character since I haven't got the chance to unlock her in PoFV yet...but from my perspective I like how it turned out...
Title: Re: Azure's scripts (recent: Merlin player, and stage in progress)
Post by: Chronojet ⚙ Dragon on November 07, 2009, 12:37:29 AM
Favourite script for now is Rumia Lymia.

Reminds me of the art of someone I know...
Title: Re: Azure's scripts (recent: Merlin player, and stage in progress)
Post by: Primula on November 07, 2009, 02:13:03 AM
Raiiibys
Title: Re: Azure's scripts (recent: Merlin player, and stage in progress)
Post by: CK Crash on November 07, 2009, 02:25:39 AM
Raiiibys
Don't be silly, I'm already doing that:

(http://i123.photobucket.com/albums/o298/Onthenet/screen2.png)
Title: Re: Azure's scripts (recent: Merlin player, and stage in progress)
Post by: Chronojet ⚙ Dragon on November 07, 2009, 02:46:30 AM
Don't be silly, I'm already doing that:

(http://i123.photobucket.com/albums/o298/Onthenet/screen2.png)
Verryy. Like the artwork of someone I know.
Title: Re: Azure's scripts (recent: Merlin player, and stage in progress)
Post by: Stuffman on November 08, 2009, 03:15:50 AM
The Merlin is a pretty good start.

- It would look better if her shots were coming out of some options rather than thin air, and easier to read the rotation.
- Damage is kind of high for a wide spread shot.
- Bombs look great! But have wonky random damage due to small hitboxes. Probably want to increase the size of them and tweak their damage to make them more consistent.
Title: Re: Azure's scripts (recent: Merlin player, and stage in progress)
Post by: Azure Lazuline on November 08, 2009, 05:44:53 AM
Regarding the shots coming out of air, that's how it is in PoFV, and I think it looks fine. I'll make it easier to read the rotation though, since it's harder to aim than I intended. Having high damage is meant to compensate for how hard it is to use effectively on bosses (I meant this to be a "stage character" rather than a "boss character"), but do you still think it's too much? Finally, I didn't test the bomb damage against small enemies, only against bosses that have big hitboxes, so I didn't notice how small they actually were. (They're smaller than the graphic itself... whoops.)
Title: Re: Azure's scripts (recent: Merlin player, and stage in progress)
Post by: Stuffman on November 08, 2009, 05:53:55 AM
Well, focused it does ~250 DPS, the same as Marisa A, and it's not really any harder to aim than Sakuya B was in PCB, but it also hits all over the place so it will usually be doing at least some damage even when it's aimed funny. Also, the aiming can be considered as much an advantage as a disadvantage since it allows you to attack at full power from unusual angles.

I don't think it needs to be reduced a lot, just probably down to about 230 so it's not outclassing the straight shooters.
Title: Re: Azure's scripts (recent: Merlin player, and stage in progress)
Post by: Azure Lazuline on November 20, 2009, 11:07:26 PM
Two new things. First off, Merlin v.2 (http://www.mediafire.com/download.php?jn0o4zmimej). Damage has been adjusted, and the shots are now easier to read the direction of (the bullets are more transparent, but they fire from familiars, which are easy to see).

The more important thing is Skies of Insanity (http://www.mediafire.com/download.php?2mthdt4enmm), a complete stage with an entirely new midboss and boss. I don't know how to describe it, so here's Naut instead:

Quote
<Naut> Holy fuck
<Azure> Is that a good thing?
<Naut> very
<Azure> Any specific comments?
<Naut> yeah
<Naut> holy fuck

I'm planning to make a full game, and this is stage 5. Why'd I start with stage 5? Because Arc makes for some really awesome danmaku. Bosses that screw with your head are always the best kind.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Prime 2.0 on November 21, 2009, 12:16:00 AM
...Okay, that was epic. Few things I would like to address:

First of all,
the disorientation spell is cheap. The only indication of what the scramble is at a given moment is actually trying it out, and with the walls flying everywhere, you don't have any room for on-the-fly experimentation. Perhaps if the weird spike things coming out of the player could change color to indicate the status of the scramble...

And I just can't figure out how the last spell works, despite having played through it twice.

Anyways, the enemy graphics were neat, the boss' appearance and animation was cool and stylized, and I like the new score tabulation you made. But the new HUD elements are in the same teeny-weeny annoying size as the rate and bonus text (http://img193.imageshack.us/img193/6045/hudproblems.png). I know this display isn't normal, and I've submitted a query to the danmakufu questions topic(with no response), but Concealed the Conclusion was able to display text over the playfield without this happening to it... Is it possible for you to set the on-field HUD's font to something different to fix it or something?

...and is it me, or is Merlin's hitbox really, really big?

Anyways, I had a lot of fun with this script, and I look forward to this game you're making.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Azure Lazuline on November 21, 2009, 12:39:07 AM
Perhaps if the weird spike things coming out of the player could change color to indicate the status of the scramble...
They do change appearance... plus they switch at a fixed rate, play a sound, AND there's only two possible statuses, so it shouldn't be too difficult to figure out what's going on. There's about ten seconds at the beginning of the script with no bullets (the boss doesn't even have a hitbox), so just figure it out there.

And I just can't figure out how the last spell works, despite having played through it twice.
Duality (the one with red and blue bullets and your position being fixed), or Domination (the actual Last Spell)? If it's the second, then everything is fixed, and there isn't really much to "figure out." If it's the first, then just imagine your controls being normal for the red bullets but reversed for the blue ones. Play around in "spell practice" for a while to get the hang of it. It's supposed to be hard, but if you die it's your own fault - there's no way it will ever form a solid wall, you just messed up your movement somehow.

the new HUD elements are in the same teeny-weeny annoying size as the rate and bonus text (http://img193.imageshack.us/img193/6045/hudproblems.png). I know this display isn't normal, and I've submitted a query to the danmakufu questions topic(with no response), but Concealed the Conclusion was able to display text over the playfield without this happening to it... Is it possible for you to set the on-field HUD's font to something different to fix it or something?
I don't know how to fix that, but that display isn't actually important anyway - the number of slashes is just how many spells you've captured (bottom) and how many you've timeouted (top). CtC probably uses images for everything, which would be possible, but a lot harder to modify and work with.

...and is it me, or is Merlin's hitbox really, really big?
It might be... I didn't know what the "normal" hitbox size is, since you can't access the original Reimu and Marisa scripts. It didn't feel too bad, though. Maybe it's because of my new shot graphics instead of Merlin?


Thanks for the feedback. This is definitely the "gimmickiest" boss in the game, so don't think I'm going to have everything as reality-bending as this. I just thought it would make things interesting if the danmaku looked really easy, but you end up dying to it anyway - sorry if any of it seemed cheap, but it shouldn't be a problem after one or two playthroughs.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Prime 2.0 on November 21, 2009, 02:33:02 AM
They do change appearance... plus they switch at a fixed rate, play a sound, AND there's only two possible statuses, so it shouldn't be too difficult to figure out what's going on. There's about ten seconds at the beginning of the script with no bullets (the boss doesn't even have a hitbox), so just figure it out there.

Huh. It seemed to just be two states when I played on the normal level, but it felt like there were mixed scramble states on star at first, like regular up/down with scrambled right/left. I went back to it, toggled invincibility, and held down two arrow keys to see... and yeah, only two states. I was aware of the sound triggering the change though, it was just that I thought there was more than one state, and I thought a visual cue could help determine which. Whoops.
Title: Re: Azure's scripts (recent: Merlin player, and stage in progress)
Post by: Suikama on November 21, 2009, 04:14:36 AM
Two new things. First off, Merlin v.2 (http://www.mediafire.com/download.php?jn0o4zmimej). Damage has been adjusted, and the shots are now easier to read the direction of (the bullets are more transparent, but they fire from familiars, which are easy to see).

The more important thing is Skies of Insanity (http://www.mediafire.com/download.php?2mthdt4enmm), a complete stage with an entirely new midboss and boss. I don't know how to describe it, so here's Naut instead:

I'm planning to make a full game, and this is stage 5. Why'd I start with stage 5? Because Arc makes for some really awesome danmaku. Bosses that screw with your head are always the best kind.
I HAVE JUST BEEN RAPED IN SO MANY WAYS
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Demonbman on November 21, 2009, 05:17:31 AM
am i the only one who downloaded this and didnt get a stage txt?
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Azure Lazuline on November 21, 2009, 05:34:26 AM
Everyone else did, so that's strange. Did you extract it right into the script\ directory? (It should work anywhere, but that's where I'm absolutely sure it works.) If you're trying to reach it with the directory option, it's in the "s5" subfolder.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Naut on November 21, 2009, 05:36:23 AM
am i the only one who downloaded this and didnt get a stage txt?

See

The more important thing is Skies of Insanity (http://www.mediafire.com/download.php?2mthdt4enmm), a complete stage with an entirely new midboss and boss.



It might be... I didn't know what the "normal" hitbox size is, since you can't access the original Reimu and Marisa scripts. It didn't feel too bad, though. Maybe it's because of my new shot graphics instead of Merlin?

Radius of 0. Yeah, seriously. It'll default to a quasi-quantum singularity so you can still be hit, despite calling a "non-existant" hitbox.

Also, you should edit your first post to include the skies of instanity demo so people who are too fucking lazy to read the thread can still see your amazing script.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Azure Lazuline on November 21, 2009, 05:42:44 AM
It's set to 1 right now. Does adding one pixel make it "really, really big" like he said?

Also yeah, that's a good idea, plus I should get screenshots. Is anyone willing/able to record this, by the way? Any difficulty is fine, just try not to die/bomb too much.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Suikama on November 21, 2009, 05:46:54 AM
Is anyone willing/able to record this, by the way? Any difficulty is fine, just try not to die/bomb too much.
You know what you must do Naut
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Kylesky on November 21, 2009, 06:04:17 AM
OH MY FUCKING GOD!!! THIS IS AWESOME!!! SERIOUSLY JUST GOT FREAKING RAPED!!! (weird that I used 2 continues at moon and only 1 at star though)

only bad thing I have to say is that it caused rather huge slowdown here...

still AWESOME
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Johnny Walker on November 21, 2009, 09:26:26 AM
Wow, really impressive. You take danmakufu to another level.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Nimble on November 21, 2009, 01:27:30 PM
Awesome!!!!

The enemy are really durable.
I still need a lot of practice for Logic Brake.... oTL~
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Thaws on November 22, 2009, 04:25:00 AM
This is beautiful!

Love the visual effects.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Raibys on November 24, 2009, 02:21:55 AM
 Arc, the Cyber of Illusions  (http://i195.photobucket.com/albums/z5/redchaos87/Arc3.jpg)

 Ender, the Cyber of Loss (http://fc08.deviantart.net/fs42/f/2009/139/7/f/Ender_the_Wicked_by_manaphy87.jpg)

 Lymia  (http://fc00.deviantart.net/fs23/i/2009/243/9/c/Ooh__Sparkly_by_manaphy87.jpg)

All of these are original characters of my own design. I am greatly honored that they have been brought to life in such a superb fashion (especially considering I can't last a second doing programming of any kind, plus the fact that I didn't even ask for this at all!)

I love you so much, Azure! ^_^ (then again, you've already known that for a long time though)
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Chronojet ⚙ Dragon on November 24, 2009, 03:05:19 AM
Arc, the Cyber of Illusions  (http://i195.photobucket.com/albums/z5/redchaos87/Arc3.jpg)

 Ender, the Cyber of Loss (http://fc08.deviantart.net/fs42/f/2009/139/7/f/Ender_the_Wicked_by_manaphy87.jpg)

 Lymia  (http://fc00.deviantart.net/fs23/i/2009/243/9/c/Ooh__Sparkly_by_manaphy87.jpg)

All of these are original characters of my own design. I am greatly honored that they have been brought to life in such a superb fashion (especially considering I can't last a second doing programming of any kind, plus the fact that I didn't even ask for this at all!)

I love you so much, Azure! ^_^ (then again, you've already known that for a long time though)
Can't help thinking Ender looks like Wolf (StarFox). Hmm...
EDIT: Aww, you draw so much better than I will.
EDIT: Reminds me, I used to draw like that a few years ago...
Edit: Uaaah I'm so jealous of you~
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Azure Lazuline on November 24, 2009, 08:56:41 PM
Raibys is doing all the character art for this project, since he's much better at drawing than I am (except for effects, backgrounds and such, which I do on my own). He's been a great friend to me, and I'm glad to have his help for this.

I also have a slightly updated version (http://www.mediafire.com/download.php?tfzkzghyzmj) which fixes an occasional desynch glitch, plus some small visual and sound tweaks. None of it is too important, but you might as well have the latest version...
Edit: I also gave Cirno (http://www.mediafire.com/download.php?nzkdmntm5jm) and Merlin (http://www.mediafire.com/download.php?0keytjmzjni) proper hitboxes now that I know that 1 pixel is apparently way too big.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Chronojet ⚙ Dragon on November 24, 2009, 09:00:39 PM
hi, mikayla
ER SORRY SORRY SORRY!!
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Azure Lazuline on November 25, 2009, 11:11:25 PM
Hm, some questions to everyone. In the full version, I'm planning to have everything in one script (well, two, but I'll get to that later). Should I code my own spell practice - which would keep everything in one place, be more streamlined, easier to navigate, allow me to keep history, etc. - or just do what everyone else does and keep the single scripts in the folder too? The only downside to this that I can see is there would be no individual replays.

One more thing that I'm a lot more sure about but want feedback anyway... I'll include two stage scripts in order to run everything. The first one would essentially be the "main game," with all stages, practice, dialogue, character selection in-game, etc. The second one would be "free" mode where you could choose any character in your directory, but there would be no dialogue (of course), plus your achievements wouldn't go towards unlocking Last Words and such (maybe... I might allow that anyway).
My second option was to just check if the character you select is one of the "supported" ones and, if not, set it to free mode. That's probably easier from a coding standpoint, but it seems less professional, plus I can't give as much info about how the characters work that way (or use the awesome selection screen I'm thinking of).

Any thoughts on either of those?
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Nimble on November 26, 2009, 07:32:53 AM
Individual replay and custom game system have their own good.
I don't know this can be done or not. How about config text file that can bypass to play specific stage/spell card like Phantasm Romance?
But instead of directly bypass, set some common data require to make that stage/spell card run. If not, they'll end with some message that tell user to clear theirs condition first.

If code script don't take so long to load. I'll fine with code script. :)




Another thing, I agree with two stage script too.
If second option will check player character type, that mean you can't practice with "supported" character.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Azure Lazuline on November 26, 2009, 07:42:54 AM
I don't know this can be done or not. How about config text file that can bypass to play specific stage/spell card like Phantasm Romance?
But instead of directly bypass, set some common data require to make that stage/spell card run. If not, they'll end with some message that tell user to clear theirs condition first.

If code script don't take so long to load. I'll fine with code script. :)

So instead of an in-game menu to select the card to play, you'd have to edit a text file? That's kind of awkward, but if you want to just practice one spell, I guess I could do that so you can save replays easier. I could probably use both methods - normal practice through the menu, or add an option to skip to the specific spell you want. I'll see what I can do.

Another thing, I agree with two stage script too.
If second option will check player character type, that mean you can't practice with "supported" character.

Well, both scripts will have all the same options (main game, stage practice, spell practice, etc). But the non-restricted character script bypasses the character selection (since you choose before you start) and all the dialogue. That's the only real difference.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Azure Lazuline on December 05, 2009, 12:28:16 AM
No new scripts, but a small update (and I need some advice). First, I still need some feedback on my last post, about having a single script run everything and how I should handle it.

Second, some very basic story info. Vector (http://fc03.deviantart.net/fs33/i/2008/299/c/f/Fractal_Entity_by_manaphy87.jpg) (not the one from Sonic) is the leader of the cybers, a group of "robots" (including Ender and Arc) that are, to put it shortly, trying to destroy the universe and create a new one. To create a new cyber, he can capture someone alive and transform them, wiping their memory and changing their body. Now, of course, the more powerful the being, the better a cyber it makes - and Vector just discovered Gensokyo, where obscenely powerful demi-gods are the norm.

Playable characters are Raibys (http://i195.photobucket.com/albums/z5/redchaos87/Blush.jpg), Lymia (http://i195.photobucket.com/albums/z5/redchaos87/Sparkly.jpg), Nhimor (http://i195.photobucket.com/albums/z5/redchaos87/Nhimorcolored1.jpg), Reisen, and Utsuho (I don't need to provide pictures for the last two, I assume), possibly with one more. They all have their own reasons for trying to stop Vector, but it all leads them to the same place.

The tentative title for it is "Another World's Chaos". Of course, for a traditional Touhou name, you need the three-syllable Japanese subtitle as well - and that's another thing I'm asking for help with. I don't know Japanese, so if anyone has any ideas, then go ahead and say.

That's it for now. Based on what I'm hearing in #danmakufu, I'm apparently some sort of god right now, so thanks for everyone's support, and I hope this lives up to your expectations...
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Chronojet ⚙ Dragon on December 05, 2009, 01:05:25 AM
The tentative title for it is "Another World's Chaos". Of course, for a traditional Touhou name, you need the three-syllable Japanese subtitle as well - and that's another thing I'm asking for help with. I don't know Japanese, so if anyone has any ideas, then go ahead and say.
東方観動則 (Touhou Midousoku)
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Azure Lazuline on December 05, 2009, 01:45:31 AM
Well, what does it translate to? That part's important too, heh.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Stuffman on December 05, 2009, 02:25:37 AM
Finally got around to trying that stage demo. Great presentation, looks promising so far.

Most importantly, you did something I was really interested in seeing, which is the Nightmare Zone effect; that is, the camera is focused on the player, allowing you to move around and see outside the normal boundaries of the screen. It feels like it makes the playfield a lot bigger. I'd really like to see a whole game done in that style (not that anyone would bother to go through with that in Danmakufu...might be more feasible with Musuu's object-oriented approach).
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Chronojet ⚙ Dragon on December 05, 2009, 02:51:46 AM
Well, what does it translate to? That part's important too, heh.
Well, can't you just run it through the translator? That's pretty easy, ze.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Naut on December 05, 2009, 02:53:30 AM
Well, can't you just run it through the translator? That's pretty easy, ze.

You could just uh, tell him, since online translators are extremely inaccurate.

Dynamic View of Law is what I got.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Chronojet ⚙ Dragon on December 05, 2009, 03:18:14 AM
Nimo looks sorta, um...

Anyways, who will be the extra stage boss (and midboss for that matter)?
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Azure Lazuline on December 05, 2009, 03:27:18 AM
Extra boss and midboss you'll have to find out yourself. Isn't that half the fun? Neither of them are Touhou characters, but some of the stage 1-6 (mid)bosses are. I don't have everything planned out 100% though, so who would you like to see?
Also, you completely ignored us asking for a translation.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Chronojet ⚙ Dragon on December 05, 2009, 03:31:57 AM
Extra boss and midboss you'll have to find out yourself. Isn't that half the fun? Neither of them are Touhou characters, but some of the stage 1-6 (mid)bosses are. I don't have everything planned out 100% though, so who would you like to see?
Also, you completely ignored us asking for a translation.
Changing View Law
How many patterns did you make, and who is the very first boss?
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Azure Lazuline on December 05, 2009, 03:55:11 AM
I made all the patterns I've posted here, plus a few more. The first boss will be Ender again, since he's the weakest of the cybers, but I like him enough to use him twice.

Also, I didn't like the sound of "Changing View Law," so after some messing around with a translator: 東方機械力 - Touhou Kikaichi, which (if I did it right) translates into something like "mechanical force." It sounds cool and fits the theme, so I think I'll go with that.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Chronojet ⚙ Dragon on December 05, 2009, 04:09:41 AM
I made all the patterns I've posted here, plus a few more. The first boss will be Ender again, since he's the weakest of the cybers, but I like him enough to use him twice.

Also, I didn't like the sound of "Changing View Law," so after some messing around with a translator: 東方機械力 - Touhou Kikaichi, which (if I did it right) translates into something like "mechanical force." It sounds cool and fits the theme, so I think I'll go with that.
Oh, I ended up with Kikairyoku.

EDIT: How many patterns from here are you going to use for Kikaichi/Kikairyoku?

EDIT: Eh, should I screw Touhou Akuukyou and help you with Kikaiti/Kikairyoku?

EDIT: Will Raibisu/Riimia/Reisen/Utuho/Niimo be fought as stage 4 boss?
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Azure Lazuline on December 05, 2009, 04:57:53 AM
Me and Raibys are doing this on our own. Coordinating anyone more than that isn't worth it, no offense. As for stage 4, I already have something planned. You won't fight any of the player characters, though.
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Chronojet ⚙ Dragon on December 05, 2009, 05:22:34 AM
Me and Raibys are doing this on our own. Coordinating anyone more than that isn't worth it, no offense. As for stage 4, I already have something planned. You won't fight any of the player characters, though.
Oh, ok. Which reminds me, I should probably get myself a partner for Touhou Akuukyou.

edit: be looking forward to playing.

EDIT: Oh, and about the Rimia boss, why does the bgm sound like it was sung by (Hatsune) Miku?
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Azure Lazuline on December 05, 2009, 07:16:33 PM
It's Rin, not Miku. They're both vocaloids so it sounds similar, though. Also...

(http://i439.photobucket.com/albums/qq111/Azure777/awc.png)
Title: Re: Azure's scripts (recent: Skies of Insanity, plus Merlin player v2)
Post by: Chronojet ⚙ Dragon on December 05, 2009, 10:06:55 PM
It's Rin, not Miku. They're both vocaloids so it sounds similar, though. Also...

(http://)
Oh. It's Rinnnnnnnnnn.
*Parsee mode go!* OMFG I LOVE THE PIC

EDIT: I just played Mother 3 again and guess what? Vector's cybers ~= Porky's chimeras.
Edit: I expect Masked Miko.
Edit: Or, maybe not...